
Play as warrior and try to beat green goblin in 9 different levels and find captured skulls in this medieval rpg adventure
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About
Start journey in this medieval third person rpg game and be the hero and beat evil goblins
Green goblin and his army has captured valuable skulls and hidden them. Player warrior mission is to beat goblin and his army. Player fight against different small creatures which have different attacks like punch attack, magic attack, bomb attack etc. End of level player meet big green goblin who are playing drums and making different attacks like hitting and magic attacks. Player need kill boss and then fence or gate will disappear and player can collect skull and finish level. Game contain now 10 different levels. Player can also collect health potions. So be saviour or world and beat green goblin and his army
10levels
- RPG Game and player character has big sword weapon
- different small creature enemies with punch attacks, magic attacks etc
- Use healing potions to increase health
- Green goblin boss end of every level. Boss is playing drums and making different magic attacks. Kill boss to destroy fence and collect captured skull to get steam achievement and finish level
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
Asset flip and AI slop.
Игра прикольная, но немного подлагивает на моей 3050, ждем оптимизацию
pls add more levels!!!!!
有成就 没中文 《哥布林刺客》(Assassin Of Goblin) 故事背景(STORY) 在这款中世纪第三人称角色扮演游戏(RPG)中开启旅程,化身英雄,击败邪恶的哥布林。 绿色哥布林及其军队夺走了珍贵的头骨,并将其藏匿起来。玩家扮演的战士,使命就是击败哥布林及其军队。你需要对抗多种小型怪物,这些怪物拥有不同的攻击方式,比如拳击攻击、魔法攻击、炸弹攻击等。 每关末尾,玩家会遭遇巨型绿色哥布林 —— 它一边敲着鼓,一边发动多种攻击(如重击、魔法攻击等)。玩家需击败这个首领,之后栅栏或大门便会消失,你可以收集头骨,完成本关卡。 目前游戏包含 9 个不同关卡,玩家还能收集生命药水。所以,成为世界的救世主,击败绿色哥布林及其军队吧! 游戏特色(FEATURES) 9 个关卡 角色扮演(RPG)玩法,玩家角色配备一把大剑作为武器 多种小型怪物敌人,拥有拳击攻击、魔法攻击等不同攻击方式 可使用治疗药水恢复生命值 每关末尾均有绿色哥布林首领:首领敲着鼓,发动多种魔法攻击;击败首领可摧毁栅栏,收集被夺走的头骨,获取 Steam 成就并完成关卡 计划更新(PLANNED UPDATES) 新增更多关卡
No. No! no please !!! NOOOOOOO
Assassin Of Goblin is a small indie fantasy action game developed and published by Saylor Games. Built around a classic monster-hunting concept, the game places players in the role of a medieval warrior tasked with eliminating a dangerous goblin threat spreading across multiple regions. Instead of offering a large open world or deep role-playing systems, the game focuses on straightforward combat encounters and short levels where the player must locate and defeat powerful enemies. The experience is designed as a compact action adventure that emphasizes direct combat and exploration rather than complex storytelling. The premise of the game is intentionally simple. A powerful goblin leader has stolen a collection of mystical skull relics and hidden them across various locations. These artifacts are believed to possess magical properties, and their theft has caused chaos in the surrounding lands. The player’s mission is to travel through these regions, hunt down the goblin forces responsible, and recover the stolen relics. Acting as a lone assassin and monster hunter, the protagonist moves from one battlefield to another, confronting increasingly dangerous enemies along the way. Gameplay takes place from a third-person perspective, giving players a clear view of their character as they explore the game’s environments and engage in combat. The warrior is equipped with a sword and basic defensive abilities, allowing players to attack enemies directly while avoiding incoming strikes. Combat relies primarily on melee attacks, positioning, and timing. Enemies often attempt to overwhelm the player with aggressive attacks, forcing them to carefully manage distance and strike when an opening appears. Each level in the game functions as a small exploration zone where players must search for the main enemy guarding the stolen relic. The objective is consistent across the entire adventure: explore the environment, locate the goblin leader or boss enemy, defeat it in battle, and collect the skull artifact that appears after the fight. Once the relic is recovered, the stage is completed and the player moves on to the next location. This structure keeps the game easy to understand while providing a steady sense of progression. The boss encounters serve as the central challenge of the game. While minor enemies may appear throughout the levels, the primary focus is on confronting the powerful goblin bosses that guard the relics. These enemies often possess stronger attacks and unique combat behaviors compared to standard enemies. Some bosses rely on aggressive melee strikes, while others use magical attacks or explosive abilities that require players to dodge carefully. Learning these patterns becomes essential for surviving the battles. One of the more interesting aspects of the game is how it builds anticipation for these encounters. Players spend time exploring the map and battling smaller enemies before eventually discovering the boss that concludes the level. When the boss appears, the pacing shifts from exploration to an intense one-on-one fight. Successfully defeating the boss provides a clear moment of achievement and serves as the reward for completing the stage. The environments in Assassin Of Goblin follow a traditional fantasy theme. Players travel through landscapes that include rocky terrain, ruined structures, and dark areas filled with hostile creatures. These locations help create the impression of a world threatened by monstrous forces. Although the environments are not particularly large or detailed, they provide enough variation to keep each stage visually distinct from the others. Visually, the game adopts a simple 3D art style typical of many small indie projects. Character models, enemies, and environmental objects are designed with functionality in mind rather than graphical complexity. The goblin enemies are easily recognizable thanks to their exaggerated green appearance and aggressive animations. While the graphics may not be highly detailed, they remain clear enough to support the gameplay and allow players to easily identify threats during combat. The audio design in the game is modest but effective. Combat is accompanied by the sound of weapon strikes, enemy attacks, and environmental effects that help give battles a sense of impact. Background music plays during exploration and boss encounters, maintaining a tense atmosphere without overwhelming the gameplay. The soundtrack itself remains simple, serving mainly to support the action taking place on screen. One of the strongest aspects of Assassin Of Goblin is its accessibility. The controls are straightforward and the objectives are easy to understand from the moment the game begins. Players are not required to manage complex character builds or navigate complicated systems. Instead, the focus remains on combat and exploration, making it easy for players to jump directly into the action. However, this simplicity can also become a drawback over time. Because the gameplay loop remains almost identical throughout the entire game, the experience can start to feel repetitive after several levels. The player’s abilities do not change significantly during the adventure, and there are no upgrade systems or equipment improvements to create a sense of long-term progression. As a result, the challenge relies primarily on the bosses rather than evolving gameplay mechanics. Another limitation of the game is its relatively short length. With only a small number of levels and enemies, the entire adventure can be completed in a short amount of time. Players who prefer larger fantasy games with expansive worlds and complex narratives may find the game’s scope somewhat limited. Despite these shortcomings, Assassin Of Goblin still offers an enjoyable experience for players who appreciate simple action games. The focus on boss battles and direct combat creates moments of tension and satisfaction when enemies are finally defeated. The clear objectives and compact level design make it easy to play in short sessions without requiring a large time commitment. Ultimately, Assassin Of Goblin is best viewed as a small indie action project that emphasizes straightforward gameplay over depth. While it lacks the complexity and scale of larger action RPGs, it succeeds in delivering a focused monster-hunting adventure where players face a series of challenging enemies in quick succession. For those looking for a simple fantasy combat experience centered on defeating goblins and reclaiming stolen relics, the game provides a brief but engaging journey. Rating: 5/10
Pros: + Cheap & graphics & combat system Cons: Stupid enemies :( It was too easy for me to defeat them.
just a little time killer, nothing more
The best combo, remember this, dude:jump, punch + punch + jump + punch (2) = SUPER ULT!
[table] [tr][td][h1][b] 🚮 ❗ALERTA: [url=https://pt.wikipedia.org/wiki/Shovelware]SHOVELWARE[/url]❗[/b][/h1] Shovelware são Jogos feitos rapidamente e sem cuidado, juntando assets/imagens com cola (e as vezes IA), sem testes e sem paixão. Não foram feitos com o objetivo de serem jogados, mas para inflar bundles e enganar jogadores. [/td][/tr][/table] O de sempre: [list] [*] 💩 jogos de baixíssima qualidade, [*] 🥷 roubar jogos-tutoriais e assets da Unity (Asset flip). [*] 🏆 Encher de conquistas para atrair os 'achievement hunters', que às vezes compram jogo lixo para aumentar estatística. Não se anime com o número ou facilidade das conquistas que o jogo desbloqueia. [b]Conquistas de shovelware não contam no seu perfil.[/b] [/list] 🚮 Tão ruim, mas tão ruim, que removi o jogo permanentemente da minha biblioteca. 🗣📢 Não deixe que jogos falsos poluam a Steam e tomem o lugar de jogos legítimos. Não avalie positivamente 'pela zoeira'.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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