
Modify. Deploy. Dominate. The Ultimate Robot Action Reborn.
Modeled estimate, not a reported figure. How we estimate →
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About
In the 2120s, as humanity expands into the cosmos, the "Assault Suit" stands as the ultimate humanoid weapon of war.
Engage in high-stakes combat where heavy-metal giants dash across the stars, execute boost jumps, and unleash precision fire controlled by the advanced AIM system.
As an Assault Suit pilot, the fate of the battlefield rests on your shoulders.
Strategic depth is the key to survival. Choose your machine and tailor your loadout by balancing range, firepower, ammo capacity, and elemental attributes.
If your gear isn't up to the task, retreat and re-arm. If your performance isn't perfect, strike again.
Forge the ultimate, invincible machine optimized for any combat scenario.
The tide of war shifts in real-time. Your allies are more than just NPCs—they react to your every move.
If you struggle against the enemy's onslaught, your squad suffers the consequences. If you clear objectives with lightning speed, you'll earn their respect and praise.
The tension of the narrative and the rewards you reap depend entirely on your skill in the cockpit.
Navigate the most brutal missions using a suite of modern quality-of-life features.
Utilize the Rewind function to undo mistakes, Quick Save & Load for tactical flexibility, and Mission Tips to find your edge.
Unlock support functions to boost your suit's durability and aim for 100% completion by mastering every machine and weapon through multiple playthroughs.
Originally released by MASAYA in 1997, this masterpiece defined the golden age of robot action games.
As the successor to the legendary Assault Suit Leynos (known as Target Earth in the West), it captivated players with its deep customization, heavy-metal handling, and a gripping battlefield drama that responds to the player's performance.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
parece bueno el juego pero la pantalla no me gusta , deverian poner en 16.9 , y darler un soporte en fps y graficos mas sostenible . pero el game play es muy bueno en este clasico
Assault Suit Leynos 2 Saturn Tribute, brought back to modern platforms by CITY CONNECTION, feels less like a remake and more like opening a time capsule from the late 90s. Originally released on the Sega Saturn, this version preserves the identity of a hardcore mech action game that was never widely accessible outside Japan. What makes this re-release compelling is not just the chance to experience a lost title, but the way it unapologetically retains its original design philosophy—one that prioritizes challenge, precision, and thoughtful preparation over accessibility or modern conveniences. At its core, the game is a side-scrolling mech shooter that emphasizes weight and realism in its movement. Piloting your assault suit doesn’t feel nimble or forgiving; instead, every action has a deliberate heaviness that reinforces the sensation of controlling a massive war machine. Movement, aiming, and firing require careful coordination, and this slower, more methodical pacing sets it apart from faster arcade-style shooters. The battlefield is often filled with enemy units, incoming fire, and environmental hazards, forcing players to stay alert at all times. It’s not a game that rewards reckless aggression—instead, it encourages patience, positioning, and an understanding of how each system works. One of the defining features of the experience is its deep customization system. Before heading into missions, players can outfit their mech with a wide selection of weapons and equipment, each affecting performance in meaningful ways. Loadouts influence not just firepower but also mobility, survivability, and even how the game visually presents the action. Choosing the right combination becomes a critical part of progression, as certain missions can feel nearly impossible without the proper setup. This strategic layer gives the game a distinctive identity, turning each mission into a puzzle of preparation as much as execution. The difficulty curve is steep and unrelenting, often feeling closer to an old-school arcade challenge than a modern campaign. Enemies attack in large numbers, bosses demand precise timing and pattern recognition, and mistakes are punished quickly. Even with the added features of the “Saturn Tribute” version—such as save states and rewind—the core experience remains demanding. Success comes from learning enemy behaviors, refining loadouts, and gradually mastering the game’s systems through repetition. For players who enjoy this kind of trial-and-error progression, the game can be deeply satisfying, but it will likely feel unforgiving to those expecting a smoother or more guided experience. In terms of structure, the campaign is relatively concise, but it encourages replayability through experimentation. Different weapon combinations and strategies can significantly change how missions unfold, and there’s a clear incentive to revisit stages to improve performance or try new approaches. However, the level design itself can feel inconsistent. Some stages offer memorable large-scale encounters and intense battles, while others are more straightforward and less engaging, with environments that lack variety or complexity. This unevenness can occasionally disrupt the pacing, especially during extended play sessions. Visually, the game stands as a strong example of late-era 2D sprite work. The mech designs are detailed and expressive, explosions are satisfying, and the layered backgrounds capture a sense of industrial warfare that fits the tone perfectly. At the same time, certain elements—such as slowdown during heavy action and dated cutscenes—serve as reminders of its origins. Rather than detracting from the experience, these quirks often add to its authenticity, reinforcing the feeling that this is a preserved piece of gaming history rather than a modern reinterpretation. The “Saturn Tribute” enhancements make the game more approachable without fundamentally altering its identity. Features like save states, rewind functionality, and updated localization help reduce some of the friction that would have made the original version inaccessible to many players. However, the overall package remains fairly minimal, with few additional extras or meaningful updates beyond these quality-of-life improvements. This makes it clear that the release is aimed primarily at enthusiasts—those who value preservation and are willing to engage with older design conventions. Ultimately, Assault Suit Leynos 2 Saturn Tribute succeeds in delivering a challenging and mechanically rich experience that stays true to its roots. It offers a level of depth and intensity that is increasingly rare in modern games, but it also demands a significant level of patience and commitment from the player. For fans of classic mech shooters and those curious about overlooked titles from the past, it provides a rewarding, if demanding, journey. For others, its dated mechanics and uncompromising difficulty may prove to be a barrier rather than an invitation. Rating: 8/10
just buy it
I really love Assault Suits Valken, Metal Warriors, Gun hazard all that stuff. This is great! Saturn deserved better, and while it couldn't of really gone *that* toe to toe with the PSX on polygons, the Saturn was a 2D game powerhouse. Sadly, because Sega was full of terrible decisions we never got to see this in the west. Im glad its here, and Im having fun.
This is surprisingly difficult! Everything is well made, though.
Way back when I was sad we weren't getting this. It's indeed a treat to see that in further down ages some of these classics get their chance for porting finally. It can seem a lil confusing at times, particularly at first, but once you realize you can sort your weapon sets to controls as you like htem, even in game without doing the external mapping for the controller, and that you can get some second chances, it's a good venture. I haven't finished it yet, been busy with other things, but glad to have it in the library for now and future. I also have another one of the Assault Suit games recently regained on the Switch and that was a nice trip down memory lane. Frankly, we could use a LOT more assault suit style like games, and I'd really like to see them take more of a venture back into the 3D space again. Western mech design is cool and all, but I do want to see eastern mecha get more kinds of love like the Narutard, Bleacher Bums, and other martial arts crowds get. A mech game with optional cell shading, some art style, good frame rate, and not try to re invent the controll wheel too much, just give us something like Lost planet or basic FPS or third person combat like any other action shooter game, maybe still have some lock on square bits though for missiles, and other cool gadgets, a developer and publisher could really take home a lot of bacon. It's a largely un tapped genera other than Gundam which still misses the mark themselves a lot of the time. If someone did mech customization, paint jobs, the weapons swaps of course like this, and put it into a package co op that people could play with their friends with a bit of a mission randomizer, even an online service bit that could default to a mission randomizer if they take the service offline, and keep it co op via that service or then default to peer hosting, as a promise for after, it would bring home a LOT of bacon if done right, and with a fall back online co op play plan, they'd easily side step all of the claims that online service is risky with the keeping games alive campaign that's going that I actually do believe in that should be a thing. It's just another one of those things that makes some of us wish we could get a dev team together and let me weigh in on game mechanics, story and universe build, and concept design, and could make the above happen, I could probably retire even if I just made a sliver on it's sales. But we can all dream. MEANWHILE, this isn't the perfect game, but it is an assault suit style game that we didn't get in the past, and I never met an A.S. game I didn't want to play a bunch. One of them was even an early on Front Mission game that you needed a language translation for. SO yeah, if you liked things like METAL WARRIORS, Cybernator, aka Assasult Suit Valken, and others of their ilk, pick this up and at times it will indeed test you just as they did. But now you can save scum it a lil! And publishers, devs, take a look at this, now make it work simply in an online co op package with something of a mission randomizer as well as some planned ones that you and friends could travel the universe, or at least a big planet and travel town to town, and You might find what something like SYNDUALITY SHOULD have been as a videogame as it was an anime. Short version though, get this game, press through, it shows you some fun mecha eastern style action it does. A venture worth taking.
Несмотря на приложенные разрабами усилия, это всё-таки по сути ROM, запущенный в эмуляторе. У игры оказалось очень неудобное управление: кнопки ABXY используются как слоты оружия, и чтобы вести огонь из соответствующего слота, надо жать соответствующую кнопку, общей кнопки "огонь" нет, а всего слотов 6, так что там еще и триггеры занимает оружие. Возможно, геймпад Сатурна позволял более удобно пользоваться таким количеством слотов, но XBOX-клон нет. В целом неплохая сборка с доработками, но управление полностью отбило желание играть, особенно за эту цену. Пусть учатся у Dracue, которые сделали ремейк AS Leynos 1, там за вдвое меньшие деньги полноценный ремейк, с адекватной схемой управления и улучшенной графикой и музыкой.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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