
Choice-based RPG in a dark fantasy world. Apollyon is narrative-driven, and features occult magic, spirit summoning, a deep universe, playable characters, and story progression alone or in multiplayer!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Apollyon is a dark fantasy narrative RPG focused on choices, where you summon demons and spiritual entities, deal with them for power, and delve deeper into an occult universe! It is a multiplayer choose-your-own adventure RPG mixed with a roguelike strategy board game and hidden deckbuilder elements.

In this 40+ hour game, you will:
Use obsidian tokens upon the Apollyic table to control the powers of the world. Moving them upon the table influences what spirits can approach your table, which abilities you can use, as well as aiding or harming every challenge before you!
Deal with three spiritual entities every round. These might be creatures of other worlds, other occult practitioners, visions of the beyond, or many, many more! They must be dealt with through violence, invocation, treaties, deception, or the like.
Make difficult decisions that will change the narrative, both in small arcs and large stories for character and table alike. Your choices will matter, for better or worse!
Invoke spirits of your own. You may bring some of these spirits between rituals as permanent unlocks, known as Invocations. You may also bring a small charm into every ritual, such as the Silver Timepiece to keep yourself sane while projecting into the spirit world.
Play Apollyon with up to two friends, who will share the table's alignment and take on every spirit together! This creates a unique strategy only present in multiplayer. For example, your efforts to escape a hostile fire spirit might be led by the player with more Agility, or the player who has a Guard on their physical statistics, in case they fail and take damage!
Unlock and play the ten playable characters, and progress their stories alone or in multiplayer! Gaining power through these skills and abilities will help you complete later missions, known as Intentions.

In the world of Sartova this practice is used to evoke angelic beings, gods, and other intelligences related to souls, elements, the Themes, night terrors, disembodied voices, and even things older than the gods themselves... Through this practice, Apollyon, one may speak with them, make deals for power, capture them, or even project one's soul from their body entirely. The table can provide all of this, and it is all dangerous.

Apollyon is a narrative story that will be shaped by your choices. It comprises 550,000+ words and has over 600 pieces of custom-made art in the Apollyic mosaic style. These words and pictures will not be seen in every playthrough, and nearly every line of text can react in some way to choices you've made, items you carry, or even your character's identity! For example, the scientist of magic has insights different from the man shackled to devilish deals he regrets...
Head on over to Apollyon's discord to give feedback, ideas, report bugs directly to the developer, or find others to join in Apollyon!
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game that deserves more recognition. If you like Cultist Simulator, you'll like this.
Apollyon: River of Life, developed and published by The Planar Danse, is an unusual and deeply text-driven experience that blends elements of tabletop role-playing, narrative experimentation, and dark fantasy worldbuilding into something that feels more like an interactive ritual than a conventional game. Rather than guiding players through a fixed storyline, it presents a shifting, reactive system where events unfold based on choices, positioning, and the unpredictable nature of its mechanics. From the very beginning, it establishes a tone that is dense, mysterious, and deliberately opaque, inviting players to explore rather than simply progress. The narrative is one of the game’s most defining aspects, though it does not present itself in a straightforward or linear manner. Instead of following a single protagonist through a clear arc, the experience is built around fragments of stories, encounters, and character-specific paths that gradually reveal pieces of a larger, interconnected world. The writing leans heavily into dark fantasy themes, often exploring concepts such as power, sacrifice, identity, and the consequences of dealing with forces beyond human understanding. It is rich in detail and atmosphere, but also demanding, requiring careful attention and a willingness to interpret meaning rather than having everything explained directly. At the center of the gameplay is a unique board-like system often referred to as the Apollyic table. This mechanic transforms the experience into something resembling a hybrid between a tabletop RPG and a strategic card-based system. Players manipulate tokens across this space, triggering events, encounters, and narrative branches depending on their placement and decisions. Each turn introduces new possibilities, creating a sense of unpredictability that keeps the experience fresh across multiple sessions. However, this same complexity can make the game difficult to grasp initially, as it offers limited guidance and expects players to learn through experimentation. Decision-making plays a crucial role in shaping each playthrough. Encounters with various entities—ranging from spirits to more abstract forces—can be approached in multiple ways, including negotiation, confrontation, or avoidance. These interactions are influenced by character attributes, resources, and previous choices, adding a layer of strategy beneath the narrative surface. The inclusion of multiple playable characters further expands this system, as each one brings different abilities and perspectives that can significantly alter how events unfold. This design encourages replayability, as no single playthrough is likely to reveal the full scope of the game’s content. One of the more distinctive features is the option for cooperative play, where multiple players share the same board and collectively influence the unfolding events. This adds a social dimension to what is typically a solitary genre, introducing new layers of coordination and unpredictability. While this mode can enhance the experience for some, it also amplifies the complexity, making it better suited for players who are already comfortable with the game’s systems. Visually, the game adopts a stylized and somewhat abstract aesthetic that complements its themes. The artwork often feels symbolic rather than literal, reinforcing the sense that players are engaging with something otherworldly and difficult to fully comprehend. The interface, while functional, can occasionally hinder readability, particularly given the volume of text presented. The audio design remains understated, serving primarily to support the atmosphere without drawing attention away from the narrative. The pacing of Apollyon: River of Life is highly dependent on the player’s engagement. There are no traditional action sequences or fast-paced segments; instead, the experience unfolds gradually, driven by reading, decision-making, and experimentation. For players who enjoy dense, text-heavy games, this can be deeply rewarding, offering a sense of discovery that builds over time. For others, the lack of clear direction and the complexity of its systems may feel overwhelming, especially in the early stages. Ultimately, Apollyon: River of Life is a bold and unconventional project that prioritizes depth, atmosphere, and player agency over accessibility and structure. It offers a richly layered experience that rewards patience and curiosity, standing out as something genuinely different within the genre. While its complexity and heavy reliance on text may limit its appeal to a niche audience, those willing to engage with its systems will find a unique and thought-provoking journey that lingers long after each session. Rating: 8/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its odd, i barely understand it but i love it
Joguinho bom, muito texto, mas muito intrigante e cativante. Lore densa mas muito bem escrita.
lack of a external wiki is abit rough but i can build my own spread sheet with the table info, no spoilers needed for any of the cards cause its better if you go in unspoiled, but it is abit of a pain without somewhere else to see the table info, can still recommend.
This is a fun game. It's hard. It's well written and quite unlike anything I've played before. Definitely recommend checking it out.
Fun game. I love the artwork on the cards, and how each class feels different.
Rough around the edges but once you get into the meat of the storytelling it's very interesting. Assuming Early Access means in active development, I would recommend this despite its extremely indie state at the moment.
Apollyon is a game about occult ritualism that's every bit as complex as Cultist Simulator while having nothing to do with the sex pest who made the latter.
Oh the game is so beautiful. The cards, the concept, the stories, the characters and their dialog, all of it. As others have mentioned it takes time to get through and to figure out. I will be trying to put in that time and defeat the challenge as the game creator intended, but honestly I would love to see a story only mode option. That in itself is worth the purchase. ;-)
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Players by region
Where this game's players are, estimated from review languages.
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