
Crack coded maps, explore caves and shipwrecks, and hunt Blackbeard’s lost treasures across 200+ picross puzzles, hidden-object scenes, and clever mini-games in this charming puzzle adventure.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Polish, Portuguese - Brazil, Russian, Swedish
Reviews
Pirates, Pirates and again Pirates. No other group in History is more involved in the word treasure, than Pirates. And again we have a background story of an infamous Pirate who has hidden his treasure in the past and that treasure is waiting to be found. And here comes Arizona Rose. She is the one who is going to find the treasure. With YOUR help of course. So after starting the game and a nice intro sequence about the story you will be set into a good made tutorial that shows you the game mechanics. Most of the Game you`re going to solve picture puzzles. Combine the numbers next to the frames and get the picture while your clicking on squares. The less mistakes you make, the more points you get. Making to many mistakes will destroy the treasure chest of the level and you have to start the level gain. Within the time you will set free some special help buttons to support you. That is neede because the puzzles are getting bigger and bigger. Also there are a few mini games like Hiddenobjects within the story but the main part, as said before, are the picture puzzles we call in Germany Nonogramme. Solving them is the same mechanic then Sudokus. This game has nice graphics, nice music, good motivating achievements, a nice but not new story and really addictive puzzles. I was really suprised, how addictive it is. Each time i`m trying to do it without help, what works, but then a little dump mistake ruins the perfect done feeling. And that legendary Civilization Feeling: Only one move, one move ... and you will do more and more and time goes by. So if you like that you`re in. Don`t expect to much of this game, but if you give it a chance, you may not be dissapointed. And if you can`t enough of it, there is another Arizona Rose Game out. Enjoy.
Excellent picross with occasional minipuzzles of various types. Helpful touches like highlighting of the cursor's row and column, faded clue numbers for solved groups, disappearing clue numbers for solved rows and columns, and powerups. Hint: Move the cursor while holding a mouse button to select multiple cells (shows selection count too!).
Arizona Rose and the Pirates' Riddles отличные японские кроссворды или головоломки-нонограммы. Я играла первый раз в такую игру и была приятна удивлена, как в этой игре всё проработано и не напрягает. Мне очень понравилась музыка – она как бы полностью погружала меня в игровой процесс. Провела несколько приятных вечеров за игрой. После начала игры и вступительного ролика, в обучении вам покажут механику игры. Смысл в том, чтобы соединять числа, указанные рядом с рамкой, и получать картинку, нажимая на квадраты. Чем меньше ошибок вы допустите, тем больше получите очков. Большое количество разрушит сундук и вам придется начинать заново. Со временем вам станут доступны артефакты, которые позволяют открывать части клеток. Например, уничтожить ряд по горизонтали, по вертикали, открыть небольшой фрагмент и т.д. Эти предметы восстанавливаются со временем, и вы сможете их использовать повторно. В каждой головоломке допускается несколько ошибок, прежде чем вам придётся начать заново. Сначала головоломки небольшие 5х5, постепенно поле сетки увеличивается и дойдет до 25х25. Большие сетки могут быть очень сложными для решения, и поэтому советую не торопиться и использовать артефакты. Также в сюжете есть мини-игры по «поиску предметов», но если они вам не понравятся, то их легко можно пропустить. Что касается достижений: постарайтесь их выбить до окончания игры, так как возможности переиграть уровни нет и придется начинать игру заново. Комбо с двенадцатью звездами мне удалось выбить на сетке 25х20, но легче выбить на самой большой сетке 25х25. Не на каждой карте можно выбить большое количество звезд. Для получения большего количества нужно вручную открывать каждый квадратик и со временем будем появляться звезда. Если вы правильно угадали ячейку под звездой, то она пойдет в «зачёт», иначе она просто не будет засчитана. Рекомендую по скидке любителям жанра. Оценка 9/10
Schönes Rätselspiel für zwischendurch. Die Rätsel sind zum größten Teil logisch und machen Spass.
Klasse Spiel.....Kniffilig mit Suchtfaktor
It's my first Picross, so I can't really compare it to the competition. I thought the gameplay was good overall, except maybe for the fact that some of the uncovered tiles are black and they're hard to distinguish, leading to mistakes later in the process. The particle effects can get in the way, too. Other than that, the attention to detail is at a low. The graphics are mediocre, the resolution is fixed (the "Widescreen" option doesn't do anything) and extremely pixelized, even windowed on a 1080p screen. There are a couple of nice tracks, but the last series of 20 levels seemed to be stuck on the worst of them all. There's also a Tetris-like minigame that's easy to lose to, because of the lack of tutorial for that specific game (such as, "you can destroy blocks you don't want" or "you can rotate them by right-clicking", doesn't seem to be too much to ask for..?) If you collect pirate-themed games because of a childhood obsession for Monkey Island, I guess you can try this. But it doesn't have any pirates in it, it's set in a modern setting. By the way, the protagonist finds treasures only in order to impress a colleague, and she hides them in a luggage. What can I say... Don't do this at home?
This game has a mixture of hidden object puzzles, tetris-like mini games arranging gemstones, but is 90% picross puzzles. You take on the role of Arizona Rose, an intrepid archaeologist and puzzle expert. The picross puzzles are great - they started at a 5x5 grid and eventually got to a 25x25 grid. This is the first picross game I have played with colour grids. The larger grids can be very challenging to solve, especially when sparsely populated. Fortunately Arizona Rose gradually uncovers artifacts that have the ability to reveal portions of a grid. You can use these artifacts for help if you get stuck. Each puzzle will allow several mistakes before you are forced to start over. This game really grew on me - the more I played the more I liked it. I would sit down to play a few grids and the next thing I realised it was three hours later. I thought the music was very good - it kind of wrapped me up in the whole experience. I found a comment on another review that explained that one can click and drag to see a count of cells that will be revealed or cleared - that tip was very helpful. This game is good for 15 to 20 hours of playing time. I bought it in the Steam year end sale for just over three dollars and definitely got my moneys worth. I give this game 8.5 out 10 and recommend it to people who like casual puzzle games.
This game makes other casual picross/nonogram games look hardcore in comparison. The puzzle design is utterly devoid of any challenge since you aren't solving the outline of a picture, you're solving a filled in picture. I also really hated how I was forced to make mistakes or use hints in order to unlock achievements. I could have forgiven all of that for the price I paid for this ($2.50), but what makes this game the absolute WORST picross game I ever played is the design of the board. Filled squares are colored based off of the solved picture, which is fine (I guess), except for the fact that the squares have textures on them. Plus, empty squares are transparent. Couple these with the fact that there is a background picture means that I frequently had difficulties distinguishing between filled and empty squares, especially on the larger puzzles. That's right, the biggest challenge in this game is trying to determine what squares are filled in or empty. Oh, and you'll also be prompted to enter your name and email address to sign up for game updates from the developer. #$*(&* you, I paid for this game! Update: I just completed the game and somehow this game has became even worse in my opinion. Once you complete all of the puzzles, you can no longer go back and play the puzzles. You are shown the ending credits then dumped back to the main menu.
Arizona Rose and the Pirates’ Riddles, developed and published by Anawiki Games, is a logic puzzle adventure that builds its entire experience around nonogram challenges while dressing them in a light pirate-themed narrative. It follows a familiar structure for the genre, offering a large collection of puzzles tied together by the idea of uncovering hidden treasure, but it does so with a clear focus on accessibility and steady, relaxed progression rather than innovation. At the center of the game are nonogram puzzles, where players must use numerical clues to determine which cells in a grid should be filled in order to reveal a hidden image. The mechanics are straightforward but require patience and careful reasoning, especially as the puzzles grow in size and complexity. Early levels ease players into the logic, making it approachable even for those new to the format, while later stages demand more precision and attention to detail. The satisfaction comes from gradually uncovering each image, turning what begins as a blank grid into a recognizable picture through consistent deduction. The pirate theme provides a simple framework for progression. Players accompany Arizona Rose on a journey to uncover the secrets of lost treasure, deciphering maps and clues along the way. While the narrative is present, it remains secondary to the gameplay. It offers context and a sense of direction but does not develop into a deeply engaging story. Instead, it functions as a backdrop that connects the puzzles, giving the experience a sense of movement without significantly affecting how the game is played. To add some variety, the game includes occasional hidden object scenes and small mini-games between nonogram stages. These segments are brief and easy to complete, acting as short breaks from the main puzzle loop rather than fully developed gameplay systems. While they help change the pace slightly, they do not significantly alter the overall experience. The core of the game remains firmly focused on solving nonograms, and these additional elements serve more as distractions than as meaningful expansions. Visually, the game adopts a bright and colorful presentation that fits its casual tone. The interface is clean and easy to navigate, allowing players to focus entirely on solving puzzles without unnecessary complications. Completed grids reveal themed images related to pirates, treasure, and exploration, providing a satisfying visual reward for each success. The overall aesthetic is simple but effective, prioritizing clarity over detail. The pacing is deliberately relaxed, with no strict time limits or pressure to complete puzzles quickly. Players can approach each challenge at their own speed, making the game well-suited for both short sessions and extended play. The inclusion of hints and assistance options further enhances accessibility, ensuring that players can continue progressing even if they encounter more difficult puzzles. However, the game’s reliance on a single core mechanic becomes increasingly noticeable over time. While the puzzles themselves are well-crafted, the lack of significant variation means that the experience can feel repetitive, especially during longer sessions. The additional mini-games and hidden object sections provide only limited variety, and the overall structure remains largely unchanged from beginning to end. For players who are not already invested in nonogram gameplay, this repetition may reduce long-term engagement. Another limitation is the simplicity of its progression and narrative. The game does not introduce new mechanics or meaningful twists as it progresses, and the story remains minimal throughout. This predictability can make the experience feel more like a collection of puzzles than a fully developed adventure, even though it is framed as a treasure-hunting journey. Despite these shortcomings, Arizona Rose and the Pirates’ Riddles succeeds in delivering a consistent and enjoyable puzzle experience. It offers a large amount of content, a clear and accessible design, and a relaxing pace that makes it easy to return to. For players who enjoy nonogram puzzles, it provides exactly what they are looking for—a steady stream of challenges with a light thematic layer. In the end, the game stands as a reliable but unambitious entry in the genre, offering plenty of content and solid execution without pushing beyond its familiar formula. Rating: 7/10
While I would like to review this game, it just does not seem to want to launch for me. Worse, it locks my computer up. Not recommended at this time.
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