
Build a mobile fortress on the back of a giant and mysterious walking Tree and embark on a journey in this merge of tower defense and colony simulation.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
遊戲十分有趣,開挖資源、製作食物和道具、建造基地、防禦敵人的進攻,還有建築強度的計算。最大的缺點大概就是使魔不能直接強化升級,只能捨棄和重新召喚。以及使魔會有召喚失敗的BUG。
It's a mixed bag of things really: + - Absolutely buy this game if you like OCD style management/marginal strategy games - - Don't buy it if you don't like the above style Little buggy in places, but does generate enormous amounts of satisfaction and frustration at the same time. Buy when it's on sale perhaps, otherwise skip it. It is not cute enough to carry flawed mechanics
It's difficult and waste my time. The time for collecting resources is too f__king long, and time to move on is too short. Better play kingdom rush than this.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Thai, Traditional Chinese, Korean, Simplified Chinese, French, German, Portuguese - Brazil, Russian, Spanish - Latin America
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
После релиза и патчей игра не особо поменялась. Исследовать игру не весело, чувствуется вторичность.
地中の視界がないのはめんどくさいだけで意味がないとか、敵強いわりにこっちは弾の材料も少なくてキツいとか不満点は多々ありますがまぁまぁ楽しめました。 最初は滞在日数に制限がないのんびりモードでやるのがいいです。ちゃんとファームしてもキツいのでちゃんとファームできないモードは慣れた頃にやる気があったらやればいい。
скорость прогрессии дала прикурить, целый годовой запас...
Забавный симулятор колонии смешанный с элементом башенной защиты. У игры есть ряд недостатков: 1) В игре всего два варианта сложности: а) без вызова; б) очень сложно; не удачненько. (была бы версия где тьма все еще наступает, просто дает больше времени - было бы оптимально) 2) Интерфейс неудобен. Очень. Я, конечно, видел случаи, когда интерфейс был более враждебным, но редко, да, редко. 3) Неотключаемые ролики в начале каждой игры. И громкость в них не зависит от настроек. Но есть и приятные моменты: довольно большое дерево технологий, приятная музычка и графика. Если любите жанр - можете посмотреть при скидочках.
@구린 사역마 버리는법@ 버릴 사역마의 작업 우선도를 재배를 최우선으로 바꾼다. 나머지 사역마들은 재배를 금지시킨다. 지상에 밭을 만든다. 사역마들이 밭 일 할때 유기하고 출발한다. 비슷한 방법으로 쓸모없는 자원을 버릴 수 있다. 맵이동은 뒤로도 갈 수 있다. 보스는 총 3마리 있다. 막보 잡으면 겜끝. 2번째 보스는 12시 방향으로 이동하고 광역 피해 주는 패턴 있음. 뒤에 꿍쳐놓은 발전기들이 맞아서 터지거나 포탑 각도가 안나온다. 3번째 보스는 건물 던지는 패턴 있음. 공격해서 부술 수 있는데 맞으면 쉴드 뚫고 광역 피해 줌. 직접 조종하는 포탑은 총알 소모가 없다. 전력은 소모함. 벽에 달아두는 사거리 150짜리 포탑 15개에 중급 쉴드 적당히 둘러주고 총알 500개정도 있으면 막보스 클리어 가능. 다른 포탑들은 사거리가 짧아서 멀리서 침뱉는 오징어쉨 못잡아가지고 별로 쓸모가 없음. 플레이타임은 여유있게잡아도 20시간임.
気付いたら夜通しやってる
很耐玩的建設開采游戲
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3K | 9 | 89% | $4.99 | |
| $31.6K | 92 | 41% | $7.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 3 | 67% | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $357.9K | 2K | 72% | $4.99 | |
| $357.8K | 6.8K | 90% | $3.99 | |
| $358K | 3.4K | 32% | $4.99 | |
| $358.1K | 1.1K | 87% | $10.99 | |
| $358.2K | 700 | 86% | $14.99 | |
| $357.6K | 1.1K | 69% | $15.99 |