
Because of the schemes of one of the city’s criminal kingpins, Shaman, former criminal investigator Major Korenev (nicknamed Fox) ends up in prison. But nothing lasts forever...
Modeled estimate, not a reported figure. How we estimate →
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About
“Antikiller” is a fast-paced third-person shooter based on the novel and film of the same name.
Because of the schemes of one of the city’s criminal kingpins, Shaman, former criminal investigator Major Korenev (nicknamed Fox) ends up in prison. But nothing lasts forever... Settling scores with Shaman and the colleagues who betrayed him was never part of Korenev’s plan after his release. However, faced with rampant lawlessness in the city and the death of his friends, the former major decides to restore order — in his own way, of course...
The choice of which character to play is yours. You decide whether to pursue justice, uphold the harsh laws of the underworld, or simply kill everyone who stands in your way.
The game ties into the film not only during gameplay — each level is introduced with cinematic cutscenes.
Play as three main characters: Fox, Barkas, and Ambal
New story details not shown in the film
Photorealistic graphics and a strong link between the game’s and the film’s plots
Modern graphics engine (dynamic lighting and shadows, advanced particle system, rigid-body physics, ragdoll, motion blur)
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian*, Italian**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Antikiller is a gritty, unapologetically old-school third-person action game that reflects both the ambitions and limitations of its era. Developed by Qbik Interactive and published by Strategy First, the game draws heavily from Russian crime fiction, placing players in a violent urban underworld defined by betrayal, gang warfare, and personal vengeance. Rather than attempting to modernize its mechanics or tone, Antikiller embraces a raw, sometimes abrasive identity that prioritizes atmosphere and narrative context over refinement, making it feel very much like a product of the early 2000s action genre. The story centers on Major Korenev, known as “Fox,” a former criminal investigator who is framed, imprisoned, and ultimately released into a city that has descended into chaos. Moscow is portrayed as a lawless battleground ruled by rival gangs and criminal elites, with corruption embedded deeply into every institution. Fox’s journey is driven by revenge against those who destroyed his life, but it gradually expands into a broader confrontation with the criminal hierarchy controlling the city. The narrative is blunt and grim, relying more on tone, setting, and circumstance than emotional nuance. Characters are defined by their roles within the criminal ecosystem rather than by deep personal development, which reinforces the game’s harsh worldview but limits its emotional depth. Gameplay is built around straightforward third-person shooting and linear mission design. Levels typically involve moving through confined urban environments, clearing out groups of enemies, and progressing toward a specific objective. Combat emphasizes positioning and weapon choice rather than advanced mechanics, with firefights often boiling down to exchanging gunfire while maneuvering around basic cover. The game allows players to experience the story through different protagonists, each offering a slightly altered perspective on the conflict, though the core mechanics remain largely unchanged regardless of who you control. This adds some replay value, but does not dramatically alter the gameplay loop. Gunplay delivers a sense of weight and lethality, but it also reveals the game’s age. Animations can feel stiff, aiming lacks precision by modern standards, and enemy AI is simplistic, often charging directly at the player or taking cover in predictable ways. While this can make encounters feel repetitive, it also reinforces the game’s blunt, brutal tone. There is little finesse in how violence is portrayed; instead, combat feels relentless and utilitarian, aligning with the game’s depiction of a city where survival depends on force rather than strategy. Visually, Antikiller presents a bleak urban landscape filled with decaying buildings, industrial interiors, and shadowy streets. The environments successfully convey a sense of grime and danger, even if the graphical fidelity is dated. Textures are basic, lighting is flat by modern standards, and character models lack detail, but the overall aesthetic serves the narrative effectively. Cutscenes, some inspired by or directly referencing the film adaptation, add cinematic flavor and help bridge the gap between gameplay segments, though they can feel abrupt and uneven in pacing. The tone of the game is consistently mature and unflinching. Violence is frequent and explicit, and moral ambiguity permeates the experience. There are no clear heroes or clean victories, only shifting power dynamics and personal vendettas. This thematic commitment gives Antikiller a distinct identity, especially compared to more sanitized action games. However, the lack of meaningful player choice or branching outcomes means that this moral darkness is largely cosmetic rather than interactive. From a modern perspective, Antikiller can be difficult to recommend without qualification. Its mechanics feel outdated, controls can be clunky, and the repetitive structure may wear thin for players accustomed to contemporary shooters with deeper systems and smoother gameplay. At the same time, these shortcomings are part of what define its character. The game does not attempt to soften its edges or appeal broadly; it remains firmly rooted in a specific cultural and design context. Overall, Antikiller is best approached as a time capsule of early 2000s action design and Eastern European crime storytelling. Its strengths lie in atmosphere, setting, and commitment to a harsh, uncompromising tone, while its weaknesses stem from dated mechanics and limited gameplay variety. For players interested in retro shooters, crime dramas, or games that prioritize mood over polish, it offers a rough but distinctive experience. For others, it may feel like a relic whose appeal depends largely on nostalgia or curiosity rather than mechanical excellence. Rating: 6/10
Лысая Голова 6
Yes.
Лучшие 50 рублей потраченных в жизни
20 лет прошло , а заставки как не работали так и не работают . В стим версии еще и музыка пропала , но я все равно рад был увидеть это чудо отечественного игростроя.
одна из лучших игр про сухорукова в.и (амбала)
Oyunu oynamak için bildiğin yarım saat tanıtım filmini izlemen gerekiyor. Skip butonu yok. Oyunda sağlık yenileme yok grafikler berbat. Oyun beleş bile olsa boşuna almayın siliyorum.
Хороший шутанок про молодого Джейсона Стетхема и Брата Брата из Брат1 и Брат2. Три часа гонял лысых на живописных и фотореалистичных локациях под мощнейший саундтрек. PS. РЭП - КАЛ
Польские шутеры от мира русского геймдева би лайк.
Худшая из всех игр в которые я играл
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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