
Twelve sexy girls compete with each other for the title of Miss Anime VR.Take part in the show as jury and decide which girl’s dream will becometrue and choose the winner of anime fashion show.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
女の子が歩いてくるので、それを採点するだけ。低い点だとガチギレしてくれる。 200円くらいなら許せる。
Definitely not worth $18 as of the date of this review. I'd have preferred giving a "meh" instead of a thumbs down, but it's definitely not a thumbs up, but Steam has no such option. [list] [*] The models are all clones, except for the heads. Seriously, all of their bodies are exactly the same. [*] The animations are atrocious. The girls walk with their backs with their butts sticking out at an impossible angle of nearly 90 degrees from butt to center of spine. The walk looks like they have a crowbar caught between their butt cheeks. Their walk at their feet looks like a forward moonwalk, as the models are moving at a faster speed than the walk animation. It looks weird. [*] All animations are jerky and very unnatural. They all look poorly hand animated. Guys, try MOTION CAPTURE, heck even MMD's motion capture would be better than this. [*] The textures look like something out of a PS2 game. [*] The models are pointy and very low polygon count. [*] The "contest" is kind of loaded. I saw a few girls wearing exactly the same outfit. [*] It is a Unity Engine game, and it prompts with a dialog box for "Window/Fullscreen", "Resolution" and "Monitor" as if it was a 2D game. So starting it from SteamVR or the Oculus App is a pain in the rear, as you have to take off the headset to answer stupid questions that never should be asked, as the answers are already supplied in the SteamVR API. [*] Sparkly effects and such are way overboard, and sometimes distract from what little performance there is. The second stage had this floating sparkles that would fly in front of you face so you couldn't see anything. I have an idea, tone down on the woop-dee-doo effects and background dancers, and use that GPU horsepower for rendering the girls with more polygons and detail. [*] The controls are wonky. It was hard to figure out how to grab the score signs. How about a HAND for a model instead of a copy of my controller? The camera (for shooting pictures) was impossible to control. It just kept spinning around on my "controller" model. [*] You have to be kidding me! The new version places the stage behind you now. So if you are sitting, you have to turn all the way around to do anything. Damn annoying! [/list] Here are my suggestions for improvement, as I know this thing can be much better and actually worth the price: [list] [*] Use higher polygon count models [*] Use higher resolution textures at the very least at the point when they are standing in front to be judged. [*] Ditch the excess effects that distract from the performance. I'm betting that takes up a lot of GPU cycles and the girls are more important than the Miku Miku wanna-be set for that. [*] Improve the controls. Instead of showing a graphic of the real controller, show a hand. Make it easier to grab things. [*] Add a real popup menu. That weird table thing is stupid, confusing, and definitely not intuitive. [*] Ditch the camera and add a private photo mode where you can dressup and photograph the girl or girls of your choice. Leave the camera out of the contest. It just gets in the way and doesn't work well anyway. [*] Add more outfits to the contest. At least as many different outfits as there are girls, but three times more would add variety. [*] Add more stages to the contest, as many as there are separate outfits. There should be swimsuits, lengerie, evening gowns, casual, and cosplay. [*] Each girl needs a different model for her body. No more clones with interchangeable heads. Different proportions in chest size, waist size, leg size and length, butt size, torso length, shoulders, etc. [*] Get rid of the configuration prompt dialog at the beginning. It's completely unnecessary, as you get all of that information from SteamVR's API. [*] The latest update added bust and hair physics. The hair physics are very poor. It's still plastic hair, but now it sort of moves and still sticks out unnaturally. Physics tends to imply the laws of gravity are obeyed. [*] The girl's appendages clip all over themselves. It's kind of creepy. Hands can't go inside bodies. [/list]
Schlechte Animationen der Frauen, Steuerung absolut verkorkst (man braucht viele Anläufe um die Schilder aufzuheben) und insgesamt unglaublich langweilig. Dazu kommt der unfassbar übertriebene Preis! Meine Kuratorseite: https://store.steampowered.com/curator/30155555 Meine deutsche VR-Steam-Gruppe: https://steamcommunity.com/groups/voodoode https://www.youtube.com/watch?v=sc_2oCxxdWg
Конкурс красоты девчонок из аниме ) Видео по игре в смешанной реальности ниже: https://www.youtube.com/watch?v=6RuSt9glcYk&feature=youtu.be
Watch the videos and you'll know what to expect. It's not worth your money.
I was kinda hoping for a little more.....interaction in this game. All I did was rate girls on a scale from 1 to 5. No option to go behind the stage and do anything fun. The game even advertises nudity but there doesn't seem to be any. Am I missing something? Actually they can fix this if they could provide an official patch to add content not available in the Steam version, kinda like how they did for Kanojo VR. Then I'd say it would be totally worth it.
how to use keyboard че с клавой не могу голосовать(?
Have you ever wanted to judge an anime fashion show? Maybe take some pictures of all the lovely anime girls? Well then Anime Show is the game for you, scantily clad anime girls are everywhere in VR! https://youtu.be/vVzV7iD7-dI
Anime show is a virtual reality experience developed and published by Anime fashion show that centers on a lighthearted anime-themed beauty pageant instead of traditional gameplay. The premise places players in the role of a judge responsible for selecting the winner from a lineup of twelve contestants competing for the title of Miss Anime VR. Rather than focusing on action, storytelling, or progression systems, the game is designed as a short interactive showcase that emphasizes visual presentation and player participation through its judging mechanic. It is a straightforward concept that targets a specific audience looking for a casual VR experience inspired by anime aesthetics. The game's greatest strength lies in its colorful presentation. The contestants are dressed in a variety of eye-catching outfits that complement the bright anime-inspired art direction, while the stage environment creates the feeling of attending a live fashion competition. Experiencing the event through virtual reality adds an extra layer of immersion, making players feel as though they are seated close to the runway instead of simply watching from behind a screen. Although the visuals are not especially advanced by modern VR standards, they effectively capture the playful atmosphere the developers were aiming to create. The overall style remains consistent throughout the experience, helping it deliver exactly the type of presentation advertised. Interaction is intentionally simple, with the primary objective revolving around observing each contestant before deciding who deserves the crown. The concept of granting the winner's dream by choosing the champion gives players a sense of involvement, but it also reveals the game's limited scope. There are no branching narratives, extensive customization features, complex scoring mechanics, or evolving gameplay systems that encourage repeated playthroughs. Once players have experienced the competition and made their selections, there is relatively little additional content to discover. Because of this, Anime show functions more as a brief VR attraction than a feature-rich simulation or competitive game. Being designed exclusively for virtual reality significantly shapes the experience. Support for seated, standing, and room-scale play provides flexibility depending on the player's available space and preferred style of interaction. The immersive perspective enhances the feeling of being present during the event, which is one of the title's strongest qualities. At the same time, its reliance on VR hardware naturally limits accessibility, and players without a compatible headset will be unable to experience what the game offers. Even for VR owners, the modest amount of content means it is better suited for short sessions rather than extended gameplay. Anime show openly embraces its mature anime-inspired theme, making it clear that its primary appeal is directed toward fans of stylized character showcases rather than players seeking deep gameplay or narrative-driven experiences. Those expecting a simulation with substantial mechanics or an adventure filled with meaningful progression may find the overall package lacking. However, players who approach it with the understanding that it is essentially an interactive virtual fashion presentation will likely appreciate its focused concept and uncomplicated design. It remains committed to delivering exactly what it promises without attempting to be something more ambitious. Overall, Anime show succeeds as a niche VR title that provides a colorful anime-themed fashion competition with simple interactive elements. Its immersive perspective, vibrant visual style, and accessible premise make it an enjoyable curiosity for players interested in its particular theme. However, the limited gameplay variety, lack of long-term progression, and relatively modest production values prevent it from standing out among more substantial VR experiences. It is best viewed as a short entertainment piece for a very specific audience rather than a game with broad appeal or significant replay value. Rating: 6/10
hmd Does not support?
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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