
Awake your anima in this action RPG combining Hack N Slash combat with JRPG mechanics! Join the anima user 'Juno' in her journey to clear the Mist of Oblivion, shape your anima through your actions and find answers before all meaning is lost. Willpower is your only limit!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Catalan*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
En general es bastante divertido, el diseño de los personajes es muy atractivo y el gameplay está bastante conseguido. La historia es interesante y te dan ganas de saber más, e incluye algunas mecánicas nuevas que no había visto en ningún otro juego antes que no comentaré por no hacer spoiler pero que me parecen bastante estimulantes. El nivel de dificultad es bastante adecuado también. Si bien ojalá fuera más largo, para el precio que tiene vale mucho la pena.
Ta bien
Cine. Juego con buen flow de combate e historia trepidante que te atrapa. Lástima que solo sea el prólogo!!! Me lo pasé al 80%. Toca seguir jugando para llegar al 100%. Tiene un montón de mecánicas interesantes (como los sistemas de alma por ejemplo), pero (al ser tan corto el juego) puede abrumar un poco la cantidad de información. Aun así, me ha gustado mucho!
Juego muy entretenido e interesante. La historia que presenta me parece prometedora, una pena que se quede sin finalizar. El control y el combate es bastante satisfactorio, lo de semipausar el combate para realizar los ataques especiales le da una jugabilidad interesante. Y sobretodo, el arte, los escenarios y los efectos están muy bien logrados para ser un indie, ojala poder ver mas de estos artistas. Muy recomendado.
Not a bad game. Has some issues (the combat wasn't really doing it for me) but has some decent action sequences and cool looking characters.
I died 15 times until reaching the end and I couldn't beat the final boss the first time 🥲. I will definitely try again soon. Anyway 😅, I will say that I specifically looked for a game with this kind of combat system. It turned out to be even better and more satisfying than I could have ever expected. I liked the jumping, dashing and attacking enemies that blast you with projectiles and walk/fly away from you. I liked absolutely getting stomped by common enemies and the process of whittling away at their shield bars. Overall, never felt overpowered while playing this game. Well-balanced and challenging especially for people who don't play many action games and prefer to not break their controller in one sitting. If this gets a full-length continuation with a robust story and a handful of bosses, I would totally buy it no question. I want more😋 of this gameplay loop. Don't even need much better graphics than this. Really dig the simple yet stylish 3d art direction. Whoever did the 2d sprites also did fantastic. Played it on toaster settings and still loved the vibrant colors and stylized objects and environments. Also it seems that this game can run on even the more modest machines which you rarely get anymore from most new titles being released in this genre. Kudos to the devs for the 3 years of passionate work on this underrated gem. I will be sharing it everywhere. A couple things, though: - Could use more enemies. The composition they spawn with is good, and even a few of them can really knock you flat, but it would be even better with larger groups of them and if they spawned in random positions in their areas. - Would really dig an unlockable challenge mode where you fight off endless waves of enemies and/or clear the map of enemies, just to scratch the itch from the gameplay loop. Maybe in the future the combat system can integrate more of the environment interactions and camera angles.
It seems like it should be interesting, but it's constantly on the verge of falling apart. Constant bugs, camera freaks out every time you open the battle menu (which considering its a RTWP action game, is all the time), and softlocks when it hits the big dramatic new-power reveal.
Riddled with progression locking bugs do not buy
Un prólogo que promete mucho, buenos combates, exploración, sin llegar a ser un 10/10 en todos los aspectos, la diversión está asegurada desde el primer momento. La historia tiene mucho que contar, no es un juego que vaya a lo simple, todo tiene un inicio y los misterios del mundo y de nuestra protagonista hacen que tengas cada vez más ganas de poder continuar esta experiencia.
At $7, this should be a good time, but since most Prologues are free and have less bugs and better execution, this game has no excuse. Arcanima, you cute, but you ain't THAT cute. Pros: Decent Combat Model. It's doing a Turn Based Meets Action RPG Combat. Good feeling movement with fun traversal. Good Controller Support. Somewhat intriguing premise. Not that original but it's serviceable. It does have voice acting which is a plus. Achievements are here. Cons: Really poor Settings/Customization Options Rough performance that you can't really adjust by the minutia that you'd like to. Voice Acting is here but not the best at times. Other times the sound mixing has you leaning in wondering what someone just said. Also lack of facial animations and mouth movements might be a bit irksome but its an indie project on the cheap so you might be more willing to overlook it. Camera actively hates you and wants you dead. If you dare lock onto an enemy and expect the camera to keep them onscreen, you poor deluded fool. You need to see inside the buildings and ground while the camera spins around and tries to make you throw up. This is very important to the lore. Yet your targeting is still too rough to not lock onto your enemies. Enemies can be both overwhelming and a bit braindead. You can block a lot of things w/o consequence or skill but you can also find yourself getting swarmed and overwhelmed by multiple fodder foes if you're not methodical and aggressive.(was in the warehouse and had drones shooting at me nonstop while guards took potshots and the one heavy guard kept going into the unblockable attack and sneak attacking me.) Dev isn't really here to take feedback Also no updates for patches for long standing issues Also no updates here or on Steam for any follow up game Bugs: 1) Had a bug where I started an aerial combo and was just stuck in the air floating while everyone looked up at me and one guard ran off to get a ladder. 2) Had the well known bug where you kill enemies and they just stand there while you can't progress because they need to drop something and won't or the game doesn't believe you're out of combat because you're still looking at a dead man who doesn't know how to let go. 3) Also had a crash at some point that just ended my run completely. 4) Had another bug where some of my buttons or moves stopped working completely and had to reset. Currently stuck in a light puzzle that won't let me pass. If some sort of updates happen and improve things, I'll change my review but I'm kinda sad salty with this game right now. IF you do want to take the dive, wait for it to be on sale or be willing to sacrifice $7 to possibly not finish a Prologue demo that might not get a full game follow up any time soon if at all.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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