Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game reminds me that creativity is fun
This game is awesome! I really loved the style and the art, on top of all it is free! The story is short but totally worth it. I managed to complete the whole game in 30 minutes. But man I don't know it hit me with nostalgia kinda feels like the old days of gaming, the music was fire but it was on repeat which wasn't annoying but could've been better. Overall 10/10
Can jump.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Needs polish
It's aggressively okay. I feel like this was most likely made because someone asked "can you make me a game that represents a basic puzzle platformer played by someone who has terrible visual migraines?" Play with mouse and keyboard, pad is not optimal.
A fun, If a tad bit over simplistic puzzle plat former. Can be beat in about 12 min or so. Worth checking out.
This game lasted longer than my sex life.
Музика розірвала мої вуха, дякую
It's a quick hitter, but it's enjoyable.
길을 그리자 길을 그려서 문으로 향하는 게임입니다. 마우스 커서의 길다란 판으로 화면에 길을 그을 수 있으며 이렇게 그린 길 위를 지나가 문으로 향하면 되는거죠. 문으로 향하는 길에 특정 색상이 막는 경우가 있으며 마우스 우클릭으로 제거가 불가능합니다. 이런 색상들은 맵 어딘가에 있는 열쇠를 획득하여 오픈할 수 있죠. 또한, 아무것도 없는 바닥이라거나 붉은색의 꿈틀거리는 무언가에 닿으면 게임오버가 되기에 이것들에 도달하지 않도록 길을 잘 그러야하죠. 의도한건진 모르겠지만 점프 반응이 뭔가 오묘하기도 하고 10여분 내로 클리어가능한대... 스토리가 뭔가 오묘하네. 아쉬운 점 -스토리가 뭐여
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.