
Ark Noir is a resource management-heavy RPG in which you’ll use a wide variety of Perks to build characters to your liking and take advantage of all sorts of seemingly randomly appearing items in order to survive the extreme conditions in which you find yourself.
Modeled estimate, not a reported figure. How we estimate →
Media

About










Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A potentially interesting visual novel let down by its RNG and resource management aspects -- the RNG renders much of the resource management moot (save the medicine for X event that *might* happen and risk dying, or use it and then proc a rest/healing opportunity in the next room). The actual numbers in the game makes combat very deadly and gaining new items is - once again - purely RNG. As a VN it also lacks some basic quality of life features -- the only cutscene/dialogue you can skip is the opening scrawl, with nothing added along the usual "skip already seen dialogue" lines, despite it being designed for replays/multiple runs. Equipping new perks requires you to return to the main menu and equip them after going back through character select, plonking you back in the only cutscene skipped by pressing "Retry". It is, in a word, frustrating. Maybe these aren't deal-breakers for you, but I've had to put this one down.
運ゲー仕様に偏りすぎててけっこうストレスがたまる。 特に戦闘面で、 ・逃げるにも運ポイント必要(消費大) ・敵の攻撃は確定ヒット(スキルで低確率回避はある) ・防具がないと防御すら選択できない ・後半の理不尽な雑魚の強さ ・デバフ多様してくる ・大体の敵が防御無視攻撃をもっている ・敵の出現率が高い といった感じで確実に殺しにくる。 周回でperkを獲得していけば1~2フロアはなんとかなるが・・・ 戦闘が残念なせいで事件を解明する意欲がなえる。 死にやすくすることでボリューム水増ししてる感が否めない。 値段分はしっかり作りこんで調整してほしい。 この手のゲームが慣れてて設定が好きそうな人ならおススメできるが、そうでない人はひどい運ゲーとしか思えないだろう。 追記: しばらくやりこんでみて 初期perk4つまですすめればクリアは運ゲーとはいえ数回チャレンジすればなんとかなる。 アーカイブはヒントがあるのでそれにしたがっていけばほとんど集められるだろう。 初期perk6つまですすめられれば1~2フロアで雑魚狩りして良perk追加して初プレイ時とは別世界のゲーム体験ができる。とはいえそこまで飽きずにプレイできるかは人次第だし、結局は運要素に偏っている。あとはやはりボリューム不足が否めないか・・・ クリア後に他生存者でプレイできるとか追加要素でもくればおススメできるレベルにはなるのだが、おしい。 SSにわずかな楽しみであるベストEDのCGがあるので注意
This is a vastly underrated game. The gameplay is simple and intuitive, but also very challenging. There's lots of replay value with three characters and multiple endings. The music and atmosphere are a big plus. Some downsides: You're looking at the same screen over and over again. Also the plot is just okay. Overall, I wish more people would give this a try.
I love indie games, turn-based roguelikes, and mystery stories, so I really wanted to like Ark Noir. But after 2 hours I think it has to go in the 'uninstall' pile. You wake up at the bottom of a sinking ship and need to make your way to the top. Beasts have broken free of their cages and are roaming around attacking civilians. You make your way to the top of the ship, each step triggering a random event like a combat encounter, a healing room or an item box. You also meet various characters along the way that ask you to help them, and give you story clues in exchange. So my issues with Ark Noir are: [*] The game is way too hard. You have to manage your health, energy and items to go as far as you can before you croak, but the enemy encounters are constant and do massive chunks of your health. Even when I got lucky I barely made it any farther than when I got unlucky. However when you die you unlock new perks that you can equip for your next run, allowing you to go a tiny bit farther. So - it's one of those annoying roguelikes you can't actually beat until you've died enough times that the game actually gives you adequate tools to finish it. Neither skill nor RNG [i]really[/i] matter - you just have to grind. [*] There are not many meaningful choices, mainly because you can't see what's up ahead of you. E.g. Rooms that heal you to full health are quite rare, so if you are low on HP you might use items or a level-up perk to heal yourself. Then you might move one step further and encounter a healing room that is now worthless to you. This feels like a huge waste of opportunity, but as you had absolutely no way of knowing when you were going to run into a healing room you couldn't make any other decision. You aren't allowed to leave the healing room for now and come back to it later when you need it, though the game doesn't give any reasoning for this. Most roguelikes give you some way of knowing what is ahead of you so that you can think and plan. This is just guessing. [*] On my first playthrough I found the plot very interesting and was keen to hunt down the truth. I ran into a couple of interesting NPCs that each gave me their own perspective on what was happening. I figured as it was a roguelike, I would run into different NPCs in each playthrough, and was sad to find out that you run into the same NPCs on the same floors every time. It's an annoying groundhog day of skipping through dialogue you've already seen 10 times. It seems the roguelike aspect of the story comes from unlocking different endings based on how you interacted with different NPCs on your playthrough, but because of all of the above reasons, I never got that far.
It's good fun for a short while. Trying to solve the mysteries and getting to know people is enjoyable, although there isn't much replay value once you've played through a few times.
Totaly random clicker with very little story content and very long unskippable transitions.
A fun game, but the mouse-only controls can be a bit clunky. The story is good, and the gameplay is a nice, but linear rogue-like. The gameplay is a bit luck-dependent (you can get screwed if the game throws too many enemies and not enough items at you). It is also one of those games where you build up abilities from run to run, so at the beginning, you only have access to a few starting perks, but you get more as you complete tasks in the game, so after a few runs, you get a lot more bonuses to your character at the start of each run.
空いた時間に軽くプレイするのに最適なゲーム ADVの側面もあるけどシナリオ自体はあってないようなもの ただ船内にて囚われていた動物たち(一部遺伝子改造されてると思われるものも)が解き放たれ脱出を妨害するという設定や船を爆破した犯人を脱出までの間に解き明かすかそれとも出来るだけ多くの人と共に脱出に専念するかというプレイの選択が出来たりとゲーム部分はボリュームは少ないながらも面白く雰囲気も好きなのでおすすめします
Ark Noir is an text-based, resource management game.At first glance, the game did not interest me enough to purchase. But i am glad i did. The gameplay is very basic. Just keep clicking forward to move through the ship,battling monsters, and interacting with other passengers. The game sports 3 different playable characters, each with different starting stats.The combat in noir is very simple .Click on the weapon or item of choice during your turn to use it, very simple. The strategy for battles is also very simple to grasp. Say the monster has 5 defense, and you attack with a 16 damage weapon,then you will deal 11 damage. Unless of course the weapon has piercing, then you will ignore the armor. The good and bad of noir is the heavy RNG. Each time you start a new run, the monsters, npcs, items, and saferooms will randomize. Noir is a game, where you will tend to get a bit farther each time you play, until finally you unlock enough good perks, to make the early levels a breeze. Each run feels a bit different from the last, and adds a lot of replay value. The downside is the RNG can doom, runs no matter how well you play. Overall for 10 bucks i like this game, though if you hate linear games and text, then you will not like Noir, as all you really do is click the forward arrow and read text, battle or make a decision when prompted.
çok karışık bir yapısı da var hiçbirşey analamadım ama güzel ve kapsamlı bir oyuna benziyor benim a2 ingilizce yetmedi
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| Clair Obscur: Expedition 33 | $263.7M | 178K | 95% | $47.99 |
| Project Zomboid | $239.1M | 460.8K | 94% | $19.99 |
| Terraria | $187.5M | 1.5M | 97% | $9.99 |
Related
| 7 days with Death | $10.8K | 64 | 92% | $9.99 |
| Soba's Gunpaw | $10.8K | 112 | 94% | $1.49 |
| BFF or Die | $10.8K | 60 | 70% | $7.99 |
| Eredia: The Diary of Heroes | $10.8K | 60 | 85% | $7.99 |
| USC: Counterforce | $10.8K | 238 | 67% | $1.99 |
| 无限投影2 | $10.8K | 76 | 42% | $3.99 |