
Explore a dense, interconnected labyrinth, and unravel its many secrets. Collect items to manipulate your environment in surprising and meaningful ways. Encounter beautiful and unsettling creatures, as you attempt to survive what lurks in the dark. There is more than what you see.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Aug 10 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 24.6Kreviews | 96% | — | $13.3M |
| $24.99 | 7.7Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1060 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game throws your right in the deep end. It tells you nothing, you just need to start exploring. But its a gorgeous game so blindly exploring is fun. It doesn't take too long for you to start to get ideas what you need to do. It has a wealth of puzzles, but it doesn't seem like most of them are required. So you can dig as deep or shallow as you want.
through bouncy ball all things are possible
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil, Russian, Ukrainian, Korean
| $24.99 |
| 218ratings |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Play it. Its amazing. Very fun too try to do as much puzzles as you can, some of them latee game are really undoable alone tho but those are just for people who like that extra challenge. You can still just do a 100% run alone, or look up a tutorial if you dont know where to find the last few collectibles. Amazing music, amazing art style, only like 40mb or less for a game THIS deep. If you dont like puzzles or platformers tho dont play it, that should be obvious LOL.
Puzzle desen var, Platorm desen var. Sanat tasarımı da hoş. Hayatımda gördüğüm en ilginç sırlara ship oyunlardan biri ve bu sırları öyle bir yere bakmadan çözmeye çalışsan gerçekten aylarını alır. Özetle denenmeli.
is fun :D
Отличный платформер. Чем-то напоминает Prehistorik 2, но не так подгорает. Последствия ошибок, как правило, терпимее. Например, если упасть в воду, то персонаж очнётся с ближайшего хорошего места и ни в чём не потеряет. А если на шипы, то потеряет одно сердечко и очнётся в ближайшем хорошем месте. В платформерах обычно всё это фатальнее. А даже если умереть, то сохраняются ранее ражатые кнопки, положения каменных блоков, и ещё раз с самого начала к ним подход искать не нужно. Жизни не кончаются. Сейв скамить игра тоже не даёт, сохранения только в определённых локациях. С точки зрения платформинга такая хорошая комбинация получается между вызовом и горением. Как метроидвания, тоже игра удалась. Наверное, главный отличительный признак в том, что каждый новый инструмент имеет больше, чем одно применение, и их нужно познавать опытным путём. Также верно, что некоторые препятствия оказывается можно пройти не с тем набором инструментов, с которым они задуманы. Сломать систему. На высших слоях реальности система, можно сказать, просит, чтоб её сломали. Здесь есть несколько слоёв. Первый раз титры, которые можно считать прохождением в обычном смысле. Потом дают дополнительные инструменты, и некоторые локации становятся доступны. Второй раз титры для так называемой истинной концовки. И в этой игре всё ещё есть, что нового найти. До первых титров лучше не читать онлайн-руководства, а после первых титров ещё поисследовать, что можно открыть новыми инструментами. До вторых титров без вики дотянуть, я бы сказал, уже достаточно утомительно, и я бы рекомендовал сдаться и начать читать. После вторых титров игра была так спроектирована, что требовала от общества объединяться для поиска секретов. Один игрок мог получить лишь фрагмент мозаики, а было нужно 50. Ещё, когда игра только выходила, вне игры проводились игры в альтернативной реальности (ARG), и по результатам этих внеигровых игр были найдены мелодии для флейты. Сейчас про них можно прочитать, но я бы не советовал до первых титров. До первых титров лучше находить все мелодии самостоятельно.
老藏b
처음 이 게임 나왔을 때, 사람들끼리 모여서 머리 싸매가며 퍼즐을 푸는 경험은 정말로 신선했습니다. 신경 쓰이는 부분이 있어서 고민하고 있으면, 다음날 자는 사이에 누가 찾았다고 글을 올려둡니다. 그걸 보면서 "역시 내 생각은 틀리지 않았어!"라고 같이 좋아했던 기억이 납니다. 게임 자체의 미스터리하고 기괴한 분위기와 더불어 퍼즐을 풀면 나오는 소리와 연출은 다른 게임에서 찾기 힘든 이 게임만의 소름 돋는 장점이라고 생각합니다. - ㅁ-)b
The best metroidvania game.
好
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
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| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.3M | 15.7K | 98% | $39.99 | |
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| $13.4M | 36.6K | 93% | $14.99 | |
| $13.4M | 76.8K | 90% | $9.59 | |
| $13.4M | 27.2K | 94% | $19.99 | |
| $13.2M | 100K | 88% | $9.99 |