
Assassin of spider 2: 2099 is futuristic third person/first person sci-fi shooter where player mission is to kill space spider and collect skulls
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Assassin of spider 2: 2099 is third person/first person sci-fi shooter game. Game is located year 2099 where giant spider boss and his army has conquered earth and captured 9 skulls. Player sci-fi warrior is bounty hunter whose mission is to kill spider and his army and collect all skulls in 9 different levels. Player has several weapons like machine gun, pistol, melee weapon sword, flamethrower etc. There are several enemies like weak mini spiders, mini creatures with melee weapons and bombs and more powerful troopers with several weapons like enemies has also flamethrowers, rifles, shotguns etc. Player has medkits which he can use if health is too low. Also player have weapon inventory where he has 6 weapons and 2 can be selected to use same time. End of every level there are spider boss. Killing it will destroy gate and player bounty hunter can collect skull and finish level. Game can played in third person or first person view. View can be changed during gameplay. So can you be brave bounty hunter and kill all enemies and bosses and get all skulls
Medkits
Ammo and medkits pickups
Level up system
Weapon upgrade
Checkpoints
Third person and first person view which can be changed during game
Abilities system
Full settings menu
Game menu and gameplay localizations to 8 languages: English, Germany, France, Spain, Italy, Portugal, Poland and Turkey
Steam achievements by collecting skull
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Polish, Turkish*languages with full audio support
Reviews
Third/first person shooter where your goal is to defeat bosses and collect skulls locked behind them. There are 9 levels and the game takes about 30 minutes to finish, that is if you choose to ignore rest of the enemies as you only need to kill the final boss to unlock the cage. It's interesting to see that the human soldiers attack monsters but that's bit of a double edged sword as they can also kill the [spoiler]spider[/spoiler] boss and not trigger the cage to open. And the few save checkpoints the game has (you won't really need them anyway) carry across levels so let's say you activiated one in level 2 and you die in level 9 you end up respawing in level 2. Not a deal-breaker as the maps are quite small so you can restart any level from the beginning. Speaking of dying, the game as a whole is easy as there are so many health kits in your invetory and a few more scattered around the maps thus it's unlikely you'll kick the bucket unless you negelect the low health warnings.
[h3]Снова возня с паучками[/h3] Треш-раннер в сеттинге "убей паучка". 9 уровней, на каждом нужно добежать до конца, отметелить большого паука, а затем забрать череп за дверью, которая открывается после ликвидации финальной многоножки. Проходится минут за 20-30, главное не забывать хилиться по кд. Босса можно закидать гранатами и зажимать на нём стрельбу. [h3][b][url=store.steampowered.com/curator/31925504] Игровая аналитика от mkabatsky [/url][/b][/h3]
The graphics are poor and the gameplay is boring. It has no artistic merit whatsoever and feels more like a collection of borrowed content than a full-fledged game. Overall, if it were polished up, it would be okay, but as it stands now, well, it’s just so-so.
No. No ... NO! Please, no! NOOOOO
Assassin Of Spider 2 2099 - to gierka strzelanka 3d TPS, w której zabijamy przeciwników, zbieramy z nich loot, a na końcu pokonujemy bossa chroniącego czaszkę. Jest kilka rodzajów przeciwników, w tym snajperzy, granaciarze czy też suicidebombery. Jest do wyboru też wiele broni i przede wszystkim polecam kliknąć TAB i zmienić broń na launcher, który zdejmuje wszystko na hita. Dobrym pomysłem jest również spamowanie wieżyczką pod 3, która tankuje wszystkie ataki i sama też atakuje. Da się zdobyć wszystkie osiągnięcia. ✅ Mi się podobała, polecam 👍😎
actually a surprisingly solid shooter. yeah its an indie without a massive budget but the core gameplay is weirdly addictive. running around blasting giant space spiders and leveling up weapons feels good. the arsenal is actually pretty decent, the flamethrower goes hard. being able to swap between first and third person mid fight is a massive w, super useful when you get swarmed. boss fights at the end of the levels keep it from getting stale. just a fun arcade action game to turn your brain off after work and roast some bugs.
Assassin Of Spider 2: 2099 is an independent sci-fi action shooter developed and published by Saylor games. Built around a straightforward premise, the game places players in a future where a massive spider ruler and its forces have seized control of Earth. Humanity’s last hope rests with a heavily armed hunter whose mission is to track down the invading creatures, recover nine stolen skulls of power, and defeat the giant spider bosses that stand in the way. The narrative is intentionally simple, serving mainly as motivation for a campaign focused on constant combat and progression. The game’s greatest strength is its commitment to uncomplicated arcade-style action. Rather than overwhelming players with complex mechanics or lengthy story sequences, it immediately pushes them into battle. Each level follows a familiar but effective structure in which players fight through enemy-filled areas, survive increasingly difficult encounters, and ultimately face a powerful spider boss before moving on to the next stage. This design makes the game easy to pick up and enjoy, particularly for players who prefer action-driven experiences over story-heavy adventures. A considerable amount of effort has been put into the weapon selection. Players can utilize pistols, rifles, shotguns, rocket launchers, flamethrowers, machine guns, grenades, and melee weapons such as swords. The ability to carry and swap between different weapons helps prevent combat from feeling too repetitive. Encounters often encourage players to experiment with their arsenal, switching tactics depending on enemy types and battlefield conditions. Combined with weapon upgrades and collectible resources, the arsenal creates a satisfying sense of growth throughout the campaign. Progression systems add another layer to the experience. As players advance, they can gain levels, unlock abilities, collect ammunition and health supplies, and improve their overall effectiveness in combat. Checkpoints help reduce frustration by preventing excessive repetition after defeat, while the upgrade mechanics provide motivation to continue exploring and fighting. These additions may not be revolutionary, but they contribute to a gameplay loop that rewards persistence and keeps the action moving forward. Enemy variety also plays an important role in maintaining engagement. Beyond the standard spider creatures, players encounter specialized opponents that include explosive units, snipers, heavily armed soldiers, and flamethrower-wielding enemies. While the AI and behavior patterns are relatively basic, the mixture of threats requires players to remain alert and adapt their approach during firefights. The giant spider bosses serve as the centerpiece of each level and offer the most memorable moments in the game, providing clear milestones as the campaign progresses. One notable feature is the ability to switch between first-person and third-person perspectives. This flexibility allows players to choose the viewpoint that feels most comfortable. First-person mode creates a more direct shooting experience, while third-person mode offers a broader view of the battlefield and can make navigating large enemy encounters easier. Having both options available is a welcome addition and gives the game a bit more versatility than many similarly sized indie shooters. From a visual standpoint, Assassin Of Spider 2: 2099 delivers a functional presentation rather than a technically impressive one. The futuristic environments, oversized enemies, and post-apocalyptic atmosphere successfully establish the setting, but the graphics remain modest and clearly reflect the game's independent budget. Players expecting cutting-edge visuals or highly detailed environments may be disappointed, though the game’s focus has always been gameplay rather than visual spectacle. The overall aesthetic is consistent with other releases from the developer and fits the fast-paced action-oriented design. The game's biggest weakness is its lack of depth and originality. Most objectives revolve around eliminating enemies, collecting skulls, and progressing to the next area. While the combat remains entertaining for a time, the repetitive mission structure and simple story can eventually make the experience feel predictable. Players looking for rich storytelling, advanced mechanics, or innovative gameplay systems may find that the game offers little beyond its core shooting mechanics. Despite these limitations, Assassin Of Spider 2: 2099 succeeds at providing a straightforward action experience. It understands its scope and focuses on delivering accessible combat, a wide selection of weapons, frequent upgrades, and satisfying boss encounters. While it does not break new ground within the shooter genre, it offers enough content and variety to entertain players who enjoy uncomplicated indie action games centered on defeating hordes of enemies and steadily becoming more powerful. Rating: 6/10
Very nice and polished FPS/3PS, from Indie Dev. Nice background music. Well worth of the price, for the friends of genre. Easy Achievements, 100% / 1-2h. Ps. Those Bomber-Grunts brought me a flashback from Serious Sam. :)
I was too naive and thought I'd get an interesting shooter for my money. You literally have to provoke these spider-bugs into a fight every single time; they’re too lazy to start it on their own. I like the shooting (not for its realism) but simply because you can keep pulling the trigger endlessly (the recoil is minimal). Shooting one shot at a time is too boring. I’m here for the fun of it. No expectations, no seriousness—it’s just for fun. This is probably the developer’s debut game, so I wish him success!!! Dude, just drink some valerian next time.*****
fun little time-killer no more >_<
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