
Those tones, those colors... Featuring a uniquely Game Boy-like design and all-new adventures and tales.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
包装复古,但是实际体验爽的雅痞!
整體來說很棒 很喜歡做完選擇在三年後才能看到結果的這個設定
The game is fun, I pretty enjoy it. However, there're two issues I'm so disappoint. First, DX ver. almost same as original ver., except for 2P system and colorized. Second, the secret items hide in somewhere without ANY HINT! How could dev. do it in an RPG? [strike] That's why only few players unlock collector achievements. I spend over 10hr for searching and still something did't get. I won't recommended this game until someone tell me where're secret items hide. [/strike] Finally, dev. solved achievement of weapon collector issue, so it better for now, enjoy your adventure.
前期可以拿猎人?同伴,传送去【术士之馆】拿贪婪之剑,前期就可以轻轻松松地冒险探索了 不过任务真的好无聊,加入的同伴也不能帮忙,全程就自己打怪 食之无味,而且很肝。。。
一周目遊戲時長約12~15小時 ※因為有點受不了部分太過作業感,開了Cheat所以縮了約2~3小時左右 本遊戲特色有: 1.地圖明雷遇敵,遇敵後會進入一個長方型的方窗內進行類似橫版遊戲的戰鬥 目前極少有類似的遊戲,我個人也蠻喜歡這樣子的遊戲體驗, 只是怪物設計大概就那幾種(排除魔王總共大概5~7種吧),連色違、換色、或是換攻擊模式也沒有,玩久還是會有點審美疲勞 & 玩膩的感覺 2.強制支線方向選擇 劇本設定是大災變前三年你被選為救世的勇者,你可以在三年前對各種支線做出各種選擇;之後和國王對話後進入準備期間直接跳到三年後,來看當初你在三年前選擇的結果是什麼。 基本上支線任務的選擇就是有趣而已,與主線結局無關 如果你有強迫症一定要拿到所有支線完美結局,那這個遊戲會讓你有點煩躁;有些支線似乎是永遠不會完美的,建議是輕鬆面對就好。 主線劇本安排就普普通通,主幹不差但文本實力普通。 整體好評,但再玩一次會有點疲勞 主要是地圖明雷你閃不過不論敵人再弱都閃不過,非得用「火把」這個道具去閃, 但火把進一個地城無論你再有錢上限只能帶15個。所以三年前的世界到三年後你再去探索時就有種重複操作感 有周回功能,可以繼承前一次全破武器裝備;但即便如此也因為上述原因應該不會再玩了吧。 ※其他提示 目前攻略好像只有英文,簡單提示一些必要的中文攻略 a.黑色漩渦打掉可以解鎖王城地下右邊研究室走到底的寶箱,但寶箱內容除了最後兩個寶箱是神晶外,都是現金,沒空可跳過。 b.一開始夥伴選騎士並作為神晶裝備,可以發動全畫面攻擊很方便而且升級很快。另外,夥伴一但選擇不能改選或請求退隊 c.其他夥伴建議至少選盜賊,可以讓你在地城探索時從秘道穿越,省下一點時間;有一個專門的神廟任務可解。
Artifact Adventure Gaiden DX is a charming little retro RPG with a big promise. With its open-ended nature, its quests with multiple solutions, and its fun array of gear/customization options, this is truly a game you won't play the same way twice. The plot of AAGDX is simple. The king of Regulus has had some kind of prophetic vision of world-ending disaster. To that end, he's placed all his faith in one person: you. To that end, you're invited to wander the kingdom, level up and find gear, and otherwise steel yourself for the journey into darkness. But why would the king choose you so? Perhaps you'll find out along the way... Before you go, though, you're encouraged to form a party with one of three "distinguished individuals", and two of six other volunteers found around the castle. These people don't join you directly in battle, but confer passive bonuses and perhaps starting skills. Battles are played out in real time on a 2D battlefield; your character stands there, weapon poking out in front of them, and to attack, you move left/right and jump to ram that weapon directly into the enemy. You can also equip three active skills with varying effects and independent cooldowns. For example, if you choose Roland the knight as a party member, you get the Deity Blade skill, which causes damage to all enemies onscreen. You can also find the Photomana skill in the castle regardless of party; Photomana launches homing orbs at enemies, and the longer you wait between casts, the more orbs it shoots. But if you don't like the battle system, that's okay! The vast majority of encounters are skippable! On the world map, enemy encounters appear as monster icons that sidle around a la Zelda II. But in dungeons, enemy encounters are marked by spider webs. You can't walk through the webs, so you have three options: find a way around, voluntarily trigger the battle that web represents, or spend a "Kindling" item to burn the web and remove it from the map without a fight. Most dungeons and quests can be traversed without getting into a single battle, and you can beeline to later dungeons to loot strong weapons from them even at level 1. Choosing Rex the explorer to join your party makes this easier, because not only does he unlock fast travel to every town and dungeon, but burning webs has a chance to not consume Kindling when he's around. So the question may arise, why bother with the dungeons at all? Well, because there is a final boss, and you'll want to be ready for it somehow. To that end, there are over 20 quests you can undertake. Some are tied to your party members, while most are started by talking to NPCs. But it's not long before these quests show their true colors. For example, the town right next to the castle where you start the game has a bedridden soldier, who asks you to search a cave for the "Bloodnuts" to cure his illness. Once you get there, though, you're warned that there's no guarantee these Bloodnuts will help the soldier. Then you're told that you can either give the Bloodnuts to the soldier, or dispose of them. AAGDX's quests have two or sometimes three different outcomes you can aspire to, each bringing vastly different endings and rewards to the questlines. These consequences aren't immediate, though; once you've had your fill of exploring and questing, you can return to Regulus Castle and consent to a three-year time skip. Then you can revisit areas to see how your choices have shaped them. Each choice also gets a shoutout in the game's modular ending, which tends to follow those consequences even further into the future. If you choose Hershel the noble as a party member, he gives you 1 million gold. Then you can easily and afford the skills and gear for sale in the towns before doing these quests, and far earlier than said quests pay out. This speaks to AAGDX's greatest strength. This is why I've mentioned the three distinguished individuals in those prior paragraphs. This RPG is very non-linear, and it's very easy to put yourself in a position to emphasize what you like about it, and downplay what you don't. If you're interested in the combat, Roland can assist you most directly. If you enjoy exploring and questing, Rex lets you skip around more easily. Or you can make both aspects easier by buying Kindling and gear with Hershel's money. By the end of the game, I was starting to find combat a little too simple and samey. Maybe because I skipped ahead to an optional challenge where you fight three end-game bosses in a row, before I'd ever fought them individually? But given the way encounters work, I was able to opt out of fights whenever I didn't feel like fighting. That is the true strength of a nonlinear video game, and one that AAGDX captures simply but beautifully. You can engage with this game as much or as little as you want. You can challenge yourself by not picking any companions. You can skip side quests. The final boss is the only required fight in the game. I could see this becoming a fertile speedrun game for awhile if it took off more, with people searching for the quickest, barest minimum of things you need to do to beat that final boss. AAGDX is not without its problems, but they don't bother me much when playing for small stretches at a time. It's a perfect "in between" game, something you can boot up while you wait for friends to get ready for a multiplayer game, something like that. If you try to marathon AAGDX, it starts to feel repetitive. But then it's got all those branching quests, and if you're going to try New Game Plus, you're gonna have to remember somehow what quest solutions you did the first time. Its quest log itself tends to be a bit unhelpful, only providing the barest minimum of information, and very few quest stages beyond "quest starts" and "quest complete, come back three years later for a reward". AAGDX is a simple little game with a big promise. Tackle the world in any order you choose, complete the quests however you like, and have fun with it however you're able to. And on those promises, it delivers. Some aspects are simple, undercooked, won't hold your attention for long, but the foundation here is incredibly solid.
遊戲難度低,但變化多。耐玩
https://youtu.be/TrCZJyl81vU Improving on the original in numerous ways for quality of live and combat power is good, but does expose combat to be more of a time sink than rewarding system in it's own right.
Incredible world to explore, with neat arcadey combat. From the trailer I was initially a bit skeptical, but really glad I got it. I've actually bought this twice, just to support the dev.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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