
articy:draft is a visual tool for creating interactive stories and organizing narrative content such as branching dialogues, object databases and more. This single user license will help you keep track of storylines and manage all narrative content visually, with convenient engine integrations
Modeled estimate, not a reported figure. How we estimate →
Media

About
Please note: articy:draft 3 is no longer the latest version of articy:draft, therefore active development has ceased. It will only be supported with critical bug fixes but it will not receive new feature updates. This also extends to the articy:draft 3 Importers for Unity and Unreal. Latest supported versions for the articy:draft 3 Importers are for Unity from 2021 up to 6000 and for Unreal UE 5.3 - 5.5. Updates for newer engine versions will not be released.
For access to the latest features and ongoing support, check out articy:draft X on , the Articy official website.
Articy:draft is a visual tool for creating interactive stories and managing narrative content: witty dialogue, compelling choices, charming characters, useful items, challenging quests, strategic locations, global variables and more. All content can be exported into various formats - including JSON, XML and Microsoft Office. You can also integrate your content easily into Unity or Unreal with the comprehensive articy:draft Importers.
Features
Plan and keep an overview of non-linear stories
Write branching conversations
Control game logic with variables and conditions
Simulate your story content to find problems early on
Manage large amounts of game objects (characters, items, ...)
Sketch locations and communicate level ideas
Document your game in detail
Export to Word
Export & Import to Excel for localization
Export to JSON or XML to integrate your content
Integrate your content in Unity and Unreal easily
Commercial Usage
and more…
Story, Mission & Quest Design
articy:draft makes the creation of interactive, branching content easy. It’s perfect for your narrative structure design. Each node in your story or mission flowchart can contain an inner flowchart. You can start with a top-level chapter-like structure and break it down into further and further until reaching single lines of dialogue. This nested approach ensures clean and organized flowcharts.
Create variables, conditions and instructions to control the flow your game and make your player's choices count.
Use the simulation mode to go through your story from a player's perspective and test your flow logic before you export it.
Unity and Unreal Integrations
Boost your iteration process. The comprehensive engine plugins get your content ready to use with Unity or Unreal with just a few clicks.
Game Object Database
articy:draft includes a powerful game object database with a flexible template system. Build everything, from characters, items, spells to weapons and skills. Templates are editable and very iteration-friendly due to their modular setup. Objects inherit the characteristics of their template making it easy to modify or expand them later.
Use And Create Plugins
Automate tasks and customize workflows by using custom plugins. The Macro Devkit enables you to develop your own plugins fast and easy.
Location Planning
With the build-in location editor, a vector-based 2D drawing tool, you can easily plan your game world and single levels. This editor is an iteration-friendly sketching tool for maps and scenarios. You can place story events, spawn points and trigger zones on the map for planning purposes. For some game genres, the location editor can even produce the actual game output. For example 2D layer-based backgrounds for point’n’click adventures or hidden object games.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, French, Ukrainian
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Almost 10 years later, a new separate subscription version floating around for 50 bucks per month AND STILL in a software for HELPING writers, you can't set the ♥♥♥♥♥♥♥♥ font size centrally, so you have to font adjust the size for every dialogue box you create like a complete moron. If you aren't sitting 15 inches from the monitor you cant read it. Or you need 3-5 extra clicks on every dialogue line. I mean writers really love constantly fighting stupid interface problems while writing. Oh and how lovely i have to precision target the link between elements. I mean god forbid users were allowed to just drop the arrow on the whole element, not just a tiny position on it. Call me crazy but apparently it takes genius developers to figure out that when you have created to branches of a story with font size 16 the next story bubble you create in the same work area should be 16 not the default app font size. Before you buy I suggest you try out the competition: Twine Inklewriter ChatMapper
👎 Absolutely not recommended for any modern Unity developer As a senior Unity developer and part of a tiny 3-person indie team, I used the one-time purchase version of Articy Draft 3 for over a year. We chose it because of our tight budget — survival is our top priority. But I’ve now discovered that Articy Draft 3 is fundamentally broken for any real Unity production use case involving: IL2CPP builds → Completely fails during Android builds. I’ve tried every fix, nothing works. Unity Addressables → Not supported at all. The code is closed-source, so even if you can fix it, you're not allowed to. Upgrading to Articy X magically solves both problems — meaning these are not bugs, they are intentionally unresolved limitations in v3. These massive issues are not mentioned anywhere on the store page. There is no warning, no notice, and no refund path. I now have three unusable licenses of Draft 3, and was forced to pay full price again for Draft X just to get basic Unity support. If Articy Draft 3 cannot support modern Unity workflows, why is it still being sold? 🚫 Do NOT buy this version if you are a modern Unity developer. Articy Draft 3 is obsolete, broken, and intentionally unsupported. Get Articy X — or better yet, look elsewhere.
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am so upset i just bought articy draft 3 and i goto learn downloading the online projects to try out and they are selling articy draft x as a monthly subscription. I bought 3 versions and now i have to subscribe to get help with this. bummer
Don't waste money on this, the Devs are going subscription model (Because of course they are), God forbid that we actually own software anymore, and since I don't have an infinite amount of money for every software I own that wants a monthly fee I will skip on this. Maybe someday Devs will realize that we don't have an infinite amount of money to subscribe to everything.
They closed the forum and basically deleted years of usefull info and solved problems for their own software. Also people asked for years to add some kind array field into articy draft. The first request was in 2014. And now 11 years later there is still no arrays. Not even in the next version that have only subscription model. Also Unity completed is not good. It heavily coupled to Unity and also closed source. So, if you want to fix something, you are out of luck.
I've owned articy:draft since 1. I've bought both upgrades (so now own 3) on sale when they released. To my knowledge at the time, it seemed unique in what it was doing and was pretty much exactly what I was looking for. I simply can't recommend this software for the price. You're better off using a note-taking program like Obsidian with some plugins unless you're really hurting for some of the game-dev specific features herein. The one thing this has that I wish I could find elsewhere is the ability to edit templates and template pieces and have the program easily update all items that use that template. Obsidian can't and will likely never do that. It's easy to keep projects consistent with articy:draft. Versions 2 & 3, in hindsight, seemed like cash grabs rather than true enhancements, which is another reason I just don't plan on spending any more money on this product, if it ever gets updated again.
We've been using articy:draft 3 as a design, scripting, and game database tool for a turn-based RPG project. Overall, it's been a great tool and one I'd easily recommend to inexperienced developers. That said, there are a number of things to keep in mind when you're considering articy for serious game development, as it has some serious snags that may deter us from using it for future projects. First off, articy's interface is simply great. It supports multiple simultaneous windows and tabs, many different views for conversation flows, and unique panel layouts for different types of objects. Basically, the developers had a strong vision for how the tool should be used and they mostly nailed it. Creating conversations is a breeze, and enabled our writer to dive in and start hammering out story. Connecting nodes can be done in a number of ways and works as easily as it could. Although creating dialogue is a simple affair in articy, consider that this workflow may not be best for conceptualizing conversations. The process of creating nodes and assigning portraits, as easy as it is, may get in the way of the creative writing process depending on the individual. Consider keeping to a document-based format for conceptualization and move into articy later. The export options are excellent as well. While we experienced friction trying to work with the Unity importer plugin, the XML export option is fantastic and flexible to work with. We use articy in conjunction with Dialogue System for Unity, another excellent plugin, which supports the XML export perfectly. We've yet to encounter any show-stopping issues with this approach. That isn't to say the tool is without its issues and quirks. For one, the app's undo/redo functionality seems to mysteriously disappear after a time, requiring a restart to regain them. This can lead to some very frustrating moments, so save often. Additionally, the multi-user licenses can be prohibitively expensive for smaller developers. The price difference between 1-3 stand-alone licenses and a multi-user one over several years is staggering. Since we only have a few users, we've instead opted to modify a single project file stored in Dropbox across three standalone licenses. This can work, but has pitfalls of its own. Partition files can become corrupted, which can be saved with version control, but work can still be lost. Using this method also means that only one user can access the project file at a time, so you'll need to coordinate closely. While I do not know the economics behind the multi-user environment, a cheaper entry point would be great for smaller developers. Lastly, and perhaps most importantly, I'm not sure about the future of the tool. Since we've started using it, there have been no meaningful feature updates from the developers. The tool has seen plenty of maintenance releases and bug fixes, but that's it. Most recently, they introduced a free version of the app, but there's been no indication that they intend to actually further develop the tool or even introduce new features. It's unfortunate because the tool has such a great foundation and it's just stagnating. It's good for what it is, but not for what it could be. I'd consider our team to be power users of this tool and as such we've run into some frustrating limitations in utilizing it for our personal uses. If we saw any intent from the developers to continue developing the tool, we'd surely make product suggestions to help ease those frustrations. Features like being able to prefab dialogue nodes and instantiate them, resize certain parts of dialogue nodes (such as menu text) or even Mac support would give me faith in this tool for the long run. Instead, we've acknowledged it as a moment frozen in time. Thankfully, it's a great moment; one that will see us to release.
UPDATE 2024: changing to negative. This X garbage is disaster. Not "only" exported files are different and Unreal importers work differently, only for their respective Articy versions (guess which one is maintained? A:D3 UE importer was basically abandonware since day one. And Articy discord/page almost dead. Now they are like bees in spring. lovely. Apparently even basic articy projects cannot be opened cross-apps. They really went full Adobe and force you aggressively to accept this idiotic subscription system. Application is good. But you can considered 3 obsolete and left to rot. ------------------------------------------------ Great tool (and almost only one available) for writing multiple choice story flow. It combines writing tools with design and content management tools, and I love it for this. Articy:Draft is well-arranged and its basics are easy to learn, so you can jump into writing early on. I would appreciate to be able to script even in dialogue and flow fragments but as far as I know, this might be solved with tokens (I am yet to find if the rules for tokens explained in Unity tutorial are applicable for Unreal as well). Also, Articy:D is very visual what I find very useful for keeping order and track of the progress. Import to Unreal is a bit clunky but now, with extensive tutorials (both video and written), the implementation can be set up quite easily. Overall, I can fully recommend Articy:D to anyone with an intention to create their own game/visual novel/gamebook or even comics.
They screwed us over with the new version, am skipping articy for every project from now on
The best tool for narrative I ever saw. Can be adapted to any type of narrative game, and beyond, even for simple dialogue, its a neat way to register your small dialogue snippets... Great tool, using in my narrative game project right now.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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