
You work the night shift. Tonight, Patricia isn't well, she's had a meltdown and taken everything on the company's net along with her. Make your way through the evolving complex facility, reach the core and shut her down, before she shuts you down!
Modeled estimate, not a reported figure. How we estimate →
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About
You're Ashford. Just a regular maintenance man at the PAT 8000 facility, mostly automated and run by the AI everyone calls Patricia. Most nights you check in, check gauges, swap a few coolant lines and then go home.
But tonight is not most nights.
Patricia has glitched out. Doors, lifts, cameras, every bot on site. All of it's hers now, and everyone she hasn't already locked out is on the wrong side of a sealed door. The comms are fried. The lights are flickering. The place is in trouble.
Nobody's coming. You're maintenance, not security. This is not in your job description. But there's a stick in the workshop. Patricia needs shutting down. Her core is hidden somewhere in this place, and someone has to find it.
Grounded FPS Combat: Melee and ranged, weighty and deliberate.
Real working place: The facility is a complex of corridors, rooms and conundrums. Locked doors have reasons, lifts go between floors.
People: The survivors you meet talk face to face, they can help or hinder. They all have their own agenda.
Working-class horror: Tired people doing jobs while the building turns against them. No hero monologues, no corporate sci-fi filler.
Compact levels, tuned for replay: Every one is a scenario you can run in a sitting. Learning the layout pays off.
Genres
Stats
Languages: English
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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