
Confront time and fate in the 2D action RPG, Astlibra Revision. Explore meticulously crafted worlds, fight brutal boss battles, and upgrade your skills to take down enemies lurking around every corner.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Sep 14 → 7.25/day in the week after.
About
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Travel Through Unfamiliar WorldsExplore a vast, dangerous, yet beautiful world. Broken up through multiple chapters, join the protagonist and Karon, his talking bird companion, as they confront time and fate.
Slashing, Smashing, thrusting countless enemies while building up stamina for powerful Possession Skills, which are enough to melt away anything that blocks your way, including huge bosses that could take half, or even more of the screen. Fight aggressively while thinking strategically, always pick up the most trust worthy equipment, and select the best suited skills to deal with ever changing circumstances.
Battle ferocious bosses throughout the story, each with their own set of attacks and challenges. Upgrading abilities and acquiring new skills are vital to finishing each battle and progressing through the protagonist’s story.
A warrior mastered ranged combat with bows and throwing knives? A mage smashing enemies with staffs and cast magic at the same time? Play it in your way. Gathering experience to level up, collecting force to grow up, forging and mastering equipment to open up more tactical options.
14 years in development and more than 1 year for revision, award-winning indie developer KEIZO gave his all into this work. The plot keeps twisting as characters growing in an ever expanding world; Classic themes like time travel and tons of spoilers are all custom-made with the developer's own style. In ASTLIBRA, Story elements are often made into game mechanics, for example, your soul-mate Karon is not just a sidekick to talk with.
With 6 difficulty options, all kinds of players can enjoy the combat system at their own pace, but no one can finish all those contents casually - even after you "beat" the game, the Postscript after Final Chapter will provide extra story, new adventure and fresh system, tapping the potential of skills, equipment, as well as your imagination.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 31.8Kreviews | 95% | — | $13M |
| $17.49−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1093 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
补票 一个22年的游戏,画面看上去还不如上个世纪的游戏,但同时还拥有大量好评,这时候就该考虑一下他的玩法和剧情到底有多高了。尽管已经重置过了,游戏画面还是成为了大部分人的门槛,我也是被安利了一年之后才第一次打开神之天平,上手之后才发现这就是纯粹的好玩,让人停不下来的游戏。除了画面以外没有缺点(我是挺喜欢,玩法和剧情都不赖,仙品,从第三章开始剧情走向逐渐给我带来震撼,每一章都会播放的op也是我很喜欢的一部分了,随着剧情发展每看一次都有不同的感觉。 到现在我也是给不少人推过神之天平,无一例外全都没成(意料之中w 之后我找不到类似的游戏,keizo也不会做下一个神之天平了,残念
當時是看大家的評論被劇情拉入坑的 實際上來看刷的很爽 劇情沒有那麽驚喜 作爲獨立游戲足夠優秀
打完真的好惆怅啊,贪心的后果就是失去一切,所有的代价早就在天平上明码标价了——但是我可是天平之主啊!!!重来一世,我将夺回属于我的一切()
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 12.29/day in the week to Jul 21 → 9.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, French
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
蛇神这一段给我喂依托大的,都能猜到史莱姆是村民,然后不杀还不能推进剧情。最后还特意让村民灵魂跑过来说,杀掉我们没事哦。两个同伴生死不明,这时候要给一个小女孩找耳坠,搞笑呢?幹,为啥要夸这游戏剧情神?
别玩,听我的,好评如潮,但总评价只有2w条 这个评价数量顶破天也只能算小众游戏 再叠加单人中年非专业多年业余时间制作的独游,体验奇差 这个游戏整体素质,只能算一个你知道作者非常努力非常用心在做,但是只能勉强到及格线的水平 屎一样的UI交互,屎一样的按键,勉强及格的战斗,僵硬的动作 墨迹无比的剧情演出,不知道在写什么东西,非要说慢热,那都是水平不够的借口 大家已经很宽容了,因为知道作者已经尽全力了,所以,虽然好评如潮,但是也别跟风购入
除去黄色废料和作者的恶趣味,游戏还可以,但是雷点太多,放在如今还是表现太糟糕,达不到某些人口中此时必玩神作的程度
一个刷子游戏能把正反馈做的这么强让人刷的毫无倦怠感,也是一种实力啊
[h1]你在追随着别人,也一定有人追随着你。[/h1] 虹夏全流程评分(8/10),剧情向2D横版arpg,让我回忆起冒险岛。剧情,玩法都很不错,画面虽然有点年代感,但毕竟是从06年开始制作的游戏,可以理解。倒不如说rpg如美酒,越老越香醇() 在玩法上,刷怪时候卡肉的感觉真的很爽,感觉自己每甩一刀出去都是气刃大回旋。在接近70个小时的游玩中,我有1/3以上的时间都在重复刷怪(包括最后的深渊),手感确实非常不错。游戏中凭依技和嘉隆魔法种类繁多,一开始感觉主角性能很高,后来也有不少地方小卡了一下,难度曲线控制得也不错,后期也有快速推图的工具,总体来说是一款好玩的游戏。 虽然这个游戏的玩法很不错,但真正让《神之天平》拥有极好的口碑,跻身于95%好评率游戏之列的,是它的剧情。游戏推荐博主口中的[b]“剧情神作”“最想失忆之后再玩一遍”[/b],便是我对这个游戏的最初印象。在实际体验之后,我也并没有感到被欺骗,把角色人设、文本脚本这些全部抛开,本作确实讲了一个还不错的故事,也有精彩的部分(感觉第一章真是神回啊)。[b]总而言之,是推荐游玩的好游戏。[/b]如果游戏荒了可以试试。 至于不足,也有不少!(后面全是吐槽了) [b]本作的逻辑并不是类似石头门本篇中那种硬核的逻辑,而是你乍一想好像没问题,但可能禁不起细想的逻辑,剧情中,也有很多神秘的设定没有被解释。[/b](比如[spoiler]第六章雪山,某人的妹妹[/spoiler]),不知道是不是作者有意为之。本作角色的行为逻辑和人设基本吻合,但几乎无一例外,大部分人都是[b]扁平角色[/b](其实感觉全部都是扁平角色)。我在玩的时候看游戏的文本脚本,愈发觉得作者是otaku,大部分的文本脚本恐怕都是他一个人构思出来的,这些文本,以及其中设计好的矛盾冲突所展现的角色并没有作为“人”的魅力,他们像毛绒娃娃,外表精致美丽,但填充物却是幻想。当然,并不是说这样一个故事的角色必须要有作为人的魅力,我也只是在吐槽而已。[b]扁平角色并不是缺点,它们是作者在构思故事大纲之后做出的选择。[/b]与同为王道故事的《旷野之息》对比,野炊的角色也几乎都是扁平角色,但那[b]并不是从矛盾、冲突、选择中得以窥见的扁平[/b],而是的确没有在同一个角色上花费太多笔墨,游戏并没有给玩家深入了解每个人的机会,取而代之的则是大片的留白。这种留白会让玩家觉得,之所以认为这个角色扁平是因为没有深入了解,而并非其本身乏味。这也是旷野之息玩到后期会让玩家感觉很孤独的原因之一吧,明明世界上有很多人,但都与主角无关。当然,旷野之息的体量与神之天平有着天壤之别,前者npc的数量只取决于想做多少支线,而后者碍于体量等一系列因素,每个角色在推动剧情上都存在着诸多“职责”,在此情况下,能不ooc已是万幸,别提能有多少闲笔了。 再者,神之天平中有些设定颇有[b]“呼之即来,挥之即去”[/b]的意思,比如[spoiler]某章中着重写过的“单传秘法”。一开始以为传送需要极大的代价,回忆起第二章的传送法阵,不禁幻想是哪个大魔导师在这里设立了传送阵,再到后来,发现其它魔导师也会使用所谓的“单传秘法”,也就是传送魔法,最后发现有人能使用传送魔法而没有任何代价,获得了某个道具就能设立传送阵,[/spoiler]这看上去是一个循序渐进的过程,但起到的作用却适得其反,因为这前后在事实上是矛盾的,但[b]玩家并没有其它的新信息来佐证这种改变的合理性[/b]。比方说,剧情先前告诉你,你住在1楼。伏笔可以是“明明是1楼,空气却有些潮湿,阴冷。”也可以是“明明是1楼,却见不到阳光。”往后剧情再告诉你,你其实住在地下1层,先前的疑惑便有了解答,也能[b]在新的事实上构建新的合理性[/b]。单纯事实的改变,只能讲“你说是,那便是。”诸如此类的设定,游戏里还有很多,这里便不赘述了,想必是糊弄学大失败了。 到这已经吐槽了很多很多了,一讲优点,感觉还挺好玩,一讲槽点,那真是不吐不快啊!这听起来像是在苛责,毕竟本作的大部分开发工作由主创一人完成,我前段时间刚推完《海猫鸣泣之时》,或许这能解释为什么我在这些“无关紧要”的部分吐槽了如此之多。而对于只是想体验一部rpg佳作的玩家,这接近70个小时的冒险旅程绝对是值回票价的! 写在最后:标题没有特殊的含义
2 palabras: JOYA OCULTA
久仰大名的游戏,通关之后觉得很失望,整体游玩乐趣的曲线是一直上升的,但前期过于难熬了,所以开了简单难度,我是玩到第六、七章才能开始觉得它带来的快乐能值得玩下去,每一个想要尝试这款游戏的人,都会面临这样几座大山: 1.糟糕的画面,可能会有人说贴图很精致,特效很炫酷,但正是这种一部分精致一部分写实一部分粗糙的形式,让画面无比割裂,非常粗糙的地形像是上个世纪的游戏,但却会突然冒出无比精致的boss和写实风的虫子,是缺乏统一风格的。 2.恶趣味剧情,虽然说后期剧情确实不错,但会有很多雷点,涉及一些强行降智与黄色恶趣味,部分对话有种RPG黄油的既视感,但又没有玩黄油时大家想看的东西。 3.乐趣不足的困难解密,游戏的解密大部分情况是要让我们在地图里找东西,但有时候这个游戏的解密就只是把东西藏起来,本就粗糙的地图,真的很难找到。有些解密可以通过我们之前获取的道具来推测我们可以跟场景里的什么交互,但道具过于多之后,没有做出多解法的解密,必须要用唯一的方式进行交互,引导是非常弱的。 至于战斗手感只能说看个人喜好了,很复古的卡顿感,换皮技能,攻击键按到手疼,与其说战斗手感复古,不如说整个游戏都很复古,不停刷怪的游戏,靠剧情为核心卖点,音乐和美术风格不统一,这太不现代了,我们不能无视一些问题去评判游戏、因为厌恶罐头游戏就无视画面的重要性。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $35.9K | 71 | 90% | $19.99 | |
| $3.7K | 18 | 100% | $7.99 |
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| $13M | 11K | 90% | $34.99 | |
| $13.1M | 6.7K | 91% | $49.99 | |
| $13M | 45.1K | 97% | $9.74 | |
| $13M | 25.9K | 93% | $14.99 | |
| $13.1M | 45K | 98% | $10.99 | |
| $13.1M | 22.1K | 94% | $19.99 |