
Arevoatl Seven Coins is a first-person puzzle/hidden object game that takes place in an old estate. You receive a cryptic letter from your grandfather, when you come to him, you do not find him at home. Carefully study the letter and follow its clues. You need to collect objects and solve quests, passing room by room.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
[h1][code][list][*] 本评测来自 [b]BABA 新游体验组 [/b],感谢组长及各位组员的努力。 [*] 由于格式限制,此处为摘要版,欢迎大家前往 [url=http://www.babagame.vip/?p=10124][/url] 查看本游戏的完整测评(附玩家视频)。 [*] 感谢 [b]BABAGAME[/b] 免费提供的游戏,每晚9点免费发key,领取地址: http://www.babagame.vip[/list][/code][/h1] 游戏的确是一款好游戏,做工精致,画面考究。玩家在草地上行走时会发出沙沙沙的声音,但走在石板地上则是咚咚咚的声音,细节处理值得点赞。 同样的,游戏内容丰富,玩家总共需要在室内室外两个场景寻找线索,并且从 steam 商店的截图上看,室内有着许许多多设计得非常漂亮的有趣房间。 但我光是找了室外的三件物品都已经感受到游戏开发者深深地恶意了,当你不需要一件物品时,它总是出现,而你需要它的时候,自信满满的你却发现总是少那么一两个怎么也找不到…… 虽然游戏有些难,游戏中缺乏提示,玩家只能硬着头皮慢慢地,一件一件地找。但不可否认,这是一款用心制作的游戏。 把它推荐给你的强迫症朋友,看着他在把一件物品找到只剩最后一两个却再也找不到时的抓狂表情吧!
I have mixed feelings about this game. You get a cryptic letter from your grandfather who goes missing and you try to track him down. You go through his house room by room searching for clues. I play many HOGs and feel this is more a point and click adventure as you wander around a lot hunting for objects. You mainly look for icons, masks and jugs throughout the mansion. It felt like a scavenger hunt at times searching through boxes, barrels and suitcases. A few mini-games are thrown into the mix, but are fairly easy. I got stuck on the rings on the Treasury door, but finally broke through. I found the footsteps of the person overly loud, music was minimal and there were no voiceovers. Graphics are adequate with an 'old' feel to them. There was a hint button which charged every 7 minutes which was far too long. Overall the game was easy and I got 100% of the achievements which is rare for me. Good effort for first game for the developer. Price reasonable as it took me 6 hours to complete. 7/10
Among the many HOGs I have played over the years this one offered a real challenge. I was stumped many times and the cheat option, which only works after several minutes, could not help. I really had to do some work in this HOG. I also enjoyed the pleasant music and views the game had. It was a relaxing atmosphere that gave me over 3hrs of gameplay. The developer told me this was their first big project. I really hope they make more. We had a good time playing.
遊戲性不錯, 非一般的隱藏物件遊戲, 3D的! 小心3D暈! 遊戲初期可能會覺得很難, 因為不知道很多物品被藏在暗格內, 而且有隱藏的房間, 不找出全部物品無法過關。總之, 跟平時玩的隱藏物件完全不同! 一共有8關(不止8間房), 偶爾要解謎把暗門打開。 有提示功能, 10分鐘讓你使用一次。但是, 有些特殊物品可能無效。有一個物品我找了很久, 顯示為問號, 我怎知道要找甚麼? 結果完全不是我預想的物品! 重玩1次的價值, 我認為有。因為我到後期才知道, 有些額外的金幣和4個雕像能收集, 顯示在右上角, 我在第一輪沒全部找出來。
I've always enjoyed hidden object games; this, however, differs by being free roaming 3rd person. Like looking for Easter eggs on Sunday morning! Not overly difficult but it did have me stumped there a couple of times. I finished the game - and if you intend on doing so - remember... look at the photo on the table by the fire after putting the gems in the ground. I've seen a couple of videos of people getting stuck at that point. https://youtu.be/TYHDsspEh6s
Since there is no saving option you have to start the game from the beginning every time you leave the game. Very annoying. Why not include a saving option in the menu. Very simple.... I shall resume playing only if this is fixed. Too bad you have to wait to finish the level before saving. That is too long....
I requested a key for this game from keymailer. I like hidden object games in general and I was interested to see an indie hidden object game with puzzles. I got through about 75% of the game in 3 hours and the objects and puzzles were fairly easy. A recent update added a hint option which is largely unnecessary. I did get very stuck at one puzzle that appeared to allow only one attempt per load. Because the only save option is after completing an area I ended up having to replay one section three times before making it through the puzzle. The game runs really well. The graphics are pretty good. And I'm interested enough in finding out how it ends that I'll probably finish it next time I play rather than jumping to another game.
Full review at: https://thegamehoard.com/2019/01/24/a-look-at-the-latest-arevoatl-seven-coins-pc/ Arevoatl Seven Coins is a hidden object game that barely puts in the effort to hide its objects, more often cramming them into boxes that aren’t even hard to find themselves. It’s a game with light puzzle elements that are almost too light to really require the problem solving that makes completing a puzzle feel satisfying. The first person exploration of the game does take place in a visually detailed mansion, but this approach to play is likely responsible for the unimaginative design of the gameplay, and it’s certainly not pretty enough to just tour for fun with all the junk laying around to be opened in your bland search for items. Every now and then you may need to really scrounge around for a well hidden object or stop to think for a decently designed puzzle, but these moments can’t outweigh how so much of the game is spent with tasks about as challenging as a children’s Easter egg hunt. Had this game properly executed its ideas, I would have been one of the first in line to sing its praises, but I just can’t do that for Arevoatl Seven Coins. The idea of a 3D first-person environment being the home of hidden object play is interesting, but too much of the creativity in hiding objects is lost when an attempt is made at making it somewhat realistic. Popping open rows of containers isn’t a satisfying search method, and since the bulk of the game is spent with these weakly constructed hiding spots and puzzles, it’s hard to appreciate the few that do work alright. Had the game embraced surrealism, had a wider list of object types to find to make them easier to conceal in different ways, or focused more on puzzles and had hidden objects just be a component of some puzzles, perhaps it could have squeaked through and still been engaging, but instead, Arevoatl Seven Coins just doesn’t have much interesting to offer. I would like to see Arevoatl Games succeed at the ideas attempted here because it does seem like it could be a fun subgenre of hidden object games, but Arevoatl Seven Coins would first need to get the basics right before attempting to break new ground with this interesting design direction.
GERMAN REVIEW: (English Review under German Review) ----------------------- Ich habe Arevoatl seven coins über den Entwickler selber erhalten und durfte in das Spiel selber eintauchen: Das Spiel bietet am Anfang keine Cutscene, keine Info, was eure Aufgabe ist. Durch ein bisschen rum suchen, findet man jedoch im HUD ein Tagebuch, welches euch sagt, was sache ist. Euer Opa hat bilder geschickt, ihr geht in suchen. Ihr startet direkt uns Game und müsst bestimmte Objekte in einem abgeschirmten Bereich suchen. Dabei müsst ihr bestimmte Bedingungen erfüllen, wie z.b etwas aktivieren, deaktivieren, wegschieben etc. um an die Objekte zu kommen. Hilfe dabei geben euch kleine Bilder, welche zeigen, wie es einmal ausgesehen hat oder aussehen sollte. Sollte man die Objekte mal nicht finden, hat man alle 10 Minuten die Möglichkeit, sich die Objekte hervorheben zu lassen. Dadurch kann man dann auch schneller durch das Spiel. Die Highlight Funktion ist jedoch nur optional und wirklich alle 10 Minuten nutzbar. Das einzige, was mich hier stört, ist die Bewegung des Charakters. So geht er immer in Intervalen los und setzt seinen Weg zum letzten Intervall fort, auch wenn man die Taste loslässt. Aber nach knapp 30min gewöhnt man sich auch hier dran. Das Game ist nicht für zwischendurch, da manche Passagen echt nicht einfach zu finden sind oder man nicht so einfach an ein Objekt herankommt. Das Gehirn wird hier also angestrengt und man merkt auch bereits sehr früh, dass das Spiel einfach zu lernen, jedoch schwer zu Meistern ist. Die Grafik des Spiels ist sehr schön und durchdacht gestaltet. Die Texturen sind auch von nächster Nähe immernoch sehr Scharf und die Entwickler fangen durch die Grafik sehr gut die Atmosphäre ein. Es fühlt sich an wie Ostersuche bei Opa und Oma. Der Musik ist auch relativ gut und entspannend, Manchmal jedoch nervig. Es kommen Passagen in der Musik, welche eher an eine Horror-Spiel als an einem Suchspiel erinnern. Trotzdem ist dies nichts, was man als einen kompletten minuspunkt werden kann. Das HUD ist einfach und schlicht gehalten. Man hat drei Menüpunkte während des Games, welche die Objekte zeigen, dann das Tagebuch sowie den "Highlight Button". Das HUD im Pause- oder am Startmenü sollte jedoch überarbeitet werden. Die Schrift passt nicht in die Menüpunkte und werden kleingezogen, wenn man z.b mit einer Auflösung von 1920x1080 spielt. Da hätte man ruhig etwas breiter skalieren können, das ist per Code auch mit Autoskalierung machbar. Die Übersetzung hat bis dato zwei Schreibfehler, was mir jedoch eher ein Schmunzeln auf die Lippen gezaubert hat. Statt "Sound" findet man dort "Saund" oder statt "New Game" wird dies mit "New Games" betitelt. Plural. Mein Fazit: Für 7€ Ist das Spiel definitiv ein gutes Suchspiel, welches man NICHT als 08/15 Spiel abstempeln kann. Es ist zwar ein Suchspiel, welches man hier und da definitiv findet, jedoch überzeugt die Grafik und die Kreativität der Entwickler, die Objekte zu verstecken und den Spieler zum Grubeln zu bringen. Hier und da ein Sparchpatch und ein Patch für die Laufbewegung, und das Spiel ist sehr gut in dem Genre gelungen. --------------------------------------------------- ENGLISH REVIEW: (translated from Google) -------------------- I received Arevoatl seven coins through the developer myself and was allowed to immerse myself in the game itself: The game offers no cutscene at the beginning, no info, what your task is. Looking around a bit, but you can find in the HUD a diary, which tells you what's up. Your grandpa has sent pictures, you go in search. You start directly Game and you have to search for certain objects in a shielded area. You have to fulfill certain conditions, such as activating something, deactivating, moving away, etc. in order to get to the objects. Help give you small pictures that show how it once looked or should look like. If you can not find the objects, you have the chance to highlight the objects every 10 minutes. As a result, you can also faster through the game. The highlight function is only optional and really usable every 10 minutes. The only thing that bothers me here is the movement of the character. So he always goes into intervalls and continues his way to the last interval, even if you let go of the key. But after just 30min you get used to it too. The game is not in between, as some passages are really not easy to find or you can not easily get to an object. So the brain is strained here and you notice very early on that the game is easy to learn but difficult to master. The graphics of the game is very nice and thoughtfully designed. The textures are still very close from close proximity and the developers catch the atmosphere very well through the graphics. It feels like Easter quest with Grandpa and Grandma. The music is also relatively good and relaxing, but sometimes annoying. There are passages in the music that are more reminiscent of a horror game than a search game. Nevertheless, this is nothing that can be considered a complete minus point. The HUD is simple and simple. You have three menu items during the game, which show the objects, then the diary and the "Highlight Button". However, the HUD on the pause or start menu should be reworked. The font does not fit into the menu items and are small-talk, if you play z.b with a resolution of 1920x1080. Since you could have quietly scale a little wider, which is feasible per code with autoscaling. The translation has two misspellings to date, but this has rather made me smile on the lips. Instead of "Sound" you will find "Saund" or instead of "New Game" this is titled "New Games". Plural. My conclusion: For 7 € the game is definitely a good search game, which you can NOT stamp as 08/15 game. Although it is a search game that you will definitely find here and there, the graphics and creativity of the developers are convincing to hide the objects and make the player digging. Here and there a spade patch and a patch for the running movement, and the game has done very well in the genre.
Avevoatl Seven Coins is advertised as a first-person puzzle/hidden object game, but that might be stretching it a bit. It's unlike any hidden object game I've ever seen, not only because it uses first-person perspective, but also because the objects aren't hidden in the traditional sense. There are no scenes of jumbled objects requiring you to find a list of specific items. What you have, instead, is a group of 8 areas, and in each area, you need to collect certain objects, usually 10 qty each of 3 to 6 items. Most of these items are in plain sight, but some are "hidden" in boxes, barrels, and bags. You simply click on the box, barrel, or bag to open it and see what's inside. Once you collect the required items, you are shown a picture which leads you to another area or directs you on what to do next, sometimes requiring you to find additional items. As is typical in hidden adventure games, in most cases, you cannot pick up these additional items until you "know" you need them (when you see the picture); prior to that, the icon does not change to a hand and you cannot pick up the additional items. Beside the "hidden object" part of the game, there are also some adventure elements, such as finding planks of wood to allow you to cross a gap, and a few simple mini-games. All-in-all, I'd recommend this to casual gamers who like hidden object / adventure games. While it doesn't follow the traditional formula for that type of game, I did find it enjoyable. The only part I found overly frustrating was that the "hint" button (which shows the outline of items needed, allowing you to determine the general location of those items) can be used only once every seven minutes. It would be much better if that recharge time were reduced to one or two minutes.
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