
Zombie apocalypse world! You built a shelter in advance, and countless girls wanted to enter your shelter for self-protection. Female neighbor, flight attendant, female boss, celebrity... All beings are equal before the end of time.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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播放视频卡屏有哪位大神知道怎么解决吗?
游戏很难 已退款
我只想能主动的背上背包(这背包有什么用??说是多带物资,其实啥都没多。)出门探险,对白模特啥的我就不吐槽了,能不能让玩家自主的探险??背后的地图真就是个摆设么?
This game is a nice little diversion that I occasionally revisit. My thoughts: [b] Stability and Performance [/b] I've experienced no crashes and have no recollection of bugs. [b] Characters [/b] The variety of characters is interesting and having certain combinations of characters in the shelter leads to specific interactions between them and the player, which is a nice touch. [b] Metaprogression [/b] Successfully completing the game leads to points that the player can use to level up certain bonuses. Learning the game and surviving the ~50+ days at first is challenging, but as the player begins to succeed, they can level up certain bonuses that helps future runs. Yes, all things remaining the same, this makes the game easier. However, it also allows you to try new strategies to have more characters in your shelter and/or see more random events play out in certain ways. [b] Gameplay [/b] The gameplay loop is pretty simple, there is a day/night cycle, Most days introduce events that involve some kind of choice the player can make, some of which lead to a character being unavailable while they are outside of the shelter (foraging, etc.). All of this is occurring alongside regularly depleting hunger and thirst meters. At its heart, this is an economic/management game in which you are handling the distribution of food and water (and medications as needed), managing the number of people in the shelter, managing who goes out in response to certain events (different characters have different strengths), and which objects in the shelter are allocated to the people going out. Each character has a set of photos and videos that the player can view and watch from the main menu. [b] Story [/b] The setting is a fairly standard apocalyptic event with mutants, dangerous other humans, and environmental risks, and isn't really anything new or special. However, each character has their own personality and story that plays out through the course of a playthrough via choices the player can make. Yeah, it's a "harem" game of sorts with nothing explicit, and has only a bit of suggestive content (in spite of what the game's title implies about the game). That said, the ladies that the player can invite into the shelter are attractive, and even when some of the early interactions can be kind of abrasive, as each character's story or personality is fleshed out more, they all have some redeeming qualities. [b] Overall Thoughts [/b] For the price, the game provides enjoyment and with the variety of characters (which can't all be brought in with the expectation of surviving, at least in early playthroughs), random events, metaprogression, and variety of tools and resource the player can start the game with, there is a good amount of replayability.
游戏的想法很好,但是实际游戏体验非常糟糕。感觉面对末日,每个角色仍然一点都不觉得急迫,都不如我着急。
Game is too stingy on resources, especially water and food. I only managed to survive past 20 days on second play through by putting most of my money on food and water but only lasted a few days after and all the girls in the shelter died at the same time and I died the next day. Third play through I tried someones walk through who seemed to last 21 days, but my play was a no go because events are a bit random even if you know the right decisions to make to not get hurt on some of them. It went similar to my first play through even though I had more food and water this time, couldn't even get close to 20. Seems to be more of a game of chance but very few good outcomes. And my record on a lot of those types of games Is why I don't gamble in real life.
暂时不推荐,原因如下 1.游戏一直会频繁的闪退。 2.女角色除了小菲还勉强能入得了我法眼,其他几位真的太路人脸了。 3.女明星的作用是提升所有的好感度,尤清风的作用是当打手,佳佳偶尔变异也能用来充个外出探险的帮手。其他角色真的没发现有什么卵用。(绮雯就是个吃肉的机器,除了好感提升时能给点吃喝,卖点血,也没别的用处了。空姐不光偷东西吃,所谓的治病救人能力基本等于没有。凌静基本毫无作用。) 4.所有人的配音都是在读稿子,毫无情绪波动,幼儿园的小朋友念的都比你们有感情。 5.有些道具的设定和使用环境就很莫名其妙。 6.因为某人偷吃了东西,男主不揭发,反而全员加好感这就很搞笑!这么多女人在一起,肯定是怀疑男主跟谁谁谁有一腿,八卦,猜忌,这才是末世思想。加好感?呵呵…… 7.游戏剧情,应该设定随机好结果或者坏结果,而不是玩了几遍后,看到婴儿就知道是坏剧情,看到神秘商人就知道是换亏了,应该都要有两面的随机性。 8.如果你不卖肉,就光对着腿,对着丝袜拍那么两三眼,你这定价,太贵!对比其他真人互动恋爱游戏的制作成本,他们卖30,你这外出取景的成本都省掉了,还敢定28块,你们是“会”定价的!
《末日,美女避难所》是一款末世生存主题的AVG经营类冒险游戏,游戏以丧尸末日为背景,玩家扮演一名军事爱好者,提前建造了一个简易避难所,末日爆发后,众多女孩试图进入避难所寻求庇护。 在末日来临前,玩家需要利用有限的资金储备物资,完善避难所。末日爆发后,朋友、同事、邻居等角色会尝试进入避难所,玩家需要决定是否接纳。玩家需要合理分配食物、水源等资源,确保避难所内人员的生存。 对于喜欢末日题材和策略游戏的玩家来说,仍具有一定的吸引力。
没剧情、没操作、就那几个少得可怜的触发剧情选项,还不能自由外出收集物资,一遍又一遍重复剧情玩就是为了提高初始可获得物资和抗性,直接无聊!
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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