
Third person rpg game where player warrior need kill 7 different bosses in 7 different levels. So be a hero and fight against several different big enemies
Modeled estimate, not a reported figure. How we estimate →
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About
Start journey in this medieval third person rpg game and be the hero and beat 7 different bosses in 7 different levels. Player start level with sword and shield and first mission is to find boss which is somewhere in level. Player need kill boss to destroy gate or fence which is between player warrior and skull. So beat boss and collect skull, after that level is finished and player get steam achievements. There is different bosses like green monster, cool guy, black witch, woman witch etc. Some bosses are weaker than others. So be the here and beat every bosses in this 3rd person fantasy rpg game
7 levels
7 different bosses. Every level different bosses. Kill boss and collect hidden skull
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
I do not recommend
Quite easy 3D Fighter adventure. Maps are short. Quite Easy Achievements, 100% / ~30min.
Es un mini Dark Souls de baratillo pero que te da para unas horas de diversión. Es un simple not bad.
Not bad for a first game by a first-year student in their first semester... + Cheap + Simple (no instructions needed, easy to play) But... where's the rest, dude?! Looking forward to new updates and new content. Like? In advance.
有成就 没中文 怪物猎杀者 故事背景: 在这款中世纪第三人称角色扮演游戏中开启征程,成为英雄,在七个不同关卡中击败七位独特首领。玩家初始装备剑与盾,首项任务便是在关卡中搜寻首领踪迹。唯有击败首领才能摧毁阻挡在战士与骷髅之间的门扉或栅栏。战胜首领并收集骷髅即可通关,同时解锁Steam成就。游戏中boss各具特色:绿色巨怪、冷峻武士、黑袍男巫、女巫等等。部分首领实力相对较弱。在这款奇幻第三人称RPG中化身英雄,征服所有首领! 游戏特色: · 七大关卡 · 七位特色首领(每关不同首领设定) · 击败首领收集隐藏骷髅
Assassin of Monsters is an indie fantasy action game developed and published by Saylor Games. The title embraces a straightforward monster-hunting concept, placing players in the role of a lone warrior whose mission is to defeat a series of powerful creatures threatening the land. Rather than focusing on complex RPG systems or deep narrative development, the game is structured around a simple loop of exploration, combat, and boss battles. Each level acts as a contained environment where the player must locate and defeat a dangerous enemy before advancing to the next stage, creating a progression system centered entirely on these climactic encounters. The premise of the game is intentionally minimal. Players begin as a warrior equipped with basic medieval weapons such as a sword and shield, sent on a quest to eliminate monsters that have begun appearing across the world. The story functions mainly as a framework for the gameplay rather than as a deeply developed narrative. Instead of elaborate plot sequences, the focus remains on the player’s journey from one battlefield to the next as they track down increasingly challenging opponents. This stripped-down storytelling approach allows the gameplay itself to take center stage. Each level introduces a different environment that the player must explore in search of the boss creature. The stages are designed as small open arenas where players navigate through terrain, searching for the enemy responsible for the threat in that region. The objective is clear from the start: locate the monster, defeat it in combat, and claim its skull as proof of victory. Once the boss is defeated, the level concludes and the player moves on to the next location. This structure keeps the experience easy to understand while maintaining a sense of progression throughout the game. Combat plays a central role in the experience. The game uses a third-person perspective that allows players to control their character while engaging enemies in close-quarters battles. Players rely primarily on melee attacks with their sword, while also defending themselves using basic blocking or evasive movement. Because the bosses often possess unique attack patterns and abilities, players must learn how to read their movements and respond accordingly. Timing attacks and avoiding damage becomes essential for surviving these encounters. The bosses themselves provide the main source of variety within the game. Each enemy represents a different type of threat, ranging from monstrous creatures to humanoid adversaries with magical abilities. Some rely on brute force and powerful melee strikes, while others use ranged attacks or special abilities that require the player to adjust their tactics. Although the game does not feature a large number of enemies overall, these boss battles are designed to serve as the highlight of each stage. The emphasis on boss encounters gives the game a rhythm where exploration builds anticipation for the final battle of each level. Unlike many action games that feature large groups of minor enemies, Assassin of Monsters focuses more on preparing the player for the climactic confrontation waiting somewhere within the map. Once the boss is found, the game shifts into an intense one-on-one combat encounter where careful movement and timing are necessary to win. The environments themselves follow a traditional medieval fantasy aesthetic. Players explore landscapes that include dark ruins, open plains, and mystical areas that reflect the presence of supernatural threats. While the environments are not especially large or complex, they provide enough variation to distinguish one stage from another. The setting helps reinforce the theme of a warrior traveling through dangerous territories in pursuit of powerful monsters. Visually, the game adopts a simple 3D art style that prioritizes functionality over high-end graphical detail. Character models, enemies, and environmental elements are designed in a straightforward manner that keeps the focus on gameplay. The visuals may not rival those of larger fantasy action titles, but they are clear enough to support combat and exploration without causing confusion. Each boss also has a distinctive appearance that helps make encounters feel unique. Sound design plays a supporting role during combat. Weapon strikes, enemy attacks, and environmental sounds accompany the player’s actions, helping give battles a sense of impact. The music remains relatively subtle throughout most of the game, allowing the focus to remain on the action itself. During boss fights, the tension naturally increases as players attempt to avoid attacks and find opportunities to strike. One of the strengths of Assassin of Monsters is its accessibility. The game avoids overwhelming players with complicated mechanics or extensive menus. Instead, it presents a clear objective and straightforward controls that make it easy to begin playing immediately. Players who enjoy simple action games centered on combat may appreciate this direct approach, as it allows them to focus on the core challenge of defeating each monster. However, the simplicity of the game can also become its greatest limitation. Because the gameplay loop remains largely the same from one level to the next, the experience may begin to feel repetitive after several stages. The lack of additional systems such as character upgrades, weapon progression, or skill trees means that the player’s abilities remain mostly unchanged throughout the adventure. As a result, the sense of progression comes mainly from the difficulty of the bosses rather than from evolving gameplay mechanics. Another limitation is the relatively small scale of the game. With only a handful of levels and boss encounters, the overall experience can be completed in a fairly short amount of time. Players who prefer large fantasy adventures with expansive worlds and detailed storytelling may find the game somewhat limited in scope. The narrative elements are minimal, and the story serves primarily as a simple motivation for the monster-hunting gameplay. Despite these shortcomings, Assassin of Monsters succeeds in delivering a straightforward action experience focused on boss battles. The clear objective of hunting and defeating powerful enemies gives the game a consistent structure, and the combat encounters provide moments of tension and challenge. For players who enjoy compact indie games centered on direct action rather than complex systems, the game offers a brief but engaging adventure. Ultimately, Assassin of Monsters functions as a small-scale monster-hunting game designed around simplicity and accessibility. It does not attempt to compete with large action RPGs in terms of depth or narrative complexity, but it provides a focused experience built around defeating dangerous enemies. Players looking for a quick fantasy action title with clear objectives and boss-focused gameplay may find it an enjoyable short adventure. Rating: 6/10
Evet steam random key ile bu oyunu alanlardansınız. Baldiback dahil. Neyse öncelikle oyun sas kalite adam hazır assetlerle yapmı güzel oyun.
Even though at first glance this game looks like a failed demo version, trust me, it's FUUUUUUUUUN! STUPID ENEMIES! They're like sleeping flies. They're as harmless as wet paper!!!! You just hit them and wait to strike a second blow, and only then do they react to you, lol. It's really fun, and there aren't many games like this. It's cheap and costs about the same as my morning cup of coffee. So I don't want to be too harsh on this guy. I'll just say thanks for this time killer.
pls add more lvls OK
nope
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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