
Confront time and fate in the 2D action RPG, Astlibra Revision. Explore meticulously crafted worlds, fight brutal boss battles, and upgrade your skills to take down enemies lurking around every corner.
Modeled estimate, not a reported figure. How we estimate →
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Travel Through Unfamiliar WorldsExplore a vast, dangerous, yet beautiful world. Broken up through multiple chapters, join the protagonist and Karon, his talking bird companion, as they confront time and fate.
Slashing, Smashing, thrusting countless enemies while building up stamina for powerful Possession Skills, which are enough to melt away anything that blocks your way, including huge bosses that could take half, or even more of the screen. Fight aggressively while thinking strategically, always pick up the most trust worthy equipment, and select the best suited skills to deal with ever changing circumstances.
Battle ferocious bosses throughout the story, each with their own set of attacks and challenges. Upgrading abilities and acquiring new skills are vital to finishing each battle and progressing through the protagonist’s story.
A warrior mastered ranged combat with bows and throwing knives? A mage smashing enemies with staffs and cast magic at the same time? Play it in your way. Gathering experience to level up, collecting force to grow up, forging and mastering equipment to open up more tactical options.
14 years in development and more than 1 year for revision, award-winning indie developer KEIZO gave his all into this work. The plot keeps twisting as characters growing in an ever expanding world; Classic themes like time travel and tons of spoilers are all custom-made with the developer's own style. In ASTLIBRA, Story elements are often made into game mechanics, for example, your soul-mate Karon is not just a sidekick to talk with.
With 6 difficulty options, all kinds of players can enjoy the combat system at their own pace, but no one can finish all those contents casually - even after you "beat" the game, the Postscript after Final Chapter will provide extra story, new adventure and fresh system, tapping the potential of skills, equipment, as well as your imagination.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, French
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 149 reviews with recorded playtime.
Reviews
Themes across 149 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
기대 이상은 아님 인디 감성에서 이 정도가? 를 기대했다면 맞지 않을 듯 정확하게 좋은 의미로도 나쁜 의미로도 인디 감수성의 정점 비추까진 아닌데 여러 의미로 많이 늘어지는 느낌
천칭 얻기 전 까지가 진짜 어렵고 힘든데... 그 이후는 할만했음. 가격대비 잼있음
游戏画面虽然很老旧导致劝退了很多人,但或许当你抱着试试看的想法去体验这部游戏的时候,就能明白为什么这游戏这么多好评了,这就是所谓降低了期待结果出乎意料的反差吧。
Best $18 I've spent on steam. Feels like a lost PS2 JRPG. Got its hooks in me immediately with the addicting combat / progression. The OST is incredible, closest I've seen to falcom quality. Great writing with characters that have charm and personality. The only thing I would have added is a classic jrpg overworld map for more immersion. Highly recommend
用最樸素的畫面講述一段最動人的劇情 雖然遊戲的BGM用的都是免費素材 但卻能十分貼合畫面 作者一個人就能做出這樣的精品 太強了
玩了试玩版过后,就发现这游戏不简单。能忍住不玩的是这个👍
剧情满分,画面扣分,部分解密扣分,刷刷刷很爽,第一次体验这种有点想玩暗黑4,给白加100分给莉莉卡加100分给弥露加100分给黑加100分
好
Very fun gameplay with tons of progression. Astlibra can honestly be hard to put down due to its great loop of unlocks. The game is portioned out over chapters and these while formulaic are still enjoyable romp through new locations earning new weapons & gear which leads to permanent unlocks for your character, quite enjoyable. Though this is where I massively disagree with a number of reviews. I find the writing absolutely childish. Cringe even, though I don’t really wanna say it.
没得说,steam里面最优秀的几个RPG游戏之一,剧情有反转,有转折,还有多周目的不同剧情。游戏性上也是少有的耐玩
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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