
What happens when warriors, worlds and different times decide to face each other to know who is the best? The "ARENA 8", a place where these warriors can solve their differences.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
"ARENA 8" ist ein Casual Top-Down-Shooter. Wir können zwischen vier Arenen und acht Kämpfern, mit leicht unterschiedlichen Fähigkeiten wählen. Auch die Anzahl der computergesteuerten Gegner können wir auswählen. Und dann gehts los und wir haben nichts anderes zu tun als alle Gegner abzuschießen und schon haben wir gewonnen. Das ist sehr rudimentär, könnte aber Spaß machen, wenn die KI nicht so unfaßbar strunzdumm wäre. Gerne bleibt sie an Wänden hängen oder versammelt sich in einer Ecke, in der wir dann ziemlich simpel alle nacheinander abschießen können. Technisch ist das Game auf einem ziemlich niedrigen Stand. Die Retro-Grafik erinnert an ein RPG-Maker Spiel. Sound und Musik können auch nur bedingt überzeugen. [h1]Wertung:[/h1] 3/10 Atmosphäre -/10 Story 4/10 Grafik 5/10 Sound 4/10 Spielmechanik 3/10 Balancing 4/10 Spielspass [h1]Fazit:[/h1] Piff Paff Puff. [h1][b]4/10 Gesamtwertung
游戏是真的垃圾 不大的一张地图里瞎几把砍,真TM无聊 选的单位看上去很大,但实际上就近战和远程的区别
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ARENA 8 is a lazy 2D retro pixel top down twin stick arena/wave survival shooter. Gameplay consists of very basic twin stick wave survival shooting in a simplistic arena. Weirdly this seems to have been built with BGE which is really for 3D games and not 2D crapware, but if you have a look at the catalog from PROATIV GAMES it's all shovelware like this, and seems to have been dumped on Steam as more of a cash grab. This is supported by the way it was dumped into DailyIndieGame bundles. Taking this seriously as a game, it's garbage. Locked resolution, locked controls. Ugly screen filter that can't be turned off. No graphics tweaks or way to improve the crappy visuals. A choice was made to use obsolete retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. The AI is also laughably poor. There's no value here as a serious PC game, this should be avoided.
Die KI ist dümmer als Albrecht!! das sagt alles und ich hasse dieses mit blender gamachte spiel ist nach 26 min abgestürtzt
ARENA 8, developed and published by Artur Rezende, is a compact and approachable twin-stick shooter that focuses on delivering fast-paced combat in a minimalist setting. Players are presented with a selection of eight distinct warriors, each equipped with unique abilities, allowing for varied playstyles and strategies. The game’s premise is straightforward: enter one of four progressively challenging arenas, defeat waves of enemies, and earn trophies to unlock further stages. This simplicity is a core aspect of the game, making it immediately accessible while still offering moments of tactical decision-making. The gameplay mechanics in ARENA 8 are designed with clarity and ease of use in mind. Movement is handled via the W, A, S, and D keys, while aiming and firing are controlled by the mouse, with primary and secondary abilities mapped to the left and right mouse buttons. This control scheme is intuitive, allowing players to focus on dodging, positioning, and timing attacks rather than struggling with complex inputs. The combination of movement and directional shooting creates a satisfying flow, particularly during intense waves of enemies, where players must react quickly and adapt to changing situations. The game’s arena design emphasizes functionality over visual flair. Each of the four arenas is uncluttered and easy to navigate, ensuring that combat remains clear and precise. While the graphics are minimalist and may not impress those seeking highly detailed visuals, they serve the gameplay well by keeping the focus on strategic movement and ability usage. The clean design allows players to quickly identify threats and plan their attacks, contributing to a fast-paced and responsive experience. Progression in ARENA 8 is tied to a trophy-based system. Defeating enemies rewards players with bronze, silver, or gold trophies, which in turn unlock access to subsequent arenas. This method provides a sense of accomplishment and encourages players to improve their skills to achieve higher rewards. However, the system can feel somewhat repetitive, as players must repeatedly clear arenas to advance, and the lack of additional game modes or multiplayer options limits long-term engagement for some players. One of the strengths of ARENA 8 is its performance optimization. The game runs smoothly on low-end systems, maintaining consistent responsiveness even during heavy combat scenarios. This ensures that the focus remains on gameplay rather than technical issues, making it accessible to a broad audience and ideal for casual play sessions. The balance between challenge and simplicity allows players to enjoy short bursts of action without feeling overwhelmed or bogged down by overly complicated mechanics. In conclusion, ARENA 8 is a straightforward, well-designed indie shooter that emphasizes fast-paced action and accessible gameplay. Its combination of unique characters, simple controls, and clean arena design creates an enjoyable and engaging experience for fans of twin-stick shooters. While the game may lack the depth, variety, and multiplayer options of larger titles, it succeeds as a compact and entertaining action game, offering players a satisfying dose of strategy and reflex-based combat in short, focused sessions. Rating: 6/10
Jogo arcade incrível! Personagens com habilidades e armas interessantes, mapas bons, e uma boa mecânica! Uma coisa que ia ser interessante é um multiplayer online!
no
Belongs on itch as an abandoned demo.
lazy boring uninspired crap
The game isn't inherently awful. The combat is decently balanced. The only thing is once you reach the 12+ enemies stage, if you are melee you just have to hope there aren't lots of Outsiders. They are just OP against melee and with no way to heal you just die. The game timer isn't really necessary, not sure why there is one. Is it worth $1? No, but if you catch it on a plummet sale for 10c then it's alright I guess.
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