
A dark jrpg with tough choices that change the story. You play as the last of the antadins, the protector of the queen of your colony. You have to traverse bleak, corrupted caverns, inhabitated by a myriad of different insects. Trying to protect your ward.
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Languages: English**languages with full audio support
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Reviews
This game has an interesting premise and mood. I like the structure of allowing you to choose who you want in the party and how that affects the game's difficulty. I let everyone into the party until I was forced to choose between two characters at which point I didn't feel right switching members. I had to retry a couple battles but otherwise I had an easy time all the way up until the boss even though I didn't really use any skills other than for healing. I couldn't for the life of me, though, figure out the strategy for surviving the final boss. Of course, I'm not the best at utilizing rpg strategy. I usually just hack, heal, and grind as needed. I wonder if I would have had an easier time with the other party member. I did look up a video walkthrough and saw that the characters you let into the part affects which ending you get. I like that concept but the endings didn't seem to differ too much. There are some downsides to the mechanics and plot. (Unless I was just unaware of it) you can't grind. Which means that the game's difficulty depends on how many party members you have, which equipment you ask for at the shop, and which items you purchase from the shop. I bought a lot of healing items so that I could stop having party members dying during battles, but you can actually only use healing items outside of battle. It is nice, though, that KO'd party members do get revived with a tiny bit of health, meaning that you can use a healing item after the battle ends. Since you can't use items in battle, you also can't bring characters back to life. I do think that I had a skill by the final boss to revive but I didn't have time to use it. The largest problem is that you get an immediate game over if the princess dies. You also can't backtrack to a shop. You have to decide what items to buy while at the shop after each section. As for the plot, I felt like the ending could have been stronger. It felt like it was leading up to a large epiphany or reveal that didn't happen. But overall, I did really enjoy playing and found the story interesting.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 33 reviews with recorded playtime.
Parti tabanlı seçimlerle oyunun sonunun belirlendiği güzel bir rol yapma oyunu şahsen bedava olduğu için denenebilir.
Cinema
Очень атмосферный платформер
short and sweet took a little over an hour to beat but loved every minute of it a great hidden gem of a game im very happy i found
Its ok
Tava vendo meus jogos, e acabei me deparando com ele, joguei em 2022, e só agora fui ver esse jogo de novo, saudades. esse jogo deveria ter MT mais conteúdo, foi muito bom jogar esse jogo, super recomendo pra quem gosta de rpg de turno, espero que em algum dia eles façam um jogo maior sobre essa serie
RPG Maker strikes again! Antadin DX is one of hundreds of low effort retro-pixel RPG Maker asset/construction kit flips spamming the Steam catalog, made with the RPG Maker video game construction kit... in their own words, "Our easy to use tools are simple enough for a child." Like all RPG Maker "games", this is essentially a bunch of low quality/canned assets from RPG Maker coupled with a cringeworthy high school anime club fan fiction. This RPG Maker, despite having all the same issues that all RPG Maker asset flips do, at least has a unique premise as you control a bug and you have to look after the infant queen for your colony. Okay... does this suddenly make RPG Maker asset flips good? Nope. As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer. The point can be made that the intention of RPG Maker is to make demos and small games to pass around friends, and shouldn't be used for "professional" game development. Like most RPG Maker shovelware and asset flips, the game features extremely low quality copy + pasted 2D retro pixel art, looks awful, and has even worse gameplay. RPG Maker is an absolutely terrible construction kit, and never results in games of any reasonable quality or value to gamers. Not every "free" game really is. There's often MTX, or content locked behind DLC, or donations being requested, or any other number of things that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 4 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
An ant, a larva, a fly, and a termite all walk into a bar... Seriously though I love the character designs in this.
Antadin DX是一款以昆虫为主角的日式回合制RPG游戏。 画面比较粗糙,人物在地图上和战斗背景上占的比例都太小,很难看清。 游戏是一本道,一路往前走,打两架说两句,如此反复,中间会有一些不同种类的队友可以加入。 玩了一个小时,完整的剧情也没有几句话。 我以为作者是把重点放在战斗上,然而战斗体验非常之糟糕。这主要归因于数值设计上的缺陷。 己方的幼虫(Larva)是剧情里要保护的对象,每场战斗死掉可以复活一次,再死就Game Over了,幼虫的普攻只能给一个自己人回血,而且回血量不到敌人攻击力一半,技能本身就有按回合数计的CD时间而且还天天被敌人沉默。除了主角之外其余队友都是脆皮,所以除非每场上来就用嘲讽(Taunt)拉仇恨(但不能防止敌人法术群攻),不然绝大多数战斗都是看脸,只要有两个敌人打你一个队友就必躺。除了一些boss,大部分战斗打起来就变成了互秒。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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