
Fantasy & unreal universe for a fun and spectacular strategy game. Miniaturized in a sick body use the field to create colonies, collect resources and make fixed defenses to protect the antibody. Disinfect all !!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French**languages with full audio support
Reviews
Complete strategy game, mix between management and city-builder with a dose of tower defense but, here no pre-defined box, or unique courses, it is very clear in VR and without alliasing. We are on the best VR strategy game far superior to my other strat games on VR. We are very free in the approach of the game (be it the movements or the strategy), good replayability levels are procedurally generated at each game. I am 6 hours of play and I beat half of the game, there's a challenge. The game requires a little grip because of these many possibilities and its depth. Party purposes are epics The lessers : lacks a little interaction with the environment for a vr game
I wish it was easier. I never understood how to play the game. I kept running out of water but when I put down the water tower it didn't work. The tutorial is completely broken. I remember having to look up a Youtube video of you playing the game to understand more. I would love a easy mode or a mode where there's only one supplies your trying to maintain. I enjoyed it. I just wish it was more well explained.
🧬 Anticorps VR — Steam Review A mixed bag in VR—promising slow-paced atmospheric exploration, but held back by clumsy controls and repetitive gameplay. Worth a try for enthusiasts, but fractious execution drains the experience. ---{ Graphics }--- 🔲 Awful 🔲 Bad ✅ Will do 🔲 Decent (Nothing special) 🔲 Stunning 🔲 Visual Masterpiece Environments are drab and uninspired. Models and textures feel outdated—fine in VR, but nothing to write home about. ---{ Gameplay }--- 🔲 Bad 🔲 Okay ✅ Nothing special 🔲 Good 🔲 Very good 🔲 Try not to get addicted Walking and object interaction feel floaty and unprecise. Puzzles aren’t very clever, and exploration quickly becomes tedious. ---{ Audio }--- 🔲 Bad ✅ Not too bad 🔲 Decent 🔲 Good 🔲 Beautiful 🔲 Masterpiece Basic ambient sounds and muted soundtrack. Some creepy tones here and there, but mostly unremarkable. ---{ PC Requirements }--- ✅ Potato ✅ Decent 🔲 Fast 🔲 High-end PC 🔲 Ask NASA if they have a spare computer Lightweight and runs smoothly on most VR setups. No performance issues if your headset meets minimum specs. ---{ Difficulty }--- 🔲 Just press a bunch of buttons ✅ Easy 🔲 Significant brain usage 🔲 Easy to learn / Hard to master 🔲 Difficult 🔲 Dark Souls Very forgiving and flowless—more a slow stroll than a challenge. ---{ Grind }--- ✅ Nothing 🔲 Only if you care about 100% 🔲 Average grind level 🔲 Too much grind 🔲 Insanity No real grind. The content is limited and quickly loops on itself. ---{ Story }--- 🔲 None/Not important in this game 🔲 Bad ✅ Average 🔲 Great 🔲 Well written 🔲 One of the best I've had the pleasure of playing Surface-level sci-fi mystery that lacks depth. Story hints at something intriguing, but never follows through. ---{ Price }--- 🔲 Free 🔲 Cheap ✅ Under priced (especially on sale) 🔲 Acceptable price 🔲 Overpriced 🔲 Complete waste of money Ideal for budget VR picks—maybe worth it during a sale, but not at full price. ---{ Bugs }--- 🔲 Never heard of ✅ Minor bugs 🔲 Can get annoying 🔲 Bugpocalypse: Proceed with caution Some teleport issues, occasional tracking hiccups—but it’s generally playable. ---{ Length }--- 🔲 Very Short (0–4 h) ✅ Short (4–10 h) 🔲 Average (10–30 h) 🔲 Long 🔲 Extremely long 🔲 No ending Around 3–5 hours total. It’s short, but paced thin—replay value is minimal. ---{ ? / 10 }--- 🔲 1 🔲 2 🔲 3 🔲 4 ✅ 5 🔲 6 🔲 7 🔲 8 🔲 9 🔲 10 Final Score: 5/10 Anticorps VR has potential in its atmospheric vision, but disappointing execution—flawed interactions, bland visuals, and an underwhelming story—drag it down. On sale it might be worth a try for VR fans, but overall it’s a mid-tier experience. Feel free to ask for a quick pro/con list if you'd like!
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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