
A game based on the classic Tower Defense style, assemble your best combination to overcome obstacles, can you do it?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
O jogo sabe qual é o seu tipo e se aproveita bem disso, só achei ele muito curto, um bom jogo para se passar o tempo.
welp I gave it a go but it would not run. when you check the forums and the only other post is someone with the same problem and no solution, its probably a good idea to refund while you still can.
If you are looking for an easy game, which can be reset in a short time, this is not the game, because here we find challenging stages right at the beginning, if you don't pay attention to the game, you will probably lose. The developers are to be congratulated, and the game industry should give more credit to small game makers.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 22 reviews with recorded playtime.
Would be okay as a free game. It's incredibly short and incredibly easy. You can beat every level just by filling the field with the first available tower and upgrading them. There's like 6 levels and not much variation between them. I can't recommend buying this game, even as a free game, just get the Ninja Kiwi Launcher and play Bloons TD for free.
o game ta bem desafiador e divertido, recomendo pra jogar enquanto mata o tempo ouvindo uma musica que tu curte de fundo
I really liked playing this game. Fun and exciting.
I like this style game. Guaranteed fun
A nice and very simple base defeder. Although its extremly short (only 6 missions) and without any survival mode. Seems more like a pet project than an actual game.
no
Almost there, almost... I just love TD games! The simple ones in particular. I think, this "genre" does NOT need complex gameplay, nor dozens of features and stuff. A variety of towers - 5 in this case - challenging my tactical skills and maybe some kind of "restricted tool/mechanism", allowing me to react/interfere if some of the badies made it thru the lines of fire (orbital laser, Magic or whatever...). And last but not least, a smart, easy to use Save/Load system. All this - and more - can be found in such titles as Defense Grid (backspace key) or Defense Zone (save state), but those are quite big titles, of course, so to compare them, would not be fair. However... I still think, some of these things should be possible, even in a small game, like this one. Let's go over it: - Most simple graphics? Sure! This can actully give the game a very unique touch - A.R.C. does that nicely. - No speech? Perfect, who cares, not needed. - Minimalistic sound track? No problem, who needs pompous compositions in a TD game. - Sound OPTIONS? Well, to be able to do more than "enable/disable" all sound should be - so I think - bare minimum today. Unfortunately this is missing here: It's sound AND music on - or complete silence. (Oh yes, the early 90's, what an era! *chuckle*) But hey, that's no problem either. But there are some other things REALLY missing in A.R.C.: In game information: - Main Menu: Level select (6) and sound toggle. No enemy info, no tower details, just nothing... - HUD: "Wave x of y" and "xx credits", thats it! This is all the input, you will get. (E.g.: Did that enemy get killed or did it just slip thru in the last moment? Don't know, there's no indicator for that -better restart the level) Save function: None! Restart level on error. Tower placement: Extremlely restricted. (Which leads to my main complaint...) Replay value: NONE! Due to the restrictive system of tower placement, it seems to me that this game is more of a puzzle, than a TD title. There ist only a cringy minimum of sites, to place a tower, every single one must be used. Thus, there is absolutely no "wiggling room" to experiment with different tactics. After a couple of hours playing A.R.C. it seems to me, the Dev wants me to find out their ONE AND ONLY intended arrangement of towers, to beat a level - how/when upgrading the towers included. Any derivation from that pattern leads to a sure miss, thus, restarting the level - at least it does it to me. I got the game on sale, so it was very cheap and kept me entertained for a couple of hours. So, no complaints about that. But still, I can not recommend this game, as I catch myself wondering: Why bother at all? It feels like a game, that could hit my "soft spot" perfectly - e.g. I played 'Rock'n'Roll Defense' a dozen of times - but unfortunately, there is just too little of a game in A.R.C., at least in its current state. MHC? It seems to me, that somebody probably took their first steps using a new "Engine", but after some trying out, instead of just abandoning it, they published the project - no offense intended!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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