
A roguelite first-person shooter set in a corporate office overrun by AI. Battle through randomized floors using 20 bizarre weapons. Earn achievements, unlock upgrades, and take back everyone's jobs. The only rule? It's Anything But A Gun.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
In a workplace that's replaced all of its employees with AI workers battle through a corporate office building using a variety of weird objects, all except a gun. As you travel floor to floor, combat the AI takeover with your own creative power and win everyone their jobs back. The only rule? Anything But A Gun.
In a run you'll encounter randomized room layouts filled with waves of enemies. Buy new weapons and upgrade them along the way, but make sure you have enough ammo too! The better you play the higher your score will go and you'll even see the world become more vibrant in real time. After three levels, you'll fight the boss - the head of the company. If you die at any point, you'll have to start over from the beginning, but don't worry. Every achievement you earn grants you a buff that persists across all your attempts. Good luck beating this game using anything but a gun.
Anything But A Gun is a first person shooter, rogue-lite, high speed, schmup game. Focusing on movement, unique and diverse gunplay, and repeated runs.
Fast paced first person shooter combat
20 unique or even bizarre weapons
Dozens of Upgrades to specialize each weapon
A wide variety of hand drawn enemies
Randomized room layouts in each run
Multiple roguelite upgrade mechanics
30 achievements to collect
Weapons in Anything But A Gun are the highlight and key of our gameplay. Find and discover 20 unique weapons. Ranging anywhere from mundane objects like Laser Pointers to wacky options like an air frier that fires dino-nuggie summons to chomp and bite at your enemies.
In Anything But A Gun the weapons go beyond their realistic day to day uses, your creative interpretation of mundane objects is what makes them lethal. It could be a hobby horse or it could be divorce papers. There are a ton of weapons to discover just like those.
Every weapon has promotions that the weapon can receive allowing you to change the playstyle of those weapons. Turn a simple duck duck goose into an explosive bird dealing massive AOE damage by giving it the Explosive promotion. Or turn an unfortunate divorce into a healing moment with the Family Photo promotion on the Divorce Papers. There are many types of promotions to discover and experiment with in Anything But A Gun.
In Anything But A Gun when you die that's it. Your weapons, your progress, all of those things are lost... with a couple of exceptions.
Our Achievements in the game make and change your future runs. Some simply give you extra health, others allow you to unlock the ability to promote weapons or buy ammo. The achievements change the game making you stronger on every progressive run.
For our more concerned players, currently the game has access to the boss and the level selects. So if you die and wish you could continue, you can!
Anything But A Gun includes controller support and in-game toggles for ammo, health, and currency, letting players adjust the experience to their preferred pace and difficulty. We are committed to expanding accessibility support over time.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Норм игра для начинающего разраба
There are 3 main issues with this game: Firstly, the small, cluttered, low-quality environment mixed with the poorly executed 2D enemies makes for a jarring experience. The rough lighting doesn't help either, making the game feel more like someone's first unity project rather than a complete game. Secondly, the weapons aren't very creative for a game about using ANYTHING BUT A GUN!!! The most creative this game gets is with the cactus machine gun, but that doesn't even make sense. And finally, the fact that EVERYTHING is forced to follow an office theme that limits creativity. There are endless weapons to choose from when you're not limited to a theme, but by sticking to the office theme, you're unable to do anything over-the-top. 4/10. Too much wrong to really enjoy this.
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Hours played at review time, across 26 reviews with recorded playtime.
Um jogo muito bom, recomendo
Awesome concept folks and creativity. Nailed the execution. The 1 minor problem for me was it doesnt feel complete in narrative wise .
quick, nice game
melhor horário pra jogar é pós expediente.
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