
Save mankind's last hard-drive with your rechargeable laser-beam in this tight single-stick top-down shooter!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Antecrypt gives new meaning to the concept of a moving target. In short, you only shoot in the direction relative to where you are toward the reticle, but you have to go inside of the reticle to recharge to shoot more enemies. That, combined with the fun and unique enemy movements, made this a really fun game right off the bat, it's so hectic. It's still a difficult game, but the concept itself is easy to grasp. The upgrades are fun, too, but be warned, ones you can select before entering a file can only be used once, so save that one promising more firepower for a rough file. Props to the developers for another novel take on an arcade shooter.
I like this a lot, but I'd like to give a personal "go ♥♥♥♥ yourself" for the level 40 boss.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 35 reviews with recorded playtime.
Absolutely brilliant. The bouncing reticule is ingenious and totally transforms how you move around and 'aim' compared to pretty much any other top-down arena shooter (this is not simply Robotron). That the reticule also doubles up as a proximity-based reload/recharge is inspired. Once you start unlocking and mixing and matching the different bits of gear to counter certain enemy wave combos, then understanding the slight but smart economy of the game, Antecrypt just becomes so much more satisfying to play and ultimately--hopefully--best. It's so good, and, like Punkcake's other games, works a treat on Deck too.
This is an arena shmup where the protagonist's aim is always inconveniently focused on a target that bounces around the screen. Clearing levels will unlock powerups like powerful weapons, better aim and ammo regeneration but they can only be used in a single stage each. So then you must wrestle with the game's unusual mechanics in as many levels as possible and save the powerups for the ones that are pretty much impossible without them. It's actually a pretty fun arcade game to figure out. There's good enemy variety in its 40 levels, a nasty final boss I had to cheese with Shotgun+Respawn to beat and the Normal mode should last around 2 hours of playtime. There are two harder difficulties to unlock too.
this is sick bro
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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