
The game follows a character struggling with anxiety and depression, moving through a dark, gloomy world. They collect power-ups representing mental health coping strategies such as exercise, problem solving or humour, gradually making the world brighter and smoother.
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 4%See the anchors →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $2.2M | 3K | 75% | $29.99 | |
| approximately $2.9K | 12 | 58% | $13.99 | |
| approximately $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |