
Atma is a pixel art adventure game : Embody Shaya, Guardian of the living and the spirit world. Atma, your lover, calls you from the afterlife: he needs help. What if you could bring him back to you? However, this would mean disrupting the balance between the two worlds... What choice will you make?
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Languages: English
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"Atma" is a mediocre 2D top down retro pixel brawler/adventure game with a theme set in Indian mythology, but really, it's hard to tell what's going on. A pixel blob is a pixel blob. This features really godawful, lazy pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks bad because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. Not every "free" game really is. There's often MTX, or content locked behind DLC, or donations being requested, or any other number of things that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
☀️
A short and atmospheric game about guiding a lost soul through the afterlife. The world feels quiet and reflective, and the simple gameplay gives you time to take in the scenery and mood. It took me a moment to understand how the fighting mechanics worked, but once I did they ended up being really fun and surprisingly unique. My only downsides are how short the game is, I really wish it had been longer!! Plus a glitch during the final boss fight where one of the enemies went off the map. Since I couldn’t hit it, I couldn’t finish the battle and had to restart... Despite that hiccup, it was still a memorable little experience.
jogo curtinho, story telling fofo, amei as cutscenes gostei mt do lance das escolhas e do namorado no final, nao esperava te desafia um pouco de primeira mas dps q vc entende as dinamicas fica mt dboa platinado (eu acho kkk
muita raiva mas jogo ótimo kskkskskks gostei bastante só falta zerar agr
各方面都欠打磨,像是筆劃軌跡判定(問就是玩過一款神谷英樹製作叫大神的遊戲),解謎完和過完劇情不傳送,非要用超慢的移動速度走回去,明明最後boss戰能夠跑很快但就是要噁心你。
Doesn't load gamesaves properly on linux
Um jogo incrível , muito lindo a arte e a história, amei demais, parabéns
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You can only walk when exploring padding game time, making it tedious and making exploring not fun. Funnily though, you can run when in combat. At the end fight, if you kill 3 skulls and have the fourth at the edge of the battle area, there is no way to kill it as the draw area does not extend to the edge of the battle field; leaving you the only option to return to the main menu and try again. Kill 2 at a time together so it doesn't bug out.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.