
Hardcore precision platformer, with creative mode, multiplayer versus, first competitive of the kind, with speedrun and international leaderboard. Jump and dash your way, between walls and obstacles, to reach the teleport portal.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Simplified Chinese*, Korean*, Spanish - Latin America*, Japanese*, Polish*, Portuguese - Portugal* +5 more
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
I am somewhat an OG player of this game. This is a great game, and I totally recommend this for people who likes to play for fun but also in a competitive way. Everything about this game is fun especially when you play it with friends! The game and community is really great and fun to talk to! I'll never stop playing this game until the day I die! I got this game 1 month after the release on iOS (end of 2020) and since then, I don't think there has been a day I had without this game! Thanks for reading this, hope this gives you an idea about this game if you want to get it or not. Scheif
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[quote][b]Check out our [url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]Steam curator[/url] , [url=www.youtube.com/curatorhhf/]YouTube channel[/url] and [url=twitter.com/hhfcurator]Twitter[/url]![/b][/quote] Very simple, and very challenging platformer. Basically you can jump right or left, and die by touching a different color wall than you. Instant retry, high replayability. I love it. シンプル操作で面白い。使うのは上下左右キーのみ。というか左右が殆ど。横ジャンプしかできないキューブ君をゴールまで辿り着かせるのがお仕事。自色以外の壁に触れるとアウトで、ほかにも複数ジャンプ可能アイテムや時限パワーアップ等々の要素がある。高難易度だがすぐ復活するのでリプレイ性は高い。タイムアタックで世界のプレイヤーと競う要素もあり。 Mini-video >> https://twitter.com/hhfcurator/status/1587828898431389696
I am a long term player of Astrogon since release day for ios, though I will not let this review portray any bias. Astrogon's take at making a platformer cube jumping experience is one that makes your ideas to ones that work proactively, its level editor is simplistic enough for any players to get a grasp on. But given some time, you begin to explore so many different possibilities. All of the game's gameplay mechanics can always be integrated well in creating levels. Any player can pick themselves up into the competitive scene easily!! My favorite part about this game is following along in its community. The people behind the development of this game at Kosmoon Studio always love user input and chatting with them. That's one of the reasons Astrogon has a nice comfortable home-y environment when it comes to its community. Sharing creations and having fun competitions with friends in the community is always a real treat. I highly recommend this game, and even check this game out on mobile, the platform it began on. The way this steam version utilizes the extra space is honestly very intuitive and the cosmetic appeal it brings is legendary :) - BlahoogaDMD
very good! colours (colors) are very good! community very good! game play very good! Style very good! overall very good! 10/10 would recommend!!!1!!11!!!!
Quick Score: 5/5 Notes: No complaints. Solid game, extremely challenging content and a decent amount of it. Game essentially is like a vertical geometry dash. For the price of FREE I would recommend this to anyone.
W game
Esse jogo foi feito pelo demonio, obrigado !
glad to beta test this, finally steam version is out, ive been for 2 years now and its crazy to see this evolve GG, bought 2 copies of the game.
Yaratıcı mod, çok oyunculu karşı, çıkardığın ilk örnekler, hızlı çalışma ve uluslararası liderlik tablosu ile hardcore hassas platform oyunu. Işınlanma portalına ulaşmak için duvarlar ve engelleme arasında zıplayın ve atlayın.
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Trends
Modeled estimate over time.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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