
Antivirus PROTOCOL is an incremental game about destroying viruses. Learn and adapt, collect data, upgrade yourself, and eliminate the Virus that has taken over the world.
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About
Antivirus PROTOCOL is an incremental game about destroying Viruses. Learn and adapt, collect data, upgrade yourself, and eliminate the Virus that has taken over the world.
Collect various code fragments and data from viruses.
Use the collected data to upgrade yourself and unlock powerful new weapons and abilities.
Kill the Virus Boss at the end of the level to progress.
Advance through levels to unlock new enemies and gather more data.
Satisfying Incremental progression
Multiple resources to collect
Extensive upgrade tree
Wide variety of unique weapons and droppable powers
Relaxing, satisfying gameplay
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I liked it, started out kind of slow in some ways but once you get in a few levels it picks up.
cool game
A fun and chill little progressive shooter I beat in about 3 hours, great for an evening I was a bit drained and wanted something not too deep or high pressure. Well worth the modest asking price.
top
It was a fun quick game!
I go pew pew then upgrade to go more pew pew
fun relaxing game
Not bad, not great. Takes a bit to get going, but it's satisfying enough once it does.
Pretty solid indie game, highly satisfying as it should be. I didn't finish it yet, but I don't really have anything bad to say about it. I love the power-ups and the fact that you have to pick them up, I love the sense of progression, the game is just a little bit hard (which is great, cause they tend to be easy) and doesn't make you feel stuck or bored when you have to replay a level. I think if I had to pick something, I'd say the skill tree is too straight forward, I'd like to have more options, like choosing a path between the mines power-up or the multishot, or some progression between upgrades of the same type (shot speed, battery...) that are connected (to keep the balance, maybe you should make the player go back to the first nodes, but only with a lot more resources, or make it appear only after some level). The way they're placed, they don't look like they're related to the power you get. Overall, I'm very happy with my purchase and I think it has some rizz to call its own. :)
A fairly strong thumbs up for what it is (a 3 hour incremental / throwback arcade game) with some caveats: 1) It's roughly 3 hours to clear. Replayability is going to be eye of the beholder, but it's not like there are alternative builds / endings etc. You'd just have to love the core gameplay enough to replay it, which unlike a lot of incrementals I've seen lately is at least possible. The gameplay is reasonably fun at least for the last half of the game. That said, for most people I'd say buy it on sale because you probably will enjoy it well enough but not replay it. 2) As another commentor noted, it does take a while to really build up speed. Maybe somewhere around level 6-7 (out of 15) it hits a bit of a stride and levels 12-14 are kinda peak experience. 3) It's a bullet hell with a fairly odd twist. Most of the mobs coming at you don't harm you - instead they are visual cover for the 4-5 mob types that do hurt. You want to up mob density to summon the level boss faster, but the flip side is screen clarity is going to drop very low at times esp. if your weap damage is lagging, and as much as skill you're going to be relying on 'feel' and a whole lot of RNG to avoid taking too much damage. The edges of the screen are the most dangerous, but there will be situations where you can't avoid them and you just have to hope one of the dangerous mobs doesn't choose that moment to pop in. If there were minimal screen cover the bad mobs would be quite easy to avoid - it's only when it's harder to see them (whether because of clutter or they are literally spawning from off-screen on top of you when near the edge) that they're a threat. This isn't enough to ruin the experience by any means, but does make this more of like a 3.5 star instead of 4-5 star game imo. It's enjoyable overall, but gets its challenge from a bit of a cheat (exploding my eyeballs til I can't see what's happening).
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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