
Choice-based RPG in a dark fantasy world. Apollyon is narrative-driven, and features occult magic, spirit summoning, a deep universe, playable characters, and story progression alone or in multiplayer!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Apollyon is a dark fantasy narrative RPG focused on choices, where you summon demons and spiritual entities, deal with them for power, and delve deeper into an occult universe! It is a multiplayer choose-your-own adventure RPG mixed with a roguelike strategy board game and hidden deckbuilder elements.

In this 40+ hour game, you will:
Use obsidian tokens upon the Apollyic table to control the powers of the world. Moving them upon the table influences what spirits can approach your table, which abilities you can use, as well as aiding or harming every challenge before you!
Deal with three spiritual entities every round. These might be creatures of other worlds, other occult practitioners, visions of the beyond, or many, many more! They must be dealt with through violence, invocation, treaties, deception, or the like.
Make difficult decisions that will change the narrative, both in small arcs and large stories for character and table alike. Your choices will matter, for better or worse!
Invoke spirits of your own. You may bring some of these spirits between rituals as permanent unlocks, known as Invocations. You may also bring a small charm into every ritual, such as the Silver Timepiece to keep yourself sane while projecting into the spirit world.
Play Apollyon with up to two friends, who will share the table's alignment and take on every spirit together! This creates a unique strategy only present in multiplayer. For example, your efforts to escape a hostile fire spirit might be led by the player with more Agility, or the player who has a Guard on their physical statistics, in case they fail and take damage!
Unlock and play the ten playable characters, and progress their stories alone or in multiplayer! Gaining power through these skills and abilities will help you complete later missions, known as Intentions.

In the world of Sartova this practice is used to evoke angelic beings, gods, and other intelligences related to souls, elements, the Themes, night terrors, disembodied voices, and even things older than the gods themselves... Through this practice, Apollyon, one may speak with them, make deals for power, capture them, or even project one's soul from their body entirely. The table can provide all of this, and it is all dangerous.

Apollyon is a narrative story that will be shaped by your choices. It comprises 550,000+ words and has over 600 pieces of custom-made art in the Apollyic mosaic style. These words and pictures will not be seen in every playthrough, and nearly every line of text can react in some way to choices you've made, items you carry, or even your character's identity! For example, the scientist of magic has insights different from the man shackled to devilish deals he regrets...
Head on over to Apollyon's discord to give feedback, ideas, report bugs directly to the developer, or find others to join in Apollyon!
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The advice to end your ritual often really cant be ignored and will help you get through the first intention. Dark bargins feels much more difficult than the later intentions because you don't have set invocations so you are stuck calling into the void while often learning why that is a bad idea.
Onerosoi is a good for nothing; but the rest of the game is good.
Interesting design- and gameplay flow. A bit strange art choice. Good story.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Met death, real friendly!
There are tooltips for the controls but I did struggle to figure it out for the first two campaign attempts; I love how the story changes with every dial turn on the board, it's just a neat and fun wild ride with dice rolls and stats Addendum: I finally completed a ritual and can comfortably say I get how the game operates from start to finish. The gods are finicky in this one, can't fully trust my gut on decisions just 'cuz of time card rolls, the runes will move and you have to take that into account. I'd dare compare it to a Sims game since the character you control has a personality of their own, despite your having control over their decisions. My wild ride assertion still stands.
This is a very interesting, very unique game. As others have said, it is not for everyone: it primarily involves reading text, and you have to be willing to make some guesses and experiment with where to set the tokens. Pay attention to where they are set during the tutorial, and read the starter lore pages about each token to begin to formulate some guesses about what settings will work best and why. But also don't be afraid to mix it up. The first several hours my character kept dying. Then I decided to take more risks and lean into the story, and it helped a lot, but I still felt stuck after a while. So I started a brand new character and that helped even more; at the 10 hour point I feel I am starting to get the idea, although I also suspect this is just the tip of the iceberg. For $2.99 in the summer sale it was not much of a financial risk, and it seems to have a lot of depth. For people who like story and exploration, rather than 3D graphics explosions, I recommend trying it - it deserves more exposure than it so far has achieved. There are a couple videos with a player and the developer playing the first couple chapters, which might be worth watching, but they move slowly. I recommend the developer add a little bit more guidance - any hints he gives during those videos, write them down and put them in a hints page in the lore or something... because I suspect many people give up too soon out of frustration.
(ノ◕ヮ◕)ノ*:・゚✧ https://youtu.be/UuIJ17pCMFU
Se você gosta de um jogo que perfeitamente captura o mistério e a "vibe" do "The Room" mas ama jogar Talisman, esse jogo é para você. Jogue com um amigo e desvende os mistérios dos temas que governam o universo :)
fumei um eso e fiquei térico. ainda escapa à minha compreensão, retornarei.
Can be confusing at first but it feels very rewarding as you learn your way through this narrative rich game.
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Players by region
Where this game's players are, estimated from review languages.
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