
The fast-paced first-person multiplayer arena shooter with an evolution twist. Collect mass as you race around the map to take on increasingly powerful new forms – from the glowing Atom to the majestic Omega. Battle for supremacy with up to seven other players as you compete to dominate the arena.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Collect, grow, evade and fight as you compete for dominance in Atomega - the fast-paced first-person multiplayer arena shooter with an evolution twist.
Consume cubes of mass as you race around the arena to grow and grow, through the tiers of evolution itself. Start as the tiny single-celled Atom, and take on increasingly powerful new forms as you aim to reach the godlike majesty of the Omega.
Battle online with up to seven other players to supercharge your growth, take control of the arena, and power yourself to the top of the leaderboard!
COLLECT
Gathering mass is the key to the game – the more you absorb, the more points you earn – and the most points at the end of the match wins the game. Collecting mass helps you evolve into larger and more powerful forms, so the more you collect (or win from other players), the bigger you will grow.
GROW
Every character form has its own strengths, and tactical advantages - giving you different gameplay options. Smaller forms allow you to sneak around unseen, while getting bigger will increase your strength and firepower - but make you a larger target. Reaching the most colossal forms will give you the biggest points boost.
FIGHT
The setting is the final arena at the end of the universe, and you are battling to dominate it! Dodge, evade, strike and fight as you take on up to seven other players in a series of different arena environments. Collect Power-Ups to temporarily give you game-changing abilities, and Teleport to get yourself out of trouble.
DOMINATE
There are many paths to victory in this ultimate David-vs-Goliath battle. Use your knowledge of the arena to outsmart other players, manage your size tactically to avoid attracting too much attention too soon, and gang up together to cut your biggest foes down to size.
NEW FOR 2026: ATOMEGA TESTING GROUND
The studio behind Atomega is returning to the arena, with a load of new ideas to share. We’re going to be testing a variety of new content, and we really want to hear feedback, suggestions and ideas from the community to help us shape the next chapter. We’ll be actively engaging with players through the Steam Community Hub, and our official Discord server, to share news, and discuss the game, latest updates, and upcoming content.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 120 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
güzel güzel, hiç fena değil, müthiş amaaaaaa çok az kişi var ve ara sıra 2 3 kişi giriyor sadece ama oyun güzellllllllll
оьш рьлб
зашол поиграть, играю в пустом лоби, хотел прикольное тело а их 7 всего, хотел маштабную карту а она маленькая, просто резать друг другу глотки если всетаки будет хоть один игрок в лоби
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean
Hours played at review time, across 120 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Работаем 👍
Хорошая игра, обновления снова будут выходить. Правда конечно сложно и 50 лвлы реально конченые.
I played this all the way back in 2017 and it never got big at all, but i liked it a lot. Its been dead for so long but never shut down, and now they update it after 9 years? I am hype as hell, but at the same time, why? Like there is no way they gain anything out of it, and after so long why now? The game has 10 players concurrent. They word their comeback with things like, "we appreciate the feedback we have gotten over the years from our community" What community? What feedback? Idk its just weird to me they come back so randomly with a whole roadmap. If they really want to somehow revive this game, MARKET IT, like they never tried to market it back then and they prob wont now, but it desperately needs it, no one knows it exists lol. I dont really care about balancing in this game as its just good fun but again if they really are trying to make this work, here is what I think they should do. I'll start with this, add headshots, right now its just who starts shooting first if your in same form, and you lose if your smaller, hitboxes are massive so its pretty hard to miss (i know powerups exist i will get to that in a second), headshots would allow you to turn fights that you would normally lose since you got shot at first, or even kill a bigger player, and add more skill, i really think it would benefit the balance of the game. Now for powerups, I really think that powerups add some good things and bad things. I think the main ones I want to mention are damage, shield, regen, overcharge. There turn fights, so fast, and i mean literally break fights in unfair ways, but also allow smaller forms to kill higher ones which I think is good. Because of the power of these, I think rather than having random power pickups, there should be set spawns for these 4 power ups on each map, and when one comes up it shoots a colored beacon in the sky corrilating to the power up that spawned (blue for shield, red for damage, green for heal, white for overcharge), and you should have to stand in the zone for maybe 5 or 10 seconds to grab it. This way the powerups that completely change fights dont feel so random if we get them or if the enemy gets them or not. If shield comes up, now everyone races over there and fights for it, and whoever gets it is essentially 100% going to win their next fight as thats just kinda how powerful shield is, same for the others. I think this system creates more map objectives, and more big fights that the winner of will get a very good powerup. One thing I do see on the roadmap is form abilites, I literally thought of that before I looked at the roadmap and I think this is a fantastic idea that will add more depth to the game so glad they are doing that. So anyways with that being said, I dont think this game can be revived, but if they are going to try, I think these things could really help the game out. Maybe my ideas are ♥♥♥♥ idk, but just throwing them out there and maybe the devs see them and take inspiration, love the game anyways though.
Monkeh
土豆服务器根本没法玩,但是确实挺好玩。
no
Are you listening, Ubisoft? It's beginning once again. The world of Atomega. The golden age of Omegas!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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