
Atma is a pixel art adventure game : Embody Shaya, Guardian of the living and the spirit world. Atma, your lover, calls you from the afterlife: he needs help. What if you could bring him back to you? However, this would mean disrupting the balance between the two worlds... What choice will you make?
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Languages: English
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Vale a pena não, galera. Além de um bug no save, o jogo é muito curto. A narrativa é boa, a jogabilidade é diferente mas me agradou e o jogo é lindíssimo. Mas esses bugs comem a paciência da gente, e a história curta acaba sendo um anticlímax.
Jeu très bien, mais trop court
Oyunu anlayana kadar bitti? Galiba sevdiğin insanı geri getirmek için her şeyi ve herkesi kontrol eden Tanrıyı öldürüp doğanın dengesini bozmak kötü bir sondu?
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely gorgeous. I almost forgot it was a student project. Really love the unique combat. The puzzles are challenging enough without being burdensome. It's all just very impressive. The final boss fight did freeze. They probably need to look into that. Overall, great work!
First of all, the way it shove on my face "played best on controllers" yet can't detect my controller really upsetting me. I open up xoutput & it work. Have to struggle a bit to restart & sometimes stuck at infinite loading screen, it finally work with controller. Sigh...whatever. The game is breathtaking. The talent behind this does pull this of. It really felt like payed game. Though it wasn't deep gameplay wise & very short, the immersion is no less impressive compare to hyper light drifter, especially the music. Though I still hate the slow walk, I mean it's supposed to be free game, does it have to artificially extend the play time? Thanks for making this free.
画风不错,故事有点短了,人物走的慢的很
這遊戲的存檔功能很不完善 讀檔只會黑畫面 讓人沒有玩下去的動力 美術風格很不錯的解謎遊戲 可惜不有趣
Gorgeous artwork, music, and interesting plot. Incredibly short, was surprised when it ended after the first healing point/dungeon puzzle. Could easily have enjoyed it as a longer game. 4/5
Без русского.
It's alright. Feels more like a demo than an actual game, but I guess that means there's still mileage to get out of what's here. Atma plays like a combination of Hyper Light Drifter's visuals and Okami's gameplay, with maybe a little Shadow of the Colossus in the story. Unlike the above, you move very slowly and your "canvas" is limited to a small portion of the screen, so combat's more about planning and positioning than fast-paced action. It's very reactive, though - waiting for enemies to semi-randomly bunch up so you can zap them, but I like how you can use corpses to chain the lightning, too. The camera angle changes in the boss fight were mildly annoying, but the fight's not too difficult so it wasn't a major issue. Puzzles are very simple but are at least intuitive, and give you a feel for how the mantras can be used. You start with 1 mantra and only find 1 other, but Atma gets what it can out of them and ends when it should, and I could easily see expanding the game with more shrines and mantras. The story's serviceable but not great. There are a ton of errors in the dialog, the minor decisions don't seem to matter, and the major decision is poorly explained: [spoiler]Atma makes no mention of using the Urja to save himself to begin with, and despite the talk of evil in the land the village seems perfectly alright as-is, yet acts as though their lives were saved if you restore the Urja. It's hardly a choice to begin with - save the world, or save our lover that we as the player have barely known long enough to care about - and the boss fight at the end is the same regardless.[/spoiler] There's no real value in replaying, as the ending isn't different enough to be worth redoing all the slow walking, cutscenes, and puzzles you've already solved. Healing requires absorbing nearby life, which I thought would become significant but was never mentioned. Sounds are quite good, the music's fine though nothing spectacular. Visuals are solid if a bit flat - HLD used unusual color palettes and went the extra mile making its whole world feel dead and decaying, here it just feels pretty and not much else. Effects like fire and waterfalls aren't pixel art and kinda clash with the rest of the visuals as a result. Overall good for a short game, with room for improvement and plenty of room to expand on its ideas.
Momentum
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.