
A turn-based card game mixing strategy and puzzle elements: find approach for each of 78 missions.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not too bad. Shame that the campaign is short, repetitive and does not explore the full potential of tower modules that are available in standalone battles vs AI.
Very fun game, very Apus. If you haven't tried Spectromancer yet I recommend it. This game is very interesting with faster paced play and wonderful strategic depth. Unfortunately the AI is really bad so unlike Spectromancer you might find yourself not having much of a challenge unless you play against people.
Нормальная игра, позалипать можно
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Languages: English, Russian
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love this game, I've been playing it since it came out in 2011 (before it was on Steam). From my perspective, the campaign is more of a tutorial for the mage battle mode, which can be played against the AI or in hotseat mode. It's very compelling, but unfortunately it is very unbalanced. Each player is randomly assigned a set of spells/creatures at the start of each match, but you can't see what your enemy has. There are certain spells and creatures which are close to a "win game" button (e.g. Assassination) or very close, depending on what they're up against. Sometimes I know I can't win after 2 or 3 turns. But still, I keep playing!
М-да уж, эта игра просто ужасна. Это же надо было умудриться сделать более простую, примитивную, урезанную, расбалансированную, куцую, убогую игру по сравнению с предыдущим Spectromancer 2009 года выпуска! То ли пандемия сказалась и на сегменте казуалок за три копейки то ли что-то ещё, но разработчикам игры, имея опыт создания подобных игр, удалось всё же сделать жалкую пародию на предыдущую свою игру десятилетней давности.
I've been playing Apus Software games since the original release of Astral Tournament. This one is somewhat different from the other games, focusing more on the puzzle aspect. Enjoyed the campaign. The hard mode was quite challenging.
Ну игра давно заброшена нету обещаного мультиплеера не добавили даже возможность начать кампанию заново.
I liked it. Beating the campaign on hard was actually quite frustrating sometimes, it always felt like you started 0-3 behind. But succeeding eventually made it feel extra satisfying. If you like card games which also feels like some sort of puzzle (you just know every scenario has a solution with your cards/powers), you should definitely give it a try.
Просто обалденная игра!
Astral Towers is fine overall and definitely worth about 4-5€. Unfortunately, playing against the AI is much more fun than going through the campaign. The campaign gets repetitive fast and mostly comes down to doing the same things again and again, which hurts the experience a bit. The writing is amateurish, but has some old-school charm to it. In my opinion, the art is amazing. It has that certain 90s Magic the Gathering vibe to it which I love. The sound design is fine, there are several music tracks, and the sound effects get the point across. Perhaps the worst thing is that this is the sort of game that would be amazing in PvP. While you can play hot-seat, unfortunately there is no way to play it against other players online. Regardless, it's a fun puzzle game.
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Players by region
Where this game's players are, estimated from review languages.
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