
Do not stray off the path. Ashes of Alice is an atmospheric, PSX-style narrative survival game where the world has already ended. Follow a fading blood trail through a desolate, ash-choked landscape, piecing together the final moments of humanity before your vision goes dark for good.
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The world is dead. You just haven't stopped walking yet.
War and nuclear fire have reduced the planet to a desolate, uninhabitable wasteland. You are Alice, a soldier presumed dead and abandoned in the ashes of the country of Varnisgale. You may very well be the last living human on a scorched earth, walking an inevitable path toward the same fate as everyone else.
Ashes of Alice is a brutal, linear survival experience developed by Ok Soysauce. What remains of your life is measured in the steps you can take before your body finally gives out.
This is not an open world; it is a march to your own inevitable end. Every step down the ashen path consumes precious energy. You must manage a restrictive survival inventory, carefully balancing your severe blood loss, creeping hunger, and desperate thirst.
You can rest, save your progress, and return later—but there are no second chances. If you fail to keep Alice alive, the journey ends permanently. You must start over from the very beginning, making every resource you find and every step you take a calculated risk.
The big fire took everything, but it left behind the ghosts of the old world. Scavenge abandoned military barricades, ruined vehicles, and the remnants of a lost society. Piece together detailed lore tidbits scattered along the path to understand how humanity failed its final stand.
Hardcore Survival Mechanics: Manage hunger, thirst, and progressive blood loss through a dedicated inventory system.
High-Stakes Permadeath: Save your game, but face permanent consequences. Death means starting the long walk over.
Environmental Storytelling: Uncover the dark history of the war and the big fire through rich, scattered lore.
Retro Atmosphere: PSX-style visuals, pixel noise, procedural models and textures, and low-poly environments that amplify the isolation.
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Languages: English, German, Norwegian, Japanese
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.