
Explore a dense, interconnected labyrinth, and unravel its many secrets. Collect items to manipulate your environment in surprising and meaningful ways. Encounter beautiful and unsettling creatures, as you attempt to survive what lurks in the dark. There is more than what you see.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Aug 10 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 22.8Kreviews | 96% | — | $13.3M |
| $24.99 | 7.7Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1069 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I can't believe that I put this game off for such a long time. As someone who was chasing that same high Outer Wilds made me feel, this felt like a game personally tailored to what I love about that genre. Animal Well is one of "those" games. If you're a fan of Outer Wilds, Tunic, or Blue Prince, and you're looking for another game to give you that same sense of discovery and exploration, Animal Well is a must play. It's incredibly difficult to talk about the game without spoiling anything, because a large part of this game's charm, just like the aforementioned "metroidbrania" titles, is the information you discover while you play the game, and the 'aha' feeling you get when you come across it. Just seeing that might itself count as a spoiler, so if you find yourself already interested in the game, stop reading this and just buy it and play it. You'll absolutely love this game. For those who need a little more convincing, here's elevator pitch for the game. This is a puzzle-platformer-metroidvania fusion, where you play as a little blob who finds themselves in a, well, a well full of different animals. Even from the very start, you can really feel that the developer, Billy Basso, poured his heart into this game. From the starting moments of the game, you can already see that Billy Basso, the developer, has poured his heart and soul into this game. The environments are carefully crafted, the sound masterfully mixed, and the overall design of the game goes so incredibly deep, that even after spending so much time playing this game, I feel like I've just scratched the surface. What sets Animal Well apart from other titles in the platformer-metroidvania genre is its layer-based design philosophy. This game is not what it looks like. Again, it's very difficult to talk about this game without flat out spoiling and ruining the charm of the game, but vaguely speaking, you may notice curious details that you may just dismiss as quirky additions to the atmosphere, but later will come to realize that those quirks you found throughout the game serve a larger purpose. The developer describes the game to be in multiple layers, where peeling back one reveals another, and unveiling that one leads to another. In a way, you feel as if you are actually the blob, diving deep down into a world full of mysteries you may not even realize is there. All in all, Animal Well is fantastic. I'd go as far as to say that it's one of the best indie game's I've ever played, up there with Outer Wilds. I was absolutely hooked from start to end, scrambling all over the map to make sure I've left no rock unturned, only to realize that rocks weren't the only thing I had to look under. I think that a different review put it the best way, it's like trying to recall an acid trip, where everything was so captivating, but when you try to explain it, no word captures what you felt going through it. I absolutely adore this game, and I strongly recommend that you play Animal Well.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil, Russian, Ukrainian, Korean
| $24.99 |
| 218ratings |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A game very well designed, well executed and well animal.
- 从开头到结尾 BOSS 为止,可以给 90 分。无论操控、谜题设置还是场景美术都堪称完美。 - 从结尾 BOSS 到找完所有彩蛋为止,可以给 85 分。有些缺点随着游戏进程显现出来了: [list] [*]陀螺可以挖地但是地砖区分做得比较差,拿到后除非地毯式搜索不然很容易漏掉;更不用说晶体蛋那边可以挖地的地砖跟一般能挖地的地砖不统一了。 [*]弹球是为了特定的几个谜题设置的,跟其他谜题没有联动,为了醋包饺子。 [*]轮子纯粹是作为猫猫解谜设置的奖励,它跟陀螺合并下会更好。 [*]拿到紫外光后,无形中给玩家压力去重新探索一遍全地图,从这里开始感觉到作者的执念。 [*]有些谜题不看攻略基本猜不到,比如吹笛子让乌龟浮起来的谜题和袋鼠圆盘的谜题。 [*]完成率最低的 Steam 那个成就很可能是因为错过了就完成不了所以完成率低,这样的设置并不合理。 [/list] - 找完全部彩蛋做完全部成就,一般人就到这里了,顶多再找到几个兔子。从这里开始我就不打分了,因为我已经不想往下玩儿了,云了一点点真结局,我很赞同那位商务说的话,“如果不看攻略能打出真结局,那我真担忧你的精神状况”。我个人很厌恶 META 类型的元素,也不喜欢 ARG 类型的玩法,更不赞同“查攻略式解谜”,我觉得游戏就该维持“第四面墙”的完整性,所有谜题都在游戏里解决。24 年社区合力解谜的盛况已经过去,你现在看到的高楼大厦只是解谜完成后剩下的残垣断壁。动物井的最终谜题设计几乎都在我雷区上。 - 最后,作者在设计的时候,特意分了通关、全彩蛋/全成就、全兔子、终极谜题几档难度。我一边玩一边云,一边感受作者的思路和精神变化,他好像已经超脱了作者的身份,而是以某种现实世界里的“上帝视角”在观察玩家,可能在他看来,做游戏并不单纯为了赚钱或者艺术表达,而是“我要看看你们能做到什么地步”的对峙。这种(上文提到过的)执念我觉得算得上成功的催化剂,不然也不会让作者能坚持七年之久了。 我给 8.5/10,推荐给那些喜欢解谜游戏的玩家。
神级解密游戏 33MB
The game is a technical marvel running buttery smooth on Windows 11 and Steam Deck. My Linux Mint setup did not like this as the Steam runtime and Proton files were 24 TIMES larger than the game itself. I did not find this game by normal marketing means... it was via podcasts while taking interesting in programming as a new hobby. This software was made with its own custom engine started at a low level (C) then C++ adding only the necessities until it was eventually finished. Using limited resources to create art can produce better results seems true for Animal Well. This is a fun and fascinating experience but unapologetically created from the dev's own desires not necessarily trying to please an audience. TBH I'm stuck one hour into this mysterious puzzle platformer/horror and perhaps genre defying project. If I had to slap a label on it I would want it mainly to be the thought of putting immersion and human expression first before anything else you get from a product. The price is worth it and if you're an artist definitely get this as it is homework.
Ugh, what a game. Sadly I never found all the eggs but I really enjoyed the unexpected depths. Also, the sheer creativity in terms of powerups boggled my mind. Well done!
Well Well Well....
令人惊叹的像素风类银河恶魔城佳作。 区区33MB的体积,却塞进了极其丰富的内容量。道具、谜题与地图设计皆堪称教科书级别,无论深度还是广度都令人叹服。打通真结局后仍有大量解谜内容等待发掘,其中一些甚至需要集社区之力才能破解。当最终空岛上制作人的录音响起时,我真切感受到了那份独属于游戏与玩家之间的浪漫。
퍼즐겜인척 쓰레기겜 퍼즐보다 타이밍만 쓸대없이 존나게 요구하고 뒤지면 한참뒤로 가야되서 좆같네 그거때문에 횐불했다 씨발
i should finish this one day
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $13.4M | 27.2K | 94% | $19.99 |
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