
You think you're a smart little fella, huh? Well, come on down and prove it in the "Are You Smarter Than The Crowd?" -gameshow! Compete with or against the crowd in a fun I.Q game, hosted by our lovely host!
Modeled estimate, not a reported figure. How we estimate →
Media

About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Its pretty fun, but it is currently buggy as hell unless you play in a private game with friends
this is the worst game i have ever played
Honestly I was hopping for a average to good quality game for this price but damn Its so buggy that I didnt find it any fun. I tried to join multiple games and it kept bugging, for example: I cant access the escape menu (or it only work 1/4 of the time), cant move, hard to know what happening in the game beside the funny jokes most of the time, almost impossible to play that shape game when the picking controls are that bad. Also who had the idea to make the chat only visible in the escape menu?? litteraly all games have it appear on the hud in-game. Im sorry for giving this as a bad review but I just cant give it a good review if I cant even play it correctly. I will maybe update it if it get fixed ~~and isnt dead in term of players by tomorrow~~. TLDR: Its a bug mess, almost unplayable as of now. EDIT: it seem the dev has responded, we'll see if the fix make it more enjoyable
Really cool idea for a game but at the moment it really really feels closer to a first playable alpha than a whole game. Which isn't too unfair considering it is also literally only $3. But still. TLDR: With the current state of the game I'd recommend getting the game for yourself and a handful of friends that you know outside the game, playing a match or few together and having a laugh at all the first times seeing the fun jokes and gags, and then probably moving along. If the game is updated with more content it could be a lot more than that though. Of the 3 puzzle types, 2 of them are the same every time. Which means that the game's already low starting popularity is going to be burned through VERY fast, as the only replayability is player interaction(in a game with no players or persistent lobbies), memorizing the correct answers to go for high scores and flex on noobs, or achievement hunting. The game definitely has a lot of room to improve in that regard of course, the puzzle types that were the same every time could 100% be used at the basis for a properly randomized version of the same puzzles, and more puzzle variety could be added. But with the game being presented without any "Don't worry more content is coming" text in the description, it's hard to recommend it at all for solo play past grabbing it literally today on relaunch day and hoping you meet others doing the same. Even then though the huge skill increase through playing multiple times(due to 2/3 content being repeated) means that any match involving a first time player and an existing player will probably be horribly one sided. Not that who wins is entirely the point but without enjoyable minigames it also sort of is? Anyway here's a dump of some ideas roughly in order of how painful to maybe implement that could very much increase the game's chance of not immediately dying if hacked in with an update: Show chat during gameplay and not just the esc screen. It's hard to actually engage with other players when they might not notice it's even possible to chat. Seeing total online player/public lobby counts would help encourage people to see that the game does indeed have players they can wait for to get a bigger lobby. Streamer quality of life options like disabling voice chat or custom faces could make it safer for people to try playing the game for a crowd on twitch. Not that I've encountered anyone running in to scream slurs, but the ability to preemptively deny that would theoretically make people more able to share the game to new players en masse. Randomizing the order of the red tile and logic puzzles(Making them different every time would be better ofc but harder) Lobbies persisting between rounds could encourage players to play more than twice before quitting(which is probably an overestimation going by anecdotal data as I've hosted rounds throughout today) Joining lobby in progress to watch from the audience stand and perhaps harass the players could fit wonderfully into the chaotic environment and jokingly malicious tone. Imagine trying to do these puzzles with audience gremlins running around making things even worse and making fun of you for failing, it's wonderful! Also small bug report list: Have seen a few people mention the iq explainer video not playing, leaving them sitting their awkwardly for quite a while Someone doing silly parkour fell out of the level. probably should include a trigger to teleport people back inside if they escape. One round at the 'everyone head to your spots' part everyone ♥♥♥♥♥♥ around for a while and the game seemed to not notice when we finally did organize. Dunno if that actually checks for people getting in their spots or just bad luck to freeze there but yeah. Magnet ending stopped progressing the scene when winning with no crowd in attendance For some reason one round as contestant I had a wheelchair too? Maybe that's just intended silliness idk British Indian Ocean Territory(and others) is on the top 10 countries with 0 contestants. Also they break the formatting with the long name On makeup screen you can't click the enter name box due to brush being always selected
Cant even play the game in its current state! Way too many bugs..
I dragged America's IQ down by like 5, so Im doing my part!
It wouldn't play the video part and stopped the game from progressing.
well it's a game
I think this game would be great if it wasn't bugged to ♥♥♥♥, and the fact that they haven't done much since launch to fix it shows how much Tipsy cares about this product. I am immeasurably disappointing.
Although the game has potential and seems fun, it is quite the challenge, not the actual game, but to play the game itself, the character stop moving in the beginning or middle of the game for no reason, there is no way to change your keys or to enable or disable push to talk and if you manage to surpass any of this problem, the first minigame can't be completed, the second is alright if you manage to complete at all without any of the aforementioned not be able to move for no apparent reason, and the rest i didn't play, the game is unplayable, hopefully they will fix this in a month or so.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Dungeon Marathon | $1.3K | 50 | 74% | $4.99 |
| Popo's Tower | $1.3K | 50 | 66% | $2.99 |
| kraken's curse | $1.3K | 50 | 84% | $2.99 |
| Recollection | $1.3K | 130 | 98% | $0.69 |
| Save Daddy Trump | $1.3K | 114 | 75% | $0.79 |
| The Dive | $1.3K | 75 | 57% | $0.99 |