
Discover the true meaning of apples in this charming adventure-platformer.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] What a great game! 9/10 [/h1] [i] "Do not judge a book by its cover..." [/i] Applewood is a sidescroller 2D game, with simple pixelated graphics, a story rich in details, a simple themed soundtrack, unique characters with distinct personalities, and straightforward gameplay mechanics. It has many good points, but no game is 100% perfect. [h1] Let's start the review! [/h1] [b] Game Mechanics [/b] The gameplay mechanics are quite simple but complex enough to provide fun and purposeful difficulty in certain moments of progression. Controller support is well-optimized, with thoughtful key mapping. You can run, jump, glide, hold items, and throw them—including stunned enemies. Yes, you can carry your enemies and throw them away! That's awesome for such a simple mechanics game! BUT... There are relatively few living enemies in the game, considering that the puzzles and the environment itself are the primary challenges. [b] Designs [/b] Starting with level design: It's great and doesn’t become tiresome during gameplay. It was very well planned, and each level has its own distinct identity. This is impressive, considering that even larger games often overlook this aspect, relying on graphics and gameplay to compensate for the lack of thoughtful level planning. Graphics: The graphics are very simple but have their own charm. Fortunately, they don't strain the eyes like many poorly developed pixelated games. The balance of lights and shadows is perfect, making the journey highly enjoyable. Characters: The main character is not someone with over-the-top powers or exaggerated abilities. He is an Imp, technically equal to us as human beings, doing what we ourselves could do. I rarely feel affinity with NPCs to the point of enjoying side quests regardless of the effort required, but this game was different. It left an impact I’ve felt in only a few other games. I found myself identifying with the main character and feeling a strong desire to fulfill his goal as if it were my own. All the characters are unique, with their own personalities and appearances. I even got shivers down my spine in one specific boss stage... [spoiler] The secret dungeon's giant ghost face boss... [/spoiler] OST/Sound: For a game to be immersive, it’s not just about the story, graphics, and gameplay. Many games excel in these areas but fail to plan or develop their sound design and OST effectively. Applewood strikes a perfect balance. The OST fits seamlessly with the climaxes and thematic regions. You know exactly what's coming when you hear a certain type of music, as it correlates with specific locations or events in the game. The OST gives distinct personality to locations and moments in the story, enhancing the atmosphere without becoming repetitive or tiring. The loops are perfect, evoking the nostalgic feel of classic games from childhood. Scenery: Creating a good parallax effect is no easy feat. Applewood manages it beautifully. The backgrounds are spacious and rich in detail without feeling empty, complementing the game’s regions and pivotal moments. The balance of light and shadow further enriches the scenery. Importantly, the environment isn’t just decorative—it ties into the lore and enhances immersion. The scenery is open and packed with secrets, rewarding attentive exploration. However, the lack of a map significantly complicates navigation. In a semi-open world with revisitable areas, a map that updates as you explore—like in metroidvanias—would have been invaluable. I found myself repeatedly entering areas I thought I had explored but hadn’t, causing me to miss secrets. Even after completing the game, I had to reload my save and use a gameplay video to uncover everything. If the game included a map, it wasn’t intuitive, as I couldn’t locate one despite actively searching. This oversight made exploration unnecessarily challenging for completionists like me. Puzzles: Puzzles are a core element of the game. Getting stuck somewhere means you haven’t solved a puzzle correctly. The puzzles are well-designed, integrating seamlessly into the levels and gradually increasing in difficulty. They test both your logic and motor skills. However, one puzzle stood out as particularly frustrating for me. [spoiler] The singing ghost puzzle. I understood the need to create a musical score to improve their awful first performance. I tried various combinations, revisited the ghosts, replayed the melody multiple times—it sounded identical to their song but never worked. It wasn’t until much later that I noticed a subtle color change on the screen during the demonstration. The color difference was so slight it was almost indistinguishable. Even after noticing it, I still couldn’t solve the puzzle without resorting to a gameplay video. Only then did I discover that musical note stones could be hung between the strings, not just placed in the empty spaces. This lack of clarity made the puzzle unnecessarily frustrating, and a brief tutorial or clearer visual cues would have greatly improved the experience. [/spoiler] Story: Finally, a game that avoids a cliché story. The lore genuinely surprised me, exceeding my expectations for an indie game. Each new location heightened my curiosity about what lay ahead, and I was never disappointed. I don’t regret spending my time on a game centered around apples—it was an unforgettable journey. [b] Collectables/Achievements [/b] I’ve grown to enjoy hunting achievements and completing games 100%. Unfortunately, Applewood has only three achievements. The first is unlocked automatically by finishing the game, while the other two require significant exploration and effort. As mentioned earlier, the lack of a map makes this particularly challenging. Although the game could benefit from more achievements, the three it offers are meaningful and challenging. The collectibles required for the achievements are tied to side quests, enriching the main story and deepening the connection to certain characters. After completing the game and earning the first achievement, I returned to my save file to hunt the remaining two. Despite the difficulty, the satisfaction of unlocking them made the effort worthwhile.
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Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very underrated.
[h1]Before I played Applewood, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
[h1]4/10[/h1]
cute and funny game
The artstyle is great! The story is good, the platforming and puzzles are fun, all the characters are memorable and this is all together with the amazing soundtrack!
Good music, great dialogue, fun platforming, nice art, incredible ending, nice enemy variety. For free, it's definitly worth a shot. It'll take some hours to really sink your teeth into the game, but it's worth it, I had a lot of fun! (The Bread Pirate approves of this game, so if you happen to know his content, there's another reason to give it a shot)
O jogo é divertidinho, sua gameplay é boa é fácil de entender, sua musica é ok, sua arte é ok, sua historia é legal com um arzinho de questionamento sobre o mundo que você esta, a dificuldade do jogo é bem de boa MAS o ultimo mapa é boss muda o ritmo do jogo o que pode aumentar é muito a dificuldade do jogo claro isso vai depender muito das suas habilidades com bullet hell ( ele é bem simples mas se a pessoa não tiver nem um contato com bullet hell pode acaba virando um pesadelo para ela ). infelizmente o jogo não esta em PT-BR, eu não tive problema nem um enquanto eu jogava. Applewood é uma boa aventura que vale apena jogar é eu o recomendo.
What began as if it were going to be a cliche story ended up being quite interesting. The game also has a variety of mechanics to make for some great gameplay and puzzles. There are a lot of secrets and collectables to keep you occupied. Great pixel graphics and overall, a surprisingly polished and engaging game considering it is free. Hats off to the one person dev!
英文渣渣靠翻譯玩完一次,滿好玩的 一開始玩會覺得部分劇情位很奇怪,例如地圖從天上掉下來,我表示???? 不過後面劇情會補完,所以問題不大。 解謎方面主線難度適中,除了後期扔石頭機關卡操作,較少有卡關情况。 而支線難度較主線高,如幽靈音符謎題,不看攻略真的不知道音符石可以放線中間。 Boss Fight我身為手殘玩家覺得還可以,除了後面幾隻王突然變彈幕game之外, 基本1~3次就能過。 最後沒看到那2隻在一起的圖,真的有點失望 ;(
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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