
Nontraditional, eccentric, art game experience. 10 - 15 minutes, nonlinear free roam. This immersive experience aims to help destigmatize mental illness by allowing the user to journey through the mind of an individual with bipolar disorder.
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About
Antipsychotic is an eccentric art game experience. It is not a traditional video game. This is a short, abstract art game about mental health. 10 - 15 minutes playtime, nonlinear free roam.
Dive into the mind of someone with bipolar disorder as they explore their condition. This immersive experience marries poetic reflections and personal narratives with captivating audio-reactive visuals and evocative soundscapes, set to the beat of poignant music.
Antipsychotic supports up to 7.1 surround sound (capable sound card required). Antipsychotic supports the Xbox controller with newly re-tooled haptic responses. Xbox controller does not work in the settings menu, only in game.
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Stats
Languages: English**languages with full audio support
Engagement
Reviews
While i am not someone who has bipolar disorder i do think this helped me understand it more in a bite-sized experience. I suffer from my own mental illness issues so i can understand and sympathize, i hope you're out there and you are ok because we need each other to keep ourselves together.
Super cool experience, I highly recommend this game!
"Antipsychotic" is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this "art experience". Instead of being a game, "Antipsychotic" is a software application that presents a poorly made art exhibition, in this case the "artist" in question is also the worlds foremost expert on diagnosing and treating bipolar dis... wait a second, no he isn't. But he thinks he is, and therefore uploaded this crap art gallery to personally cure the disease through the medium of a crap art gallery that you can walk around in for 15 minutes. We get this non-game shovelware on Steam whenever your usual Starbucks barista/McDonalds frycook art school dropout finally gets a restraining order from the local art galleries so turns to Steam Direct to try get their art published somewhere so they can finally dream of moving out of their parents basement. It's true that games can be art... art is where the pinnacles of craftsmanship and quality meet vision and narrative to create an experience far greater than the sum of the parts. This isn't a game at all, and the craftsmanship and narrative are terrible. This isn't making art better, it's just making gaming worse. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. An obvious example of a game loop would be in games like Forza, where you drive a car in a circle. If you're faster and more skillful than the other drivers, you get rewarded for first place, then you find yourself back at the starting line for the next game loop iteration. Even open world/sandbox games like Minecraft feature a core game loop where you search for materials, use them to construct something, which rewards you in terms of increasing your progression and allowing you to repeat the next loop to get more and better materials. Those are game loops. You won't find any of those kinds of loops or any real gamelike feedback here. It is impossible to "play" this because it isn't a game. This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section, which would be more appropriate for software apps and virtual art demos. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and non-game art exhibits which aren't games. Nobody looked at the Mona Lisa and said "wow, what a great game I just played". See my point? Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] Because the developer didn't bother doing the right thing, we now have a non-game art app in entirely the wrong place. This is harmful to the ecosystem because it robs visibility from legitimate developers who follow the rules and respect the audience and create actual games for gamers. Without a game loop or interactive feedback, this is just store pollution in the wrong category. It's an art demo, not a game, and I won't recommend it to any serious gamer. And an important note for gamers... Trying to address serious issues such as mental and emotional health through the medium of video games is misguided and can be harmful. While it's plausible to suggest the intention was noble, this can do more harm than good. The "developer" here is not a professional in areas of mental health and social problems, and when they use video games to pretend they are, this is not only utterly ineffective, it can be harmful. It's my opinion that it's improper to use video games to address mental health issues. Apart from the harm such hamfisted attempts at addressing social problems can cause, this offers zero benefit to PC gamers. People suffering from health issues or other social problems should seek out professional help rather than going to crap shovelware video games attempting to get attention/fame by exploiting such problems for their own benefit, as is the case here. Even as a free art piece, this couldn't find an audience. With a peak of [b]only 4 viewers[/b], it's clear the Steam community took one look and walked away. They literally couldn't pay people to view this.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 35 reviews with recorded playtime.
I really don't quite know how to describe it. It's an experience game. It's short and quite engaging if you let it. You have to try it out for yourself.
This was a really cool experience! I particularly enjoyed the themed music along with the visuals. It was a bit hard to keep track of which audio clips I had triggered, but the disorienting environment can be seen to add to the experience. Great soundtrack.
Игра "Antipsychotic" - это довольно специфический опыт. Визуально игра выполнена в стиле ретро-хоррора, с намеренно пиксельной графикой и мрачной атмосферой, что создает ощущение старых, забытых игр. Сюжет, хоть и подан обрывками, погружает в тягостную историю о психическом расстройстве и борьбе с внутренними демонами. Геймплей состоит из исследования локаций, решения головоломок и избежания странных существ. Ничего сверхнового, но все элементы достаточно хорошо сочетаются, чтобы поддерживать интерес. Атмосфера страха и безысходности поддерживается минималистичным звуковым сопровождением, которое давит на психику. "Antipsychotic" не для всех. Если вам нравится неспешный геймплей, ретро-эстетика и мрачные, психологические истории, то вам, вероятно, понравится. Если же вы ищете динамичный экшен или четко определенный сюжет, игра может вас разочаровать. В целом, это атмосферный и запоминающийся проект, оставляющий после себя неоднозначные впечатления.
I appreciate how creative the visuals are and that you have a thesis you are implementing thoroughly. My issue stems from feeling that it wasn't implemented as effectively as it could have been. There's a lot of interesting artistic choices here but I felt detached from the story being told.
Parei de usar drogas há um tempo, não entendi nada desse jogo. Não valeu nem 1,74 que eu paguei
"Antipsychotic" is not just a game—it's an experience. This nontraditional, eccentric, and beautifully crafted art piece immerses you in a 10-15 minute nonlinear free-roam journey through the mind of someone living with bipolar disorder. The game’s purpose of destigmatizing mental illness is powerfully realized, and it achieves this in a way that's both thought-provoking and visually stunning. Using Unreal Engine 5, creator Moody (who I discovered on TikTok, @MoodyVerse) has masterfully designed a surreal, 3D art museum that pulses with life, emotion, and creativity. The environments are rich with detail, the animations are mesmerizing, and the soundtrack is a surreal blend of music that perfectly captures the mood and tone of the experience. I found MoodyVerse on TikTok and was absolutely blown away by his creativity and vision. "Antipsychotic" perfectly reflects his artistic brilliance and dedication to using art to promote awareness and understanding of mental health. Rather than being a traditional game, "Antipsychotic" feels like stepping into a living, breathing piece of art. Every sound, color, and texture tells a story, creating a space that invites exploration and introspection. It’s an incredible world that challenges conventions of what a "game" can be, and it left me in awe of its creativity and message. If you're looking for something unique, meaningful, and utterly captivating, "Antipsychotic" is a must-try. Moody’s work deserves all the recognition—it’s a perfect blend of art and advocacy. Highly recommended!
ok this si pretty cool
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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