
Choice-based RPG in a dark fantasy world. Apollyon is narrative-driven, and features occult magic, spirit summoning, a deep universe, playable characters, and story progression alone or in multiplayer!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Apollyon is a dark fantasy narrative RPG focused on choices, where you summon demons and spiritual entities, deal with them for power, and delve deeper into an occult universe! It is a multiplayer choose-your-own adventure RPG mixed with a roguelike strategy board game and hidden deckbuilder elements.

In this 40+ hour game, you will:
Use obsidian tokens upon the Apollyic table to control the powers of the world. Moving them upon the table influences what spirits can approach your table, which abilities you can use, as well as aiding or harming every challenge before you!
Deal with three spiritual entities every round. These might be creatures of other worlds, other occult practitioners, visions of the beyond, or many, many more! They must be dealt with through violence, invocation, treaties, deception, or the like.
Make difficult decisions that will change the narrative, both in small arcs and large stories for character and table alike. Your choices will matter, for better or worse!
Invoke spirits of your own. You may bring some of these spirits between rituals as permanent unlocks, known as Invocations. You may also bring a small charm into every ritual, such as the Silver Timepiece to keep yourself sane while projecting into the spirit world.
Play Apollyon with up to two friends, who will share the table's alignment and take on every spirit together! This creates a unique strategy only present in multiplayer. For example, your efforts to escape a hostile fire spirit might be led by the player with more Agility, or the player who has a Guard on their physical statistics, in case they fail and take damage!
Unlock and play the ten playable characters, and progress their stories alone or in multiplayer! Gaining power through these skills and abilities will help you complete later missions, known as Intentions.

In the world of Sartova this practice is used to evoke angelic beings, gods, and other intelligences related to souls, elements, the Themes, night terrors, disembodied voices, and even things older than the gods themselves... Through this practice, Apollyon, one may speak with them, make deals for power, capture them, or even project one's soul from their body entirely. The table can provide all of this, and it is all dangerous.

Apollyon is a narrative story that will be shaped by your choices. It comprises 550,000+ words and has over 600 pieces of custom-made art in the Apollyic mosaic style. These words and pictures will not be seen in every playthrough, and nearly every line of text can react in some way to choices you've made, items you carry, or even your character's identity! For example, the scientist of magic has insights different from the man shackled to devilish deals he regrets...
Head on over to Apollyon's discord to give feedback, ideas, report bugs directly to the developer, or find others to join in Apollyon!
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cultist Simulator is one of my favourite game and I love Text adventures, this game scratches the itches for fans of these things while featuring gorgeous art and very good writing. Pros - Fun for Cultist Simulator and Text Adventure fans - The Writing is good - Exploration is fun; I enjoy learning more about this world and how my tokens affect the gameplay - The art, often abstract, very colourful and human handmade (which is a big pro nowadays). They match the mistery of the world and are nice to see. - Creative approach to this genre of game. Cons - The UI; it took me a while to understand what was going on because the interface was very cluttered and not beginner-friendly. - The font; I wish I could make the font larger; it's hard to read. Message to the creator(s): I'm really enjoying this game. Please make it easier for people with visual impairments, dyslexia, and ADHD to play! Maybe add an option to set a larger or different font.
Please do keep in mind that this game is still in development and there's only like one fellow working on it. There will be bugs and not all the storylines are finished yet; that said, for what is presently available, Apollyon offers an oddly compelling style of narrative that winds between the places between worlds, and some notable locales on it besides. Some of the things Apollyon has for offer include: - Climbing a mountain. - Selling your soul. - Sparring with angels. - Getting trolled by satyrs. - Being chased by nightmares. - Selling someone else's soul. - Losing yourself. Literally. - Going insane. - Fighting nightmares. - Talking to fish. - Buying souls. - Visiting the circus. - DAMN YOU PROTEANS. - Following sentient mushrooms. - And maybe solving a murder? This game is hard. It is complicated. You will have to bend reality itself to accomplish your goals; luckily, the occult practice of Apollyon is able to do precisely that. Struggle. Die. Learn. And try again. If you like weird, occult-narrative based games and are the patient type of person, I'd recommend you give it a try.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a very interesting and very very deep game. It feels a lot like cultist simulator in terms of depth but it feels more like you can actually *grasp* things in it better once you know what you're doing. I find it fascinating and always want to explore more in it to find out just how deep it goes.
Apollyon: River of Life is a game where you venture through the adventures of an individual whose life has inevitably lead them into an occult practice. The game is aimed at players who enjoy letting themselves immerse fully in a fantasy setting where you'll find yourself adapting to new events, or to scramble your memory on how to handles ones that you might re-encounter. The gameplay takes mostly the form of a text based Choose Your Own Adventure, where multiple events need to be tackled in succession. How successful your attempts are depends on the physical and mental stats that you've started and gained (or lost!) during your play session. In addition, your occult ritual takes place on the Apollyic Table, where 16 tokens lie on top of it, each representing different layers and aspects of reality. Every turn you can shift a number of these tokens around, to a multitude of varying effects, ranging from making certain skill tests easier (and others harder!), to allowing/preventing certain events from showing up, to applying fundamentally changing effects upon the gameplay. To give you an example, one of the tokens, representing Death and its role in the cycle of Life, can be shifted in such a way that prevents players from dying where they otherwise should have... Though fiddling with it can have interesting consequences... In addition to all the above, you will find that the game has items (and allies) in your inventory, that can provide you aid in key moments where you really need their boosts in many different aspects, be them in the shape of a passive bonus, a one-time consumable boost, or a bonus that cools down after enough events have passed. Besides completing your main objective of your ritial, you'll often find yourselves running into events that are marked with a potential unlock. Doing so will allow you to start future rituals with new tools, invocations, and even characters to play as, which offer not only different distributions on your starting stats, but also many unique properties and abilities (though the starting character has quite unique bonuses of their own) ... But this can only take place if you DO manage to make it out alive of your current session, in order to secure those unlocks, adding tension and deliberation on whether to keep going with your main objective or to cut it short and avoid risking what you've just earned. Finally, but certainly not least, the game can be played with 1 to 3 players! If you happen to have friends to tackle the ritual along with you, you'll certainly be able to further choose which of you has the better stats and character to take certain risks. Maybe one of you has better Agility, and another of you can more safely accomplish a dialogue option that you suspect might require high Willpower. Maybe one of your characters will be sneaker, while another might have healing properties for the entire group, or be better suited for dealing with demons... Just try to spread the skill tests between players, as one player taking the spotlight for too long can accumulate some skill test penalties. Me and my friends have shared some good laughs at our mishaps, and at some of the ridiculous choices one of us might have risked to pick, and have similarly had tense moments trying to finish a ritual with everyone alive but clinging dangerously close to death. An absolute blast that I heavily recommend (I might have a soft spot for their art style and the music in-game). Feel free to play either on your own or with a friend or two alongside you who is willing to face an adventure riddled with a mysterious system that you can learn to master the more you play.
As somebody who enjoyed Cultist Simulator and Book of Hours, this game is far too esoteric even for me. The gameplay consists of moving various tokens on your table to one of eight positions, each causing somewhat different effects that you can look up in your journal. These moves are limited to three a turn, and tokens sometimes get moved by events you encounter. So what's the issue? The issue is that many negative events in this game cannot entirely be avoided, meaning many scenarios run on a timer where your stats at whittled down over time until you lose. This on it's own isn't a game-breaking problem, but the issue is that how progression events are rolled isn't obvious, and even if you encounter one, you may not be able to succeed (either due to RNG, or due to not having some pre-requisite). Let me use Talon as an example. If you listen out for rumours, you are told of a shady group in the worker's quarter of the city. An interesting and obvious plot point, except travelling to the worker's quarter does...nothing. Even if you have heard of these rumours, it's unclear what dictates wheteher or not you meet this group. Same issue travelling around Talon in general. Frequently you will click on one of the four districts to travel to, only to go nowhere and end up back in Talon, choosing one of the four districts to travel to again! It won't be explained why you somehow failed to travel, or what you've done wrong, and even when it succeeds and you get to try some form of choice/event at these locations, you won't know why the game has even allowed you to make this choice when previously you couldn't. All this is to show how the layers of RNG make for a frustrating experience. There are simply too many levers to pull with the tokens, influencing so many layers of RNG, that when combined with the game's lack of information on why you succeed or fail, leaves you no closer to your goals even after losing runs for a full hour. I can't really recommend this game because even comparing it to something notoriously hard like cultist simulator, the failure states over in that game are clearly defined and explained to the player. Running out of money makes you starve, being too sad leads you to be consumed by despair, etcetc. Whereas in Apollyon, travelling around a city leaves me...travelling around a city? It isn't made clear what went wrong or why my actions failed to lead me to events. Overall, this game feels like a 4/10. An interesting idea held back by poor gameplay and guidance. Maybe the gameplay was simply underbaked? It's hard to say, but I hope I eventually have a reason to return and retry this game.
RNG plays a part in most actions. If you fail, you might lose the scenario and have to restart the same scenario and hope that RNG goes your way this time. There is no strategy guide, and very few youtube videos with tips, so you are on your own. Either you do trial and error until you succeed or you give up and play another game.
The new tutorial helps, I was a bit daunted by the sixteen tokens and their effects when I played before this update, but having the new tutorial really helps. I like what I see but am still learning the impacts of all the tokens so I think I will start a new play through to better get the gameplay. I'm focused on wanting to "win" so learning through experimentation means multiple play throughs for me, lol. However, the story seems to lie within the cards themselves and I am looking forward to discovering the story through all those beautiful cards so maybe I'll stick to this play through so i can get into the story.
Start the single-player campaign by moving to the second screen and selecting the first mission, then proceed with the tutorial. After a good bit of reading, settle in to a storytelling experience with strategic gameplay. Don't be afraid to lose your body; you can find it again. Mouse over the stakes on the 8-pointed star in the Lore on Themes; think of the order and angle to which you Banish the Bad 6 (Beware the Typhen, Limoseht, Z, Stygia, Narhiim, and Kaligara!) before you open your third eye to Sartova and the Torfield; otherwise, use your judgement on whatever you need to strengthen for the current challenge. Some small UI improvements would help this game serve its well-designed meal on a more accommodating platter: windowed mode, more of the typically adjustable settings, a quick start to get right into the tutorial. Haven't tried the multiplayer yet; not sure how that would work based on what I've done so far, but I'd be glad to see it grow!
An incredibly deep ritual set in a beautifully dark fantasy world... Apollyon is a storytelling game that lets you carry out rituals in a finely crafted world complete with tons of world building, branching paths, unlockable characters, and intricate mechanics. Though esoteric at times, it rewards experimentation by shifting the themes and dimensions around in your favor. The motto "f*ck around and find out" is more than accurate here, and the only way to be a better player is to do just that, leaving you with sometimes hilarious or terrifying results. Its rougelight gameplay loop works well for 30-minute-ish sessions alone, or with up to 3 players. I look forward to seeing how the upcoming update adds tutorials and helpful information to ease in new players. Definitely give this a shot if you don't mind a learning curve and enjoy detailed storytelling.
Pretty niche, but overall fun was my last review, but I think this game deserves more effort for this. This game is a very complicated game, similar to cultist simulator in certain mechanics, but very clearly its own game. It's a shame not many people know about it, because it's overall just a fun game to play. It might look complicated, and it is, but you can slowly figure it out as you go, and it doesn't force all of the knowledge onto you immediately. If enough played to get servers up, I think it would be a really interesting experience. Altogether, this game deserves more of a presence online.
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