
Explore a dense, interconnected labyrinth, and unravel its many secrets. Collect items to manipulate your environment in surprising and meaningful ways. Encounter beautiful and unsettling creatures, as you attempt to survive what lurks in the dark. There is more than what you see.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About



Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 24.6Kreviews | 96% | — | $13.3M |
| $24.99 | 7.7Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1085 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
really good puzzle design and the pixel art looks beautiful.
Amazing puzzle and platform game with beautiful pixel visuals and is the most fun exploring its many rooms and solving its difficult puzzles.
PLEASE LISTEN! IF YOU HAVE NOT PLAYED THIS, GO IN BLIND! READ NOTHING! LOOK UP NOTHING! TRUST ME! I WISH I could experience this again for the first time. Every time you think you've figured it out there's another layer of mystery to uncover. I have been desperately looking for something similar since finishing this game and nothing has come close. This was my personal GOTY for 2024, and it continues to prove that 1 person with passion will ALWAYS make a better game than a company full of people looking to satisfy investors and stakeholders.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Aug 10 → 8.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil, Russian, Ukrainian, Korean
| $24.99 |
| 220ratings |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
wrote a couple paragraphs and then felt like i sounded like a dweeb. its truly just a really gorgeous game, one of the most beautiful games I've played, the puzzles are stimulating but always solvable and the progression is satisfying. it feels nostalgic, haunting, stunning and mournful. one of those games you're just really really happy exists in the world. also i bought merch of it a while back when i was only like halfway through my hours are low here because i originally played it for like 10 hours on switch like 4/5ths of the way through, then beat it all the way here
i should finish this one day
Ugh, what a game. Sadly I never found all the eggs but I really enjoyed the unexpected depths. Also, the sheer creativity in terms of powerups boggled my mind. Well done!
The game is a technical marvel running buttery smooth on Windows 11 and Steam Deck. My Linux Mint setup did not like this as the Steam runtime and Proton files were 24 TIMES larger than the game itself. I did not find this game by normal marketing means... it was via podcasts while taking interesting in programming as a new hobby. This software was made with its own custom engine started at a low level (C) then C++ adding only the necessities until it was eventually finished. Using limited resources to create art can produce better results seems true for Animal Well. This is a fun and fascinating experience but unapologetically created from the dev's own desires not necessarily trying to please an audience. TBH I'm stuck one hour into this mysterious puzzle platformer/horror and perhaps genre defying project. If I had to slap a label on it I would want it mainly to be the thought of putting immersion and human expression first before anything else you get from a product. The price is worth it and if you're an artist definitely get this as it is homework.
- 从开头到结尾 BOSS 为止,可以给 90 分。无论操控、谜题设置还是场景美术都堪称完美。 - 从结尾 BOSS 到找完所有彩蛋为止,可以给 85 分。有些缺点随着游戏进程显现出来了: [list] [*]陀螺可以挖地但是地砖区分做得比较差,拿到后除非地毯式搜索不然很容易漏掉;更不用说晶体蛋那边可以挖地的地砖跟一般能挖地的地砖不统一了。 [*]弹球是为了特定的几个谜题设置的,跟其他谜题没有联动,为了醋包饺子。 [*]轮子纯粹是作为猫猫解谜设置的奖励,它跟陀螺合并下会更好。 [*]拿到紫外光后,无形中给玩家压力去重新探索一遍全地图,从这里开始感觉到作者的执念。 [*]有些谜题不看攻略基本猜不到,比如吹笛子让乌龟浮起来的谜题和袋鼠圆盘的谜题。 [*]完成率最低的 Steam 那个成就很可能是因为错过了就完成不了所以完成率低,这样的设置并不合理。 [/list] - 找完全部彩蛋做完全部成就,一般人就到这里了,顶多再找到几个兔子。从这里开始我就不打分了,因为我已经不想往下玩儿了,云了一点点真结局,我很赞同那位商务说的话,“如果不看攻略能打出真结局,那我真担忧你的精神状况”。我个人很厌恶 META 类型的元素,也不喜欢 ARG 类型的玩法,更不赞同“查攻略式解谜”,我觉得游戏就该维持“第四面墙”的完整性,所有谜题都在游戏里解决。24 年社区合力解谜的盛况已经过去,你现在看到的高楼大厦只是解谜完成后剩下的残垣断壁。动物井的最终谜题设计几乎都在我雷区上。 - 最后,作者在设计的时候,特意分了通关、全彩蛋/全成就、全兔子、终极谜题几档难度。我一边玩一边云,一边感受作者的思路和精神变化,他好像已经超脱了作者的身份,而是以某种现实世界里的“上帝视角”在观察玩家,可能在他看来,做游戏并不单纯为了赚钱或者艺术表达,而是“我要看看你们能做到什么地步”的对峙。这种(上文提到过的)执念我觉得算得上成功的催化剂,不然也不会让作者能坚持七年之久了。 我给 8.5/10,推荐给那些喜欢解谜游戏的玩家。
动物井绝对是我玩过初见体验最好的解谜游戏,这游戏初见流程的解谜真的很爽,几乎没有文字引导却能在某些地方设计好让你“偶然”或是让你自己思考学会大量机制,我认为动物井把这点做到了极致,这让我初见在没有看过任何事先攻略的情况下一口气4小时就通关了,全程没有卡过超过5分钟的解谜 收集品方面,游戏主线的四火boss和最终boss难度都可以说是极其简单,除了大狗追逐,但即使的粉火的大狗追逐战我也只用了5次就成功了,秘密蛋的寻找难度我认为是合适的,尤其是在获得紫外线灯之后,至于收集难度较高的秘密兔子,官方的成就中只需要你收集16个兔子中的一个就可以了,对于成就党也是极其舒服的 唯一美中不足的就是它太短了,主线4小时的流程让人意犹未尽,但是一个33mb的游戏也不能指望它体量有多大 我非常推荐有一定解谜/跑酷经验,且有足够时间沉下心体验它的人去玩动物井,这是一个艺术
REALLY ♥♥♥♥♥♥♥ good metroidvania. Ive been looking for ages for a puzzle metroidvania game that isnt as boring as limbo. Also the artstyle, the music... everything is so good and so fitting. Love ts :heart:
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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