
Archon Soul is a 2D roguelike dice-builder where you create powerful dice using swappable faces, runes, and bodies with unique effects. Draft spells, craft powerful synergies, defeat challenging enemies, and conquer the Archon's palace.
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Archon Soul is a 2D roguelike dice-builder where you create powerful dice using swappable faces, runes, and bodies with unique effects. Draft spells, craft powerful synergies, defeat challenging enemies, and conquer the Archon's palace.


In the Prologue: 15 dice bodies (plus event only dice bodies) and 25 runes available.
In the full game: In addition to changing the face values of your dice, you can also modify them with Dice Bodies and Runes. With 40 runes and over 30 dice bodies, each dice has more than 65,000 combinations to master.

In the Prologue: Play as the Gaiamancer, with over 50 spells available.
In the full game: Play as the Gaiamancer, the Pyromancer, or the Thaumancer (or even a secret fourth character). Each mage has their own unique spells to choose from, over 200 spells in total! But spells alone won't be enough to get you through the palace to find the Archon Soul.

Craft powerful combos between your spells, runes, and bodies to survive and thrive through brutal combats.

Explore the Archon's palace, choose your path, engage in combat, encounter events, defeat powerful bosses, and fight your way through 4 acts to make your way to the Archon Soul. Can you prove your worth to the Soul, and become one with its power?
Skill testing and strategic roguelike gameplay
4 playable characters to choose from (in the full game)
Over 200 spells (in the full game)
40 dice runes and over 30 dice bodies (in the full game)
Dozens of unique enemies to challenge your play style
Beautiful illustrated artwork by Anais Lehoux and Natalya Samutina
Soundtrack by Ofelia Argiro
Genres
Stats
Languages: English, French, German, Japanese, Simplified Chinese, Traditional Chinese, Korean
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
매력적이다 잘나올때는 잼있지만 조합이 안나오면 노잼이고 게임이 아리송 내가 무언가를 꼬일때 내가 무언가를 희생하면서 몬가 비틀어 볼수있는 부분이 있다면 시도라도 해볼텐데 그런게 전혀 없고 그냥 진행하면서 운요소 하나로 작동해서 그냥 안나오면 재수가 졸라 없는데 몇시간동안 재수가 없을수도 있다 그래서 애매한 느낌
Neat like spell rogue, But this just simply has more juice. You weight your dice depending on your deck, and its ♥♥♥♥♥♥ fun. I need it in my veins. Gib me now.
Боевка - катаем кубики, распределяем их по картам умений НеБоевка - выбираем следующую встречу, собираем колоду и меняем кубики По результатам событий выпадают инструменты для изменения существующих кубиков - изменить числовое значение грани, привязать к грани руну или придать свойства целому кубику Довольно приятная игра, но - некоторые карты и кубы гораздо хуже других карт - нет системы прогресса - игру довольно сложно пройти, не зная возможных врагов. Особенно в третьем акте, когда два раза подряд появляются враги, которые могут шотнуть, если их не убить за ограниченное количество ходов
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
骰子加卡牌的搭配很有趣, 骰子又拆分成骰体、骰面、符文 技能也需要特定的骰子启动。 骰子和技能的融合度比较高。 不会有什么没啥用的功能模块。 总体来说是比较好玩的, 缺点方面,就是UI和美工差点意思。 卡牌和骰子希望有更好的展示效果。 战斗中的操作便利性能更顺手一些。 还有就是随机性的事件,希望能多一些选择和趣味。 以及攻略路线方面,希望也能有更多的选择。 大致就没有其他什么问题了
[h2] EDIT: I truly feel bad for the DEV, because it appears that these DEVS are not malicious perpetrators, but VICTIMS of this propagated practice. Even so, I cannot condone this practice - and will have to downvote. I hope things get better soon for passionate developers like you! [/h2] Their product seems to be pretty solid, and it looks like they actually [u]CARE[/u] about what they're doing. Wish them all the best! - Good Luck! [hr][/hr] [h1]"Prologue", "Episode 0/1", "DEMO"....[/h1] [i] All descriptions for the same thing: [u]an incomplete game, released with it's own Store-Page[/u][/i] Instead of releasing these ''demos'' on the same Store-page as their future title, they choose to have 2 store-pages instead of 1, hoping that this will [i]''increase their reach to a bigger audience''[/i] - even if that goes at the cost of cluttering up the ''free to play'' tabs, making it harder to find actual GOOD F2P games. Worst part? Crypto-shell companies, Ai-slop farmers, triple-A studios and even good, honest - small indie devs are doing this. There are actual HARDWORKING DEVS out there who see this kind of sh!t, and come to the conclusion that the only way to compete, is to do the same scummy practice as the bigger, more popular fish out there! [b]Nobody wins, everyone loses.[/b]
ehhhh per goo gaem
Solid stuff. Reminds me a bit of Dice Legends. Pros: -art is terrific -gameplay is quite crunchy (seriously there is a LOT of systems/customizations you can make to your dice) -meta for the character I'm playing seems well designed (running and AOE sandstorm build that's great for big crowds of enemies, struggles on single target) -solid difficulty Cons: -took a few turns through to get all the mechanics (changing dice face, background etc) -dice abilities feel VERY finnicky (lots of options here, feels like few that matter) If you dig Dice Legends or Deck Builders like Slay the Spire, check this one out. Recommended and jumping on my wishlist. Took 3-4 plays for the hook to set but now I "get it" and I'm looking forward to playing
还行
Great Game but look at that kitty, whoever pass by can pet it and give it a thumbs up. Have a nice day :3 /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__)
所謂スレスパライクなデッキ構築ローグライトですね。 カスタマイズできるサイコロを振った目で戦うところが特徴的。 デモ版でもけっこう遊べるし面白いです! 日本語訳も良くできていて問題なさそうです。
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.