
AstraX is a side-scrolling action game about flying ships that can destroy everything in their path.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a playable flying shooter made in game making software. Music is good and there are new ships to unlock. 20 minutes playtime total for me. Good introductory flying shooting game, otherwise kind of pointless.
Полный отстой...
not a bad 2d shooting game on an airplane
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4K | 109 | 88% | $0.99 | |
| $2.4K | 75 | 51% | $1.99 | |
| $2.4K | 79 | 84% | $1.49 | |
| $2.4K | 79 | 78% | $1.49 | |
| $2.4K | 113 | 69% | $0.99 | |
| $2.4K | 113 | 66% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $947 | 15 | 40% | $4.99 | |
| $44.4K | 144 | 88% | $14.99 | |
| $17.6K | 62 | 97% | $9.99 | |
| $11.1K | 108 | 88% | $5.99 | |
| $8.7K | 26 | 88% | $11.99 | |
| $1.4K | 22 | 68% | $4.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Portuguese - Brazil*, Hungarian*, Vietnamese*, Greek*, Danish* +91 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nostalgic
not bad
OTIMIZA ESSA CARNIÇA
Well, the bosses are evil here)
2134
AstraX, developed and published by RexTo Studios, is a 2D side-scrolling space shooter that leans heavily into arcade sensibilities. It places players in control of futuristic spacecraft engaged in high-speed battles against waves of enemy ships, drones, and larger mechanical threats. Rather than attempting to deliver an expansive narrative or complex simulation systems, AstraX focuses on delivering immediate, responsive combat within a clean and accessible framework. The result is a compact shooter that prioritizes action, movement, and reflex-driven gameplay. The core gameplay revolves around navigating horizontally scrolling levels while firing continuously at incoming enemies. Players must balance offensive aggression with defensive maneuvering, weaving between enemy projectiles and environmental hazards. The controls are simple and intuitive, making it easy to jump into the experience without a lengthy tutorial phase. As enemy patterns become more layered and screen-filling barrages intensify, timing and positioning become critical. The challenge increases gradually, rewarding players who learn attack rhythms and projectile trajectories. Ship variety adds a modest layer of tactical choice. Different spacecraft offer distinct handling characteristics or firepower variations, encouraging experimentation with playstyles. While AstraX does not feature deep customization trees or extensive upgrade systems, unlocking and selecting different ships introduces some variation across playthroughs. This keeps the gameplay loop from feeling entirely static, even if the structural progression remains straightforward. Visually, AstraX adopts a colorful 2D art style that evokes classic arcade shooters. The ships and enemies are clearly defined, allowing players to track movement even during hectic sequences. Explosions, laser effects, and projectile animations are bright and energetic, reinforcing the fast-paced tone. Backgrounds provide a sense of motion and depth without distracting from the action in the foreground. While the visuals do not aim for photorealism or high production value, they effectively support the gameplay by maintaining clarity and momentum. The sound design complements the visual intensity. Weapon fire, explosions, and enemy destruction are punctuated with sharp audio cues that reinforce player feedback. The soundtrack maintains an energetic tempo, aligning with the game’s emphasis on constant movement and action. Though not overly complex, the audio contributes to the arcade atmosphere and enhances immersion during extended combat sequences. Structurally, AstraX remains focused and concise. Levels are designed to deliver steady bursts of engagement without excessive downtime. The absence of narrative cutscenes or elaborate story exposition keeps pacing tight. Instead, progression is driven by clearing stages and overcoming increasingly difficult enemy formations. Steam achievements add replay motivation for players interested in mastering levels or reaching performance milestones. However, the simplicity that makes AstraX accessible can also limit its long-term depth. Without branching paths, advanced progression systems, or significant mechanical variation, the experience relies heavily on how much players enjoy its central combat loop. For fans of classic side-scrolling shooters, this focus may be precisely the appeal. For others seeking layered systems or narrative context, it may feel minimal. Overall, AstraX stands as a straightforward arcade shooter that embraces clarity and action over complexity. It delivers responsive controls, energetic combat, and a clean visual presentation that supports its fast-paced design. While it does not attempt to redefine the genre, it succeeds in offering a focused and accessible space combat experience suited for short sessions and players who appreciate traditional side-scrolling shooting mechanics. Rating: 6/10
very good game
Selling now
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Players by region
Where this game's players are, estimated from review languages.