
Choice-based RPG in a dark fantasy world. Apollyon is narrative-driven, and features occult magic, spirit summoning, a deep universe, playable characters, and story progression alone or in multiplayer!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great game that deserves more recognition. If you like Cultist Simulator, you'll like this.
Rough around the edges but once you get into the meat of the storytelling it's very interesting. Assuming Early Access means in active development, I would recommend this despite its extremely indie state at the moment.
This is a fun game. It's hard. It's well written and quite unlike anything I've played before. Definitely recommend checking it out.
Fun game. I love the artwork on the cards, and how each class feels different.
Apollyon: River of Life, developed and published by The Planar Danse, is an unusual and deeply text-driven experience that blends elements of tabletop role-playing, narrative experimentation, and dark fantasy worldbuilding into something that feels more like an interactive ritual than a conventional game. Rather than guiding players through a fixed storyline, it presents a shifting, reactive system where events unfold based on choices, positioning, and the unpredictable nature of its mechanics. From the very beginning, it establishes a tone that is dense, mysterious, and deliberately opaque, inviting players to explore rather than simply progress. The narrative is one of the game’s most defining aspects, though it does not present itself in a straightforward or linear manner. Instead of following a single protagonist through a clear arc, the experience is built around fragments of stories, encounters, and character-specific paths that gradually reveal pieces of a larger, interconnected world. The writing leans heavily into dark fantasy themes, often exploring concepts such as power, sacrifice, identity, and the consequences of dealing with forces beyond human understanding. It is rich in detail and atmosphere, but also demanding, requiring careful attention and a willingness to interpret meaning rather than having everything explained directly. At the center of the gameplay is a unique board-like system often referred to as the Apollyic table. This mechanic transforms the experience into something resembling a hybrid between a tabletop RPG and a strategic card-based system. Players manipulate tokens across this space, triggering events, encounters, and narrative branches depending on their placement and decisions. Each turn introduces new possibilities, creating a sense of unpredictability that keeps the experience fresh across multiple sessions. However, this same complexity can make the game difficult to grasp initially, as it offers limited guidance and expects players to learn through experimentation. Decision-making plays a crucial role in shaping each playthrough. Encounters with various entities—ranging from spirits to more abstract forces—can be approached in multiple ways, including negotiation, confrontation, or avoidance. These interactions are influenced by character attributes, resources, and previous choices, adding a layer of strategy beneath the narrative surface. The inclusion of multiple playable characters further expands this system, as each one brings different abilities and perspectives that can significantly alter how events unfold. This design encourages replayability, as no single playthrough is likely to reveal the full scope of the game’s content. One of the more distinctive features is the option for cooperative play, where multiple players share the same board and collectively influence the unfolding events. This adds a social dimension to what is typically a solitary genre, introducing new layers of coordination and unpredictability. While this mode can enhance the experience for some, it also amplifies the complexity, making it better suited for players who are already comfortable with the game’s systems. Visually, the game adopts a stylized and somewhat abstract aesthetic that complements its themes. The artwork often feels symbolic rather than literal, reinforcing the sense that players are engaging with something otherworldly and difficult to fully comprehend. The interface, while functional, can occasionally hinder readability, particularly given the volume of text presented. The audio design remains understated, serving primarily to support the atmosphere without drawing attention away from the narrative. The pacing of Apollyon: River of Life is highly dependent on the player’s engagement. There are no traditional action sequences or fast-paced segments; instead, the experience unfolds gradually, driven by reading, decision-making, and experimentation. For players who enjoy dense, text-heavy games, this can be deeply rewarding, offering a sense of discovery that builds over time. For others, the lack of clear direction and the complexity of its systems may feel overwhelming, especially in the early stages. Ultimately, Apollyon: River of Life is a bold and unconventional project that prioritizes depth, atmosphere, and player agency over accessibility and structure. It offers a richly layered experience that rewards patience and curiosity, standing out as something genuinely different within the genre. While its complexity and heavy reliance on text may limit its appeal to a niche audience, those willing to engage with its systems will find a unique and thought-provoking journey that lingers long after each session. Rating: 8/10
Pretty niche, but overall fun was my last review, but I think this game deserves more effort for this. This game is a very complicated game, similar to cultist simulator in certain mechanics, but very clearly its own game. It's a shame not many people know about it, because it's overall just a fun game to play. It might look complicated, and it is, but you can slowly figure it out as you go, and it doesn't force all of the knowledge onto you immediately. If enough played to get servers up, I think it would be a really interesting experience. Altogether, this game deserves more of a presence online.
Joguinho bom, muito texto, mas muito intrigante e cativante. Lore densa mas muito bem escrita.
The advice to end your ritual often really cant be ignored and will help you get through the first intention. Dark bargins feels much more difficult than the later intentions because you don't have set invocations so you are stuck calling into the void while often learning why that is a bad idea.
Oh the game is so beautiful. The cards, the concept, the stories, the characters and their dialog, all of it. As others have mentioned it takes time to get through and to figure out. I will be trying to put in that time and defeat the challenge as the game creator intended, but honestly I would love to see a story only mode option. That in itself is worth the purchase. ;-)
Apollyon is a game about occult ritualism that's every bit as complex as Cultist Simulator while having nothing to do with the sex pest who made the latter.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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