
A 10-player rooftop battle. Enjoy the simple game of "Arena: Run & Hit," where you simply hit and run away. The last player standing among the 10 players wins. You can battle on the rooftops with friends through the group, or compete with others through the competition to determine rankings.
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About
A 10-player battle unfolds on a rooftop.
Enjoy the simple game of "Arena: Run & Hit"—hitting and running away.
How to play?
After starting the game, wait for Steam to automatically log you in.
Once logged in, you'll enter the lobby.
In the lobby, create your character using the character customization system.
Fight with others in a group or matching system.
If you prefer a scoring system, select Competitive Survival Mode.
How do I win?
In Survival Mode, the last survivor wins.
In Respawn Mode, the player with the most kills wins.
How do I achieve good results?
Strategically, mastering running and attack timing is crucial.
All characters have identical hitboxes, so there's no disadvantage or advantage to using different characters.
Participate in battles that are fair and equal.
What are the control keys?
By default, attack is with SPACE, and movement is with WASD (or the arrow keys).
You can customize the controls by clicking the gear icon in the upper right corner of the lobby.
Genres
Stats
Languages: English*, Korean**languages with full audio support
Reviews
Legit thought this was a crypto game that somehow got on steam, awful.
10 oyunculu çatı savaşı. "Arena: Run & Hit" adlı basit oyunun tadını çıkarın; tek yapmanız gereken vurup kaçmak. 10 oyuncu arasında ayakta kalan son oyuncu kazanır. Arkadaşlarınızla grup halinde çatılarda savaşabilir veya sıralamayı belirlemek için yarışma yoluyla diğerleriyle rekabet edebilirsiniz.
Всё просто: бегай на небольшой платформе, устраняй своих апонентов в рукопашных сражении и собирай подарки. На 10 человек
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Мёртвый онлайн, да и вряд ли появится. В игре очень сырая боёвка, так ещё и пингует.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.