
Featuring the ground-breaking Bridge Gun™!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
La verdad me dejo hipnotizado este juego de mierda, lo recomiendo si estas aburrido y quieres drogarte un rato sin ningun tipo de drogas. RECOMENDADO
Short, sweet and polished experience! wish there were more levels to enjoy
Anti-Jump-Man is a 2D retro pixel puzzle platformer that's been slapped together with the godawful GameMaker Studio video game construction kit from Yoyogames. The game features basic single screen platforming (ho hum) with a somewhat original "Bridge Gun" gimmick that lets you place your own platforms on the level to solve the various puzzles and get through each level. The visuals here are particularly bad even for a GameMaker Studio game (some of the worst looking and worst playing games on Steam). The developers eschewed even trying to look retro and picked a jarring neon "Matrix" theme with Japanese characters in the background for no apparent reason. They chose to use obsolete retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. Resolution and controls are locked. These flaws push this game far below minimum acceptable standards for PC. GameMaker Studio is a very poor quality game construction kit, and unsurprisingly results in products that have little to no value as games, especially when compared to the work of professional developers who create genuine products for gamers. Using a video game construction kit requires little to no talent or skill as a game developer. Very often, GameMaker Studio is used to make shovelware and lazy cash grabs, although in this case the game is completely free. Nothing speaks more to a developers belief in themselves and their product than making their game available for everyone without remuneration. This is certainly a gesture that shows dedication to the gaming industry. It's a shame in this case that the implementation is below the minimum standards a dedicated PC game should offer to enthusiasts. There's no "maybe" option in Steam, unfortunately, but I hope to see more work from this developer, perhaps as part of a professional game development company that can make full use of their talents without needing to make budget/quality compromises like pixel art and using off the shelf game templates and construction kits. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote] The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] The developer simply wants to confuse reviewers by claiming they never used GameMaker Studio, which is a video game construction kit, and then also that they did use GameMaker Studio, which is a video game construction kit. I already mentioned the developer used a construction kit to make the game. The developer mentions they didn't use a proper software development team and made the game on their own. Developing software without sufficient resources and budget is a lot like driving a car using only your feet. It can be done... and it usually ends in disaster. The developer lists off a bunch of retro pixel crap that was also stamped out using video game construction kits in a somewhat sad attempt to liken the train wreck that is Anti-Jump-Man with other, slightly more successful retro pixel garbage. I've written reviews for Hotline Miami, Hyper Light Drifter and for Undertale and I describe in some detail the deep flaws these games have and why they are in some ways insulting to gamers. All the developer has managed to do here is point out, just like I already have, that GameMaker Studio is a terrible video game construction kit and invariably results in garbage products. You can't make a silk purse out of a sow's ear, and Anti Jump Man stands as a testament to that ancient truth. Nothing in the developers response changes the facts of my review, so it stands unaltered.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Can jump.
[h1]6/10[/h1]
길을 그리자 길을 그려서 문으로 향하는 게임입니다. 마우스 커서의 길다란 판으로 화면에 길을 그을 수 있으며 이렇게 그린 길 위를 지나가 문으로 향하면 되는거죠. 문으로 향하는 길에 특정 색상이 막는 경우가 있으며 마우스 우클릭으로 제거가 불가능합니다. 이런 색상들은 맵 어딘가에 있는 열쇠를 획득하여 오픈할 수 있죠. 또한, 아무것도 없는 바닥이라거나 붉은색의 꿈틀거리는 무언가에 닿으면 게임오버가 되기에 이것들에 도달하지 않도록 길을 잘 그러야하죠. 의도한건진 모르겠지만 점프 반응이 뭔가 오묘하기도 하고 10여분 내로 클리어가능한대... 스토리가 뭔가 오묘하네. 아쉬운 점 -스토리가 뭐여
A Hero's Way
pretty fun, short game. definitely worth playing!
it was alright, got bored despite the games short runtime. Ending was cool though
good game but very short
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