
This game will take you on a journey of unlocking mysteries, discovering artifacts, solving puzzles and quests, all in a beautifully created Egyptian world at the beginning of the 20th century !
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, German*languages with full audio support
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
[i]Arcana Sands of Destiny[/i] is an ancient Egypt-themed hidden object game developed and published by [url=https://store.steampowered.com/search/?developer=Invoke%20Games]Invoke Games[/url] - a brand new face on the market of HOG creators. As a first project, I think they did absolutely great, especially considering the fascinating yet ambitious setting chosen. Ancient Egypt themed HOGs aren’t lacking, but it’s not easy to convey a strong feeling of the archaic. In that regard, [i]Arcana Sands of Destiny[/i] makes accurate references to Egyptian mythology and culture through its beautifully drawn locations, story elements and an adequate soundtrack. If this is not your first rodeo with a HOG, then you already know what to expect - a decent story, some puzzles, some minigames, come collectibles. However, what you probably won’t expect from a HOG is a certain grade of challenge that might in some cases even try your patience. Usually, when playing a HOG you can select a degree of difficulty that you are comfortable with (between casual / normal / expert) but in [i]Arcana Sands of Destiny[/i] you have only one option and that is the hard mode. Novice players are not this game’s target audience, and thus it will not hold your hand - on the contrary, it intentionally tries to make it difficult for you and give you some challenge. https://steamcommunity.com/sharedfiles/filedetails/?id=2321186128 Even from the start you’ll be surprised to see that the mouse cursor does not change when hovering an interactable object, you don’t know which of the items can or should be picked up, and you’ll end up clicking [i]everything[/i] in a scene, pretty much like in an adventure / point & click game. This isn’t necessarily a bad thing, but it’s clearly not for everyone - I, probably like many of you, got used to having this information spoon-fed and the fact that [i]Arcana Sands of Destiny[/i] did it in such a different way was somewhat a shock for me. Initially I thought it’s a bug, but after playing through the game, I realized that this is intentional; not only are the expected mousevers not available (apart from when you can zoom-in a part of a location), but there are other details that support the theory that this was planned as such. For example, the hidden object scenes aren’t highlighted in any way, apart from the first one. On the other hand, the game is designed so that you don’t need to come back to a previous HO scene and redo it in order to obtain new items - there is no backtracking in that regard. The puzzles are a mixed bag, but in general the selected types of minigames are the more difficult ones from those encountered in other HOGs - lights out (with multiple stages), Hungarian rings variant, mirrors / light rays puzzle etc. One thing I really liked is the way the collectibles are handled. In other HOGs there’s not much use for collectibles apart from them looking pretty in your bonuses / extras page. If you’re an achievement hunter, then they can prove to be a real torment without a guide because they have the power of inducing fear of missing one last morph object in that damn scene that you cannot go back to ever again. Well, in [i]Arcana Sands of Destiny[/i] you can say goodbye to this unnecessary stress. Not only that you are asked to confirm leaving a zone that you cannot come back to later, but there are enough collectibles for everyone to miss at least 25% of them (a pretty generous amount, I’d say) and still get the corresponding achievement; on top of that, they finally have a purpose. You can use the coins that you find in almost every scene to [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2321185880]build your palace[/url] by buying additional parts of it and upgrading them. The palace screen itself is clearly inspired by the first Civilization game, where every once in a while you can add a visual upgrade of your choice. By upgrading it, you trigger up to 3 quests - some additional missions that you can complete in order to unlock a bonus chapter (two of these are mandatory for game progression, while the third one is missable and not completing it restricts you from playing the bonus chapter). https://steamcommunity.com/sharedfiles/filedetails/?id=2321184194 The hidden object scenes are very nicely designed: they use a consistent color scheme, plus they have varied objects which blend very well with their environment and are thoroughly hidden. They come in two types: shadow objects and list of items to find, with the latter having an indication for cases in which multiple objects have to be combined. However, following the hard-mode rule mentioned above, the objects that are unavailable because you need to zoom into a part of the scene are not indicated in any way; nor does zooming into the scene highlight them. One thing that caught me off-guard several times was the fact that I was able to use inventory items during HOG scenes, for interacting with some of the items I needed to find. I am not really used to doing that in other games, so it felt a bit unusual to me - just keep this in mind in case you find yourself stuck inside a HOG scene with that “I searched everywhere and I couldn’t find it!!!” look on your face. If you’re aiming for 100% completion in one playthrough, don’t be tempted to use the hint button no matter what, and don’t accidentally misclick on it. [i]Arcana Sands of Destiny[/i] has fully voiced dialogues and the voiceovers are nice - not too over the edge, not too dramatic - just the right balance. However, what still needs a bit of polishing is the playback of these lines; inside one dialogue sequence, some are triggered a bit too close to each other, and the voices during the intro and ending scenes are extremely difficult to hear. Because of these issues, I felt the need to have an option to turn on subtitles (or them being turned on by default) during cutscenes. In terms of story, I’d say that [i]Arcana Sands of Destiny[/i] has a decent one and while being somewhat predictable, the identity of the villain remained unsuspected by me until the end. It didn’t leave a strong impact, but it was nice to experience it nevertheless. You take the role of Jenny Hopkins - an archeologist who is summoned to Alexandria by her fiancé’s discovery of an ancient artifact. Upon her arrival, she finds him under a magic spell and the city invaded by… walking mummies! Needless to say, you’ll have to find a cure for William (the fiancé), defeat the mummies and the other demons inhabiting the city and help restore the balance of the world. There are a lot of locations to visit - probably around twice as much as in your average HOG (that also gives the game a bigger length) and your path will take you through various commoners’ houses, temples, a tomb, and other exotic locations - all of them masterfully hand painted, and for a good portion of the game there is also a map that you can use to fast travel between these. What’s missing from this mix is a trip inside the pyramids or an encounter with the Sphynx. https://steamcommunity.com/sharedfiles/filedetails/?id=2321185651 If we compare [i]Arcana Sands of Destiny[/i] with any of the latest releases from the iconic Artifex Mundi, I’d say that it’s in several ways a better buy, despite its flaws. It’s twice as big as your average AM title (5-6h without a guide vs. 3h), yet it costs less; it’s more inflexible in terms of difficulty, yet in some aspects it’s more unique and provides a much better experience for achievement hunters, plus it has some distinctive mechanics; it has fewer minigames (yet more difficult ones) but the hidden object scenes are more abundant in objects. Keep in mind that the game is targeted more at experienced HOG players - it probably shouldn’t be the first HOG you play, unless you’re seeking some extra challenge. [quote]More reviews on the [url=http://store.steampowered.com/curator/11354094]Lilly's Corner Curator page[/url][/quote]
I've only been playing this a little while but am loving it. It's refreshing to have more of a point and click adventure style and I love that there's no hand holding . I had to comment because it's obvious that the developers know a great deal about ancient Egyptian culture and it shows. The house to the left of the big square...( spoiler.... That has the skeleton guarding it) is so atmospheric. It feels like one of the Amnesia games ; the depth of detail is remarkable.... Well back to it...yes totally recommended..
An very good game to add to your HOPA library. Definitely one of the better games out there if you enjoy puzzles as well as HO scenes. Arcana: Sands of Destiny feels closer to a point and click adventure than many HOPA games; there is less hand-holding, and more of a sense of figuring out what to do. The first chapter, in Alexandria, is the most immersive. All puzzles can be skipped, and hints are available throughout. [NOTE: Developer responded to my note on replay glitch - thank you & fast!] [b]Pros:[/b] - great variety and challenge for puzzles - two types of HO scenes (word list and shapes); some challenge - interesting setting and protagonist - good voice acting (especially for the genre) - objects are reused where appropriate - objects are appropriate to the task and generally located where you'd expect - two difficulty settings - map available where appropriate and allows fast travel between locations - collectibles, morphing objects, castle-building, and achievements (including Steam achievements) Neutral: - a couple of the puzzles are both long and very challenging (they're like boss battles where you think you've won but no - there's another level); unless you follow a guide, you'll really have to earn that "no skipping" achievement! - the last part of the game feels a bit rushed, and the bonus chapter is actually a sequence of "find the difference" puzzles and HO scenes Cons: - the Casual setting only provides a change in cursor icon for items that can be picked up; there isn't a change in cursor for interactive items (so if you see screws, try your screwdriver, don't wait for an indicator) - a couple of places that need better instructions or at least context cues [FIXED] I ran into an odd glitch when I started a New Game: my "new" map had locations for the whole game available; made using the map difficult or wrong - transitions from one room to the next were a little slow [b]Overall:[/b] Good game, especially if you enjoy HOPA with a challenge. Worth the price, though I'd get it on sale because it's Steam.
Da das Spiel bisher nur so wenige Stimmen hat, möchte ich es hiermit mal supporten. :) Also mir gefällt es gut, es wurde sich viel Mühe gegeben mit dem Spiel, den Wimmelbildern und Aktionen/Aufgaben in den Szenen, auch die Rätsel sind nett. Manchmal weiß ich im Spielverlauf nicht weiter, hehe, also was als nächstes zu tun ist oder in der jeweiligen Szene benötigt wird, aber nicht in negativer Form. Manchmal sind die Objekte in den Wimmelbildern so gut versteckt, Wahnsinn. Und ja ich musste schon mehrmals die "Hinweis"-Funktion drücken und danach fiel es mir wie Schuppen von den Augen, lach. Einfach mal ausprobieren das Spiel, auch wenn es jetzt nicht an die großen Vertreter dieses Genres rankommt, es ist ein solides Spiel in alter Manier und kann einen gut beschäftigen. Also so sehe ich das zumindest. Liebe Grüße und eine gute Zeit! :) Edit: Möglicherweise läuft das Spiel technisch etwas träge.
Lovely game! I liked the new feature Build your own palace. Finally I could use my collectibles for something. What I liked the most is the quality consistency in each scene, you won't find a photoshop like cookie cut objects that stand out. All objects are nicely blended, and they are not tiny little things that I have hard time to find in other games. Overall: really nice colorful HOG's, good voice-overs, some easy and some hard puzzles and mini games. Good story, kept me guessing till the end. Well, I recommend this game!
This game is been fabulous. This game is like the classic adventure HOAs where you have to work to find everything and figure things out. There is no holding hands here. There is a great variety of puzzles of different types. Many of them were easy to figure out....others a bit of a challenge. I have enjoyed the story line. The voice acting is a bit rough around the edges. The music score it good, unobtrusive. There is a map for fast travel but no sparkles or indicators to let you know where to complete tasks, which suits me just fine. The hint recharges fast but doesn't always point clearly what to do...but that's a good thing because it makes you have to figure some things out on your own. Though I have only completed the whole game and the bonus chapter. Make sure to save your game too The story is intriguing. The graphics are awesome. Make sure to keep an eye for the coins. They are used to upgrade your palace and give you a quest for each map chapter area. You can complete the palace chapter quest before you leave each chapter or there's an option to skip. The coins are located throughout the game, even in the HOs. Morphing items are the same as the coins. Scattered through out the game. I found completing the HOs give you some coins. By completing the palace quests you get items and come coins. These items are used to assist in the game. I recommend this game. Thank you, Devs, for addressing the bugs issues.
[h1] Genre [/h1] Ein Hidden Object Adventure [h1] Story [/h1] Wir spielen die junge Archäologin Jenny Hopkins und haben von unserem Verlobten William eine Antike Steintafel mit einer Inschrift zugeschickt bekommen um es zu übersetzen. Nachdem wir dies auch erfolgreich tun, zerbricht die Steintafel und wir reisen nach Ägypten um Will zu sehen um es ihn zu Berichten. Dort angekommen steht Will unter einem Fluch des Bösen Dunklen Prinzen der nebenbei auch noch die Stadt Alexandria mithilfe seiner Mumien in Schutt und Asche legen will. Können wir ihn stoppen und den Fluch von unserem Verlobten nehmen? [h1] Gameplay [/h1] Das Spiel fühlt sich eher an wie ein Point & Click Adventure mit Hidden Object Szenen reingemischt. Irgendwie ist es zwar ein Wimmelbildspiel aber es fühlt sich doch etwas anders an. Es gibt natürlich wieder die üblichen Rätsel/Minispiele und auch ein paar Wimmelbildszenen zu lösen und wir sammeln auch wieder allerhand Gegenstände ein um diese an bestimmten Stellen zu benutzen um weiter voran zu kommen. Das Ägyptische Setting ist dabei sehr cool gestaltet und im Allgemeinen auch recht Unverbraucht als Setting. Es gibt auch 3 Versteckte Nebenquests zu lösen was sehr gut gemacht ist. Vocie Acting ist Genre Üblich einfach nur OK. Musik ist ebenfalls OK [h1] Achievement Schwierigkeit 4/10 [/h1] Es gibt insgesamt 15 Erfolge. Hierfür muss man das Komplette Spiel beenden ohne den Tipp Button zu nutzen weder bei den Rätseln/Minispielen, bei den Wimmelbildszenen oder Außerhalb. Zudem darf man auch nichts skippen und man muss die 3 Nebenquests lösen, das Bonus Kapitel beenden und seinen Palast komplett aufbauen indem man in der Spielwelt versteckte Münzen findet (oder bekommt durchs lösen von Rätseln/Wimmelbildszenen ohne Tipps oder Überspringen) [h1] Pro/Contra [/h1] + Gute Story + Nettes unverbrauchtes Setting (Ägypten) + Nette Wimmelbildszenen + Nette Rätsel/Minispiele + Günstig + Coole Idee mit den Nebenquests + Achievements [h1] Fazit [/h1] Ein wirklich gut gelungenes Hidden Object Adventure was sich teilweise wie ein Point & Click Adventure anfühlt. Die Story ist ordentlich und das Ägyptische Setting ist unverbraucht und interessant gemacht. Zudem sind die Wimmelbildszenen & die Rätsel/Minispiele gut gemacht und die Idee mit den zusätzlichen, optionalen Nebenquests finde ich ebenfalls sehr cool. Ich kann es jedem HoG Fan sehr Empfehlen 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][*] [url=https://store.steampowered.com/curator/44688798/] Follow third group [/url][/list]
i have only just begun, but not identifying the objects in the inventory is a major flaw; it breaks the fun in having to attempt multiple ids of the objects. i don't like when a game makes it easy for you, but I see no fun in the frustrating gameplay. uninstalling this puppy.
Странно, что игра осталась такой не замеченной любителями квестов! Вполне полноценный и интригующий сюжет, достаточно сложные временами должны быть умозаключения- дабы продвинуться дальше, по задумке авторов, пасхалки и скрытые предметы, вдобавок- никаких особых подсвечиваний нужных сцен и активности курсора, что создаёт дополнительные трудности, но, на то это и квест! В общем, по такой приемлемой цене вполне игра заслуживает внимания, о чем всем и сообщаю)
ganz gut, eine Mischung aus point & click und Wimmelbild und jetzt in deutsch (Untertitel und Suchobjekte)
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