
Explore an interconnected world full of platforming challenges in this short metroidvania. Reach new areas by swinging from ceilings, throwing bombs, bouncing off spikes, and more. Examine dozens of artifacts, commune with forgotten gods, and piece together what happened to Auridia.
Modeled estimate, not a reported figure. How we estimate →
About
Auridia is a metroidvania about platforming, secrets, and lore.
You’ll like Auridia if…
You love fluid movement, like swinging from a grappling hook or bouncing off of spikes
You like platforming where you need to chain together moves
You look for secrets in every corner
You're intrigued by what's out-of-reach, and look forward to revisiting areas
You like reading about ancient societies, strange gods, and the pursuit of the unknown
You might not like Auridia if…
You’re looking for combat — there is almost none
You want a longer game — Auridia can be completed in 3-6 hours
You like cutscenes and exposition — Auridia's story is told through artifacts, and you will need to piece together their meaning
You prefer a clear objective at all times. You may get lost in Auridia, and you will need to explore, read through your journal, and look at your map to find the way forward.
In the ruins of Auridia, you will find obstacles you are not prepared for. Mark them on your map, and return when you've learned more. And there's often another way around...
Some challenges make you combine every move you have learned. Think carefully about when you use which ones, because your stamina is limited.
Hidden passages exist throughout Auridia, and there's always a clue for the observant player. Use maps, environmental details, and other abilities to collect every artifact the Auridians left behind.
The Auridians are long gone, but a historian has found his way into the ruins just like you have. Show him artifacts that answer his questions, learn what happened here, and use it to decide the fate of this once-great city.
Six unlockable movement abilities
Platforming challenges that test your mastery of those abilities
Nine interconnected regions
A map showing exactly what your character has seen
A research system to learn Auridian history based on collected artifacts
Over thirty artifacts, each with a piece of Auridian lore
Over fifty shrines that let you upgrade your stamina
Several endings, based on how much you've learned and what you decided to do with that knowledge
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game was going great - I was really enjoying it. Then, I turned in my seventh Research (of 8) and all of a sudden, the game got extremely laggy whenever I would need to jump and shield myself from the corruption. Timing is everything in this game, and it made it impossible to continue. I tried restarting, but since there are no graphics settings to change, there doesn't seem to be a way to fix it. Unfortunately, I cannot continue the game. Note; progression in the game creates more and more corruption. I think the trigger is turning in the research? I think there is just too much of it for the game to handle?
精彩的故事,玩法虽然中规中矩但也不算无聊。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还可以,商店页面所见即所得,就不赘述了;非质量入库几要素也有,几元内加一米毛病。 202606,steam,steam掉卡掉物抵扣,它处自定义包入的本体约15元。爱人如己,目前就这,看以后追评。
很棒的游戏,探索和跳跳乐手感不错,关卡设计和得到新能力的指引都不错,整个流程即使是迷路的我也只花了近6小时,不过都这个价位了。[spoiler] 重返火山那段如果封路给个标记会更好 [/spoiler]
Lovely fluid movement and the sense of exploration is excellent. There is a cryptic lore throughout which is intriguing. A strong level of mystery to it. A must play if you feel like metroidvania that is about exploring and platforming.
👍
Good exploration metroidvania. Some tricky bits but it's very forgiving (when you die you just instantly go back to the last platform at which you were safe, so you can keep trying without it being annoying). Took me four hours to get the two major endings - for a completionist there's maybe another couple of hours hunting down the last dregs of things you can accumulate. It does the polite thing of having late-game powerups that reveal everything on the map, so you wouldn't have to painstakingly scrape every corner for secret passages to find the last few things (but I didn't do it anyway). The jumping and swinging all feels pretty good, and the later powers too, though when you have to do all the powers in a fast sequence to make it through an area it can get a bit like a game of finger-twister, I found myself activating the wrong power by accident quite a bit. Above-average story as well (which isn't saying a lot, and that's also why it's good, it doesn't say a lot.)
An excellent puzzle platformer! Level design is superb, and so is the exploration. All movement skills feel useful and fun, controls are responsive and feel right. There's one or two challenging sections, but mostly, it's quite easy. The story is pretty neat, and told in a very low key fashion. If you're not interested, you won't really feel hampered by it. Graphics are simplistic, but serve the purpose. It's easy to read the level and figure out what you need to do. There's no real combat here, so this is more of a puzzle platformer than full-fledged metroidvania. Highly recommended to anyone who like Ori or Haak!
El movimiento está bastante bien, entretenido con gancho paqui payá. Los niveles son reconocibles, no hay combate como tal*, lo cual para mi es algo positivo, y los puzzles y saltos me han mantenido jugando casi del tirón. El problema es ese asterisco. A más avanzas mas se va yendo a la mierda el mundo. No pasa nada, está muy bien porque te pone a prueba pasar por sitios que ya conoces. Y casi en el final de repente aparecen tentáculos por todas partes que te matan al toque y se mueven como látigos. En un juego donde no hay combate y donde el fluir es lo divertido, parar al jugador para que de rodeos o haga las cosas de una forma mega concreta ha hecho que no me acabe el juego técnicamente, me ha faltado la fase final, pero lo considero acabado. Y lo recomiendo aún así eh, aunque esa parte final a mi se me atraganta muchísimo. Edit: Se me ha olvidado comentar la historia. Hay mucha, no me he enterado de nada aun intentándolo, pero no molesta que esté.
Holy crap what a great game. I'm so glad someone on r/metroidvania pointed me in this direction. This game is basically everything I could ask for: pure exploration, Lovecraftian themes (without just namedropping every known baddie), great ability powerups, and great challenge without feeling like I need to ram my head into something for hours. Perfect score: A++
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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