
Play as warrior woman in this small medieval themed rpg game. Mission to find big flying dragon and beat it and collect skull. Beware also zombie enemies
Modeled estimate, not a reported figure. How we estimate →
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About
Third person small open world medieval rpg game where player woman warrior main mission is to find evil dragon who have captured skull which is important to woman warrior, by finding and beating big flying dragon magic gate disappear and warrior can collect skull and finish game
Dragon boss can fly, shoot fire and bite. Woman warrior can hit it with sword or throw bombs. Boss dragon has big health
Player need also avoid dummy zombie army which use swords. Zombies can avoid or player can hit zombies with sword . Player woman can use also health potions during game there are 8 to use and few magic bombs against enemies. Woman warrior can use sword against enemies. Woman warrior can also find different items which gives steam achievements.
Also inventory system is included and character customization system where can changed like player skin color and other body parts size
Be a hero, fight against big dragon and beat it
- Different enemies like zombie army
- Dragon boss
- Steam achievements by collecting items
- special attacks and weapons like bombs
Medieval rpg themed small open world game
Game duration about 1-2 hours to collect all items and beat boss
Health potions
Medieval land with forest and few buildings
Character customization like character skin color and different body parts sizes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
[h3]Как убить дракона?[/h3] Махалка мечом, где нам надо найти 5 предметов и убить дракона, чтобы получить все достижения. Мобов игнорируем и стараемся вообще не получать от них урона (важно!). ESC сразу выкидывает в меню, поэтому не нажимаем! Идем прямо пока не появится развилка - идём направо и там находим свечу, бутылку [spoiler](и садимся на неё)[/spoiler] и Библию. Потом возвращаемся обратно и идем прямо, пока не начнем подниматься в замок. Когда будет развилка наверху, то снова идём направо и попадаем в церковь - на 1-м этаже забираем, крест, на 2-м камень и активируем рычаг, открывающий врата. Затем идем обратно к развилке и идём в другую сторону, пока не встретим дракона. Аккуратно быстро набегаем на него (попутно хилимся на R) и начинаем крутить его по часовой стрелке, ультуя на E. Можно сразу же на I поменять зелье на желтый шар и запульнуть в него 5 файерболами (сильно сбиваем ему хп) и обратно ставим зелья. Можно долбить одиночными ударами, я так его в конце добавил. Когда убьете его идёте к зданию рядом и забираете череп. Вуаля! [h3][b][url=store.steampowered.com/curator/31925504] Игровая аналитика от mkabatsky [/url][/b][/h3]
pro tip for character creation: -face size 100 -jaw size 100 -lip size 100 -nose size 125 -bodyfat -25 you will have an extra defensive appendage on your forehead
you'll play as a gorgeous gladiatrix-warrior. you'll have to slash’em all skeletons until you reach the top, where you'll encounter a big dragon, which you'll have to defeat him too. the graphics aren't bad, they're close to the realism of the natural beauty of the environment, especially the gladiatrix's curvaceous forms. i was turned on the whole time watching her cake dancing and her boobas jiggle as she busily kills’em all and also when she's in action, running and walking. p.s. you can customize her aspect: three haircuts type skin color switch clothing customing body shape https://steamcommunity.com/sharedfiles/filedetails/?id=3675311388
Assassin of Dragon is a third person hack and slash action game. The player has to fight their way past zombies to get to the boss. Left mouse is attack, right is shield and it can take a while to be able to slash your way through the zombies. The game has some role playing elements such as an inventory system but I saw no discernable load/save. I played this on my Dell Precision 3480 with Intel Xe Arc graphics and RTX A500 graphics.
Assassin of Dragon, developed and published by Saylor Games, is a small-scale indie fantasy action title that embraces a straightforward premise and delivers it with focused simplicity. Rather than attempting to compete with sprawling open-world RPGs or complex character-driven epics, the game narrows its ambitions to a single, clear objective: step into the boots of a lone female warrior and bring down a powerful dragon that has disrupted the balance of her world. This stripped-down narrative approach gives the experience an almost arcade-like clarity. You are not buried under lore codices or tangled political subplots. Instead, the story frames your journey as a personal vendetta and a heroic trial, placing the emphasis squarely on action and atmosphere rather than dialogue-heavy storytelling. The world itself is compact but functional, presenting a medieval fantasy environment made up of forests, ruined structures, and scattered enemies that populate the landscape. While the scale is limited, the environment succeeds in establishing a somber tone. The muted color palette, simple lighting, and sparse architectural remnants create a sense of isolation, reinforcing the idea that your warrior stands largely alone against the encroaching threats. The dragon, looming as the ultimate adversary, provides the game with its central visual and thematic anchor. Its presence—particularly during climactic encounters—injects a welcome sense of scale into an otherwise modest production. Though the graphics do not aim for photorealism or technical spectacle, they are serviceable enough to support the game’s atmosphere and give weight to its fantasy setting. Combat in Assassin of Dragon revolves around accessible hack-and-slash mechanics. Sword attacks form the backbone of engagements, supported by secondary tools such as throwable explosives that add minor tactical variation. Encounters against zombie-like enemies and other hostile creatures are straightforward, encouraging players to balance offense and defense without overwhelming them with layered systems. The combat lacks the intricate combo chains or deep skill trees found in larger action RPGs, but it compensates with immediacy. Fights are easy to grasp, and the controls are responsive enough to make moment-to-moment action feel competent. When facing the dragon, the stakes rise significantly, and the game leans into spectacle over complexity, allowing the confrontation to feel climactic even if mechanically simple. Beyond combat, there are light role-playing elements that add texture to the experience. Players can manage a small inventory, make use of healing items, and collect objects scattered throughout the world. These collectibles contribute to achievement hunting and provide an incentive to explore beyond the most direct path. Character customization, though not expansive, allows for adjustments to the protagonist’s appearance, which is a thoughtful addition in a project of this size. It does not transform gameplay, but it offers a sense of ownership over your warrior’s identity and reinforces the personal nature of the quest. One of the defining aspects of Assassin of Dragon is its brevity. A complete playthrough can be finished in a relatively short span of time, making it more akin to a contained adventure than a long-term commitment. This short runtime can be seen as either a limitation or a strength, depending on player expectations. Those seeking a quick, focused fantasy action experience without a steep learning curve or extensive time investment may appreciate its concise structure. On the other hand, players who crave expansive progression systems, branching storylines, or extensive post-game content may find the game’s scope restrictive. As an indie project, Assassin of Dragon reflects the ambitions and constraints typical of smaller studios. It does not attempt to disguise its scale, nor does it promise more than it delivers. Instead, it offers a compact medieval action experience centered on a classic dragon-slaying premise. Its strengths lie in clarity of purpose, accessible gameplay, and a thematic focus that never wavers from the central mission. While it may not redefine the genre or compete with high-budget fantasy titles, it succeeds in presenting a cohesive, self-contained adventure that can satisfy players looking for a straightforward journey through a dark fantasy landscape. Rating: 6/10
Пройшов тільки з читами. Дракон помічає вас занадто рано та зпалює вас одразу, перш ніж ви доберетесь до нього. Але навіть так, хітбокс у нього доволі кривий. Коротше крива фігня не купуйте це
Shortish Hack and Slash adventure. Nice graphic. Skeletons can be avoided easily, just run past them.
nope
open game -> run around -> fall through the floor -> reset -> try to fight and kill 3 skeletons -> enemy code breaks -> reset -> run around with no purpose and find minor stuff for achievements -> go up the stairs to fight dragon -> fall through floor in boss arena -> reset -> go fight again -> kill broken dragon in 3 hits... this game is not good y'all , even if it was a free game I would have been ashamed as a developer to post it for $ 100 on steam. to the developer , please make sure the game isn't broken to this level before publishing it even if it's your first ever game.
碰撞没做好, 贴图也是,很容易就卡进外面只能重玩游戏,骷髅小怪不需要打,无视直接跑图就行,没有地图指引,目标不明确。
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