
Scale a massive colossus in this action-adventure climbing game. Find your way through atmospheric scenery and master your climbing skills. Atan was made by third year students of Breda University. Winner of the 2025 BAFTA Student Award!
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Languages: English**languages with full audio support
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game was really well made, I found it enjoyable, especially with the goal of collecting all the lil goobers. It's short but puts together a good story and design - loved looking at the titan hold up the sky, it made the environment interesting. Lastly, I think the game has an amazing foundation with it's design and mechanics alike, along with the visual story it shows... It's perfect to expand upon; thank you for the amazing game!
ต้องสังเกต
non mi piace
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
jeux gratuit, probablement de 3 à 4 heures pour le terminer.
This game knows what it is, and how to give you a good time with it
Atan, developed by Goober Inc. and published by Breda University of Applied Sciences, is a compact action-adventure platformer that centers its entire identity around the idea of vertical exploration. Rather than presenting a series of disconnected stages, the game unfolds across the body of a colossal creature, turning its surface into a continuous environment that players must ascend. This concept immediately gives the experience a sense of scale and cohesion, making progression feel like a single, uninterrupted journey rather than a collection of isolated challenges. The gameplay is built around climbing and traversal, requiring players to carefully navigate uneven terrain using a combination of movement, stamina management, and specialized tools. Precision and patience are key, as each step upward demands careful positioning and timing. The inclusion of tools such as an anchor system and ranged abilities adds flexibility to how players approach obstacles, allowing for creative solutions in more complex sections. While the mechanics may feel unusual at first, they gradually become more intuitive, rewarding players who take the time to understand how movement interacts with the environment. Level design plays a central role in maintaining engagement throughout the experience. The colossus itself acts as a living landscape, with each section introducing new challenges that test different aspects of the traversal system. Some areas focus on navigating narrow pathways or avoiding hazards, while others incorporate more puzzle-like elements that require thoughtful use of available tools. This variety ensures that the climb remains interesting, even as the core mechanics stay consistent. The game’s linear structure helps guide players forward without overwhelming them, keeping the focus on the act of exploration. Visually, Atan stands out through its atmospheric presentation. The environment is rendered with a soft and colorful style that emphasizes openness and serenity, creating a strong contrast between the calm visuals and the inherent danger of climbing at great heights. The sense of scale is particularly effective, with distant views and expansive skies reinforcing the feeling of isolation. The soundtrack complements this tone with gentle, unobtrusive music that enhances the overall mood without distracting from the gameplay. The narrative is deliberately understated, serving more as a thematic backdrop than a central focus. The premise of a character living on the back of a massive being is introduced through subtle environmental storytelling rather than direct exposition. This minimalist approach allows players to interpret the world in their own way, though it also means that those seeking a more detailed or structured story may find it lacking. The emphasis remains firmly on the experience of the climb rather than on narrative complexity. Despite its strengths, the game does have some limitations. Its relatively short length means that the experience can be completed in a single session, which may leave players wanting more time to explore its world. The movement system, while unique, can occasionally feel inconsistent, particularly in more demanding sections where precision is critical. Minor technical issues and rough edges are also present, reflecting its origins as a smaller-scale project. Even with these shortcomings, Atan succeeds in delivering a focused and memorable experience that highlights the potential of its core concept. Its emphasis on verticality and environmental interaction sets it apart from more traditional platformers, offering a journey that feels both personal and immersive. The combination of thoughtful level design, atmospheric presentation, and a clear creative vision makes it a compelling title despite its limited scope. Overall, Atan is a well-crafted and distinctive action-adventure that prioritizes mood and exploration over length and complexity. It may not provide a deeply expansive experience, but it leaves a strong impression through its cohesive design and unique approach to traversal. Rating: 8/10
все норм но очень много багов
Enjoyed my time with Atlan - has a great relaxed vibe, puzzles are engaging and the climbing mechanic is fun. Aboslutely love the setting *equip sunglasses* 7/10
A gripping student project. It really had a hold on me and took me to greater heights. The sky's the limit for this team.
удивительная игра
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.