
Ani Idle is an Idle-like RPG in which you will have to fight a variety of enemies. Kill them, collect their loot, take a rest, do some quests and craft your gear to become more and more powerful.
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About
Ani Idle is a Fantasy RPG with an Idle-like playstyle. Jump into a short adventure and try to kill all the enemies and clear all the dungeons.
While not fighting, you might feel like taking a rest, do some quests or craft your gear to make it more powerful.
You will have different stats like attributes (used for quests), regeneration, crit chance, chance for DoTs or just raw damage. Damage types include physical, fire, ice and lightning - the same goes for your resistances.
Find the best combinations to fight your enemies, because they have the same kind of stats.
Depending on your weapon you will have one of five classes and each class has their own skill you can use in combat.
Start with some low-level slimes, like every good adventurer does. Soon you will kill more dangerous enemies and loot their gear to make it yours. Kill enough of them to also level up and become stronger and stronger.
When you are ready, start exploring dungeons, that will contain several enemies in a row. This is the only place, where you cannot flee, so be prepared!
Good adventurers will have to do some quests from time to time. Explore weird places, help some people (or not) and gather some loot here as well. Each quest will let you choose between three options and sometimes they just have random outcomes and could also depend on your attributes.

You deserve it!
Sort and check your precious loot. Equip your gear or see what kind of delicious consumables you might find.
If you have already found some crafting crystals, this is your place to be! Use them to reroll your gear, try to make it the best you currently need.

Of course there are Achievements to collect and hunt! Some might be easy, but others might need some more research. Check the menu for some advice on how to get them.
Ani Idle is the very first game I developed. It started as a hobby and grew into something special. I am proud to have made it this far and hope you will like my little Idle-like RPG adventure game as much as I do.
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Languages: English
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is definitely not an idle game. You have to play close attention as if you die, there is a 50% exp penalty. You also have to manually activate your main ability. In addition, the UI for combat is badly designed. Your character and the enemy monster are on opposite sides of the screen, which means you are constantly shifting your eyes back and forth trying to gauge when to use the special move and when it is time to flee.
Honestly it is quite boring for an idle game. There really isn't much to do, even crafting takes too long to be able to do much. Though I have to admit that the tutorial is quite thorough, I'll give the game that. There's not much need to experiment when figuring out how to do things.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A neat little game to spend a couple hours on. The title is a little misleading though - it's not the type of game that you let sit for a few hours and come back to. It's more like an auto-battler. You choose equipment to craft and wear and send the character into battle for a minute or several before repeating the process again. My biggest critique is the crafting system. It's too convoluted, and there is no real reason to use it until you've reached end game. It's much more time efficient to grind loot and levels (and more fun). Crafting could be vastly improved by taking the randomness out of it.
Nice little game. Not fully idle - needs some automation mechanics to restart fighting, clear invontory etc. But beeing free to play still fine - there are much worse game out there.
游戏介绍里说是个类-放置游戏,但实际上根本就不能好好的挂机 高级别的怪伤害高,主角又不会再杀死一个怪后回满血,导致根本就不能挂高级怪,一旦死了就掉50%的经验 而低级怪的经验相当可怜,要很久才能升1级,而且很容易就把道具栏里塞满各种垃圾装备 任务系统里的日常、周长、月常、甚至还有年常,根本没什么区别,而且还可以无限接受,要么就是掉一些根本没作用的装备,要么就是被秒杀掉经验 完全没找到这个游戏的乐趣所在,基本休闲,又不硬核
nearly 8 hours almost 100% gotta say its pretty fleshed out for a dudes first game. i love the little hint arrows. the ease of knowing how stuff works. the funny achievements. honestly. this is quite peak and i wish there was much more of it.
Nice game, easy 100% and had some fun <3
Fun little RPG themed idler.
A simple and somewhat quick game to play and master. For the dev's first game it is rather well done. You can't really leave the game on idle due to limited inventory space and need to move on to harder enemies. Exp system works with comparative levelling. The stronger the enemy compared to you the better the exp drop.
Idle-проект от студии Ani Dev имеет довольно мало общего с типичным айдлером. Во-первых, Idle-игры обычно требуют минимального участия игрока, во-вторых, они рассчитывают на многие часы геймплея, и в-третьих, зачастую, айдлеры имеют возможность перерождений и метапрогрессию. Контент в Ani Idle заканчивается за три часа. И я имею ввиду вообще весь контент – все враги, подземелья, все достижения, полная прокачка персонажа и инвентаря. И все три часа игроку нужно контролировать игру – следить за тем, чтобы персонаж не помер, отправлять его на отдых и в новые бои, улучшать предметы и ролить квесты. Снаряжение игрока играет ключевую роль во всём процессе, так как прокачки персонажа в игре нет. Все параметры персонажа увеличиваются за счёт суффиксов и префиксов предметов. А оружие к тому же определяет навык, который игрок может прожимать. Всего пять вида оружия: с мечом игрок может проводить серию атак; лук позволяет совершить выстрел с гарантированным шансом крита; книга лечит; посох выпускает огненный шар; кнут совершает удар с вампиризмом. Игра бесплатная и это первый проект студии. Поэтому выдвигать к ней какие-то требования бессмысленно. К тому же игра оставляет положительное впечатление. Приятный пиксель арт, простые правила, хорошая и плавная прогрессия делают эту игру приятным времяпрепровождением на вечерок.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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